DCS Update
Work-in-progress
DCS Core
The upcoming update will bring improvements to several AI behaviors, Mission Editor tools, and core systems. Various AI aircraft issues will be resolved, as well as new loadouts introduced for the B-1B and B-52H. AI ship and ground unit behaviours are being refined that address engagement issues and graphical bugs. Enhancements to the mission scripting API will allow passing arguments and returning values. The Mission Editor will receive quality-of-life updates like tooltip and GUI fixes. Spotting dot rendering is being reworked to change the maximum number of dots that can be rendered simultaneously. Scripting API changes will require script users and creators to adjust some of their scripts accordingly. The Quick Action Generator will see fixes to unit placement and mission generation on specific maps. Voice Chat stability is to be improved with crash fixes. Additionally, we missed mentioning this change in the last update: The warhead power of the Mk-80 series and M117 bombs was corrected to reflect realistic explosive blast radii.
F-16C Viper
We are preparing to roll out the AN/AAQ-33 Advanced Targeting Pod (ATP) with a new ATP User Guide chapter. The Viper update will also include a fix for HTS-related crashes and radar freezes.
With the addition of the ATP for the Viper, all planned early access features have now been delivered, and the Viper has exited early access! Despite being out of early access, support will continue with planned features like the towed decoy, IDM datalink, and the radar warning receiver handoff mode.
F/A-18C
Terrain-Avoidance (TA) radar mode will debut, alongside corrections to HARM PB search logic, GBU-24 CLAR procedure corrections, corrected jettison logic, radar FLOOD-mode fixes, and several A/G Stores Management System (SMS) quirks.
AH-64D
George will soon become far more capable: Seven new search methods, contextual Consent-to-Fire logic, rocket-mode refinements, startup/shutdown on command, multi-target sequencing and richer voice feedback are all heading to your cockpits. An expanded early access guide is queued to cover the new features.
Data Transfer Cartridge
New Currenthill SAM and naval assets are being pre-populated in Countermeasures Dispenser System (CMDS) tables, legacy-mission compatibility is being restored, hidden-unit filtering will be respected, and a handy Ctrl + D shortcut will open the DTC in the Mission Editor.
CH-47F
Leg-Data pages will soon auto-populate OAT, ΔGWT and predictive fuel numbers, while HSI/TRK parking logic and digital-map draw calls are being polished. Troop-embark limits and troop-controls are also being repaired.
Mi-24P Hind & Mi-8MTV2
Multiplayer sync for the Mi-24P sight-door animations and the Mi-8’s DISS-15 number rolls are being brought up to spec.
F-86F Sabre
The default LCtrl + LAlt + T debug conflict is being replaced with a safer binding.
MiG-21bis (Magnitude 3)
An updated AI flight model will sharpen bandit behaviour in aerial combat.
F4U-1D Corsair (Magnitude 3)
Expect tuned cooling, auto-rich mixture, refined drag, gear-over-speed damage, Bat-bomb AI employment, and a slew of clickable-pit fixes. Essex-class aircraft carrier elevators and carrier damage, antenna vibrations, PBR cockpit textures, and Mission Editor build numbers are all on the way.
OH-58D Kiowa Warrior
NAV-setup data, PERF CALC logic, and HOG-menu flows are being tidied to eliminate double-presses and endless loops.
JF-17 Thunder
Radar-TDC axis control, HUD TD-box behaviour, 24-hour TOD wrap-arounds, and several memory leaks will be cured, while new input binds will broaden HOTAS support.
Black Shark 3 & Flaming Cliffs 2024
New Iraq instant-action missions for the Ka-50 series and a restored Sidewinder Cage/Uncage mode for the F-5E FC are queued.
Cold War Germany Map by Ugra Media
The next update will repair an oversized collision hull, correct city and VORTAC names, resize defence and hospital icons, enhance destruction models, new haystacks and tractors across summer fields, raise church spires, and an improved stadium damage model.
All items above are in active testing and will ship together once internal tests are completed. Please stay tuned for the incoming update.
|