Changelog https://www.digitalcombatsimulator.com Wed, 30 Jul 2025 14:39:20 +0000 60 DCS 2.9.18.12899 https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.18.12899/ <h3>DCS Core</h3> <ul> <li>Fixed: CTD when landing on a carrier with no radio communication.</li> <li>Scripting API. dostring_in default behaviour has been returned to the state before last patch, after initial feedback and issues with single player campaigns. We are evaluating feedback for future change.</li> </ul> <h3>DCS: F-16C Viper by Eaglе Dynamics</h3> <ul> <li>Fixed: F16C Crash F16C.dll.</li> </ul> <h3>DCS: AH-64D by Eagle Dynamics</h3> <ul> <li>Fixed: Crash when using George CPG.</li> </ul> Release changelog Mon, 28 Jul 2025 00:00:00 +0000 DCS 2.9.18.12722 https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.18.12722/ <h3>DCS Core</h3> <ul> <li>Weapons. Work in progress fixes for the following bombs explosive mass: M117, Mk-80 series, and WWII AN-M GP series. This also applies to Guided Bomb Units (GBU) that use the Mk-80 series of warheads. This is connected to the changes for SAMP bombs that we did in the previous patch and will be evaluated and finalized in future patches. Most rocket warhead families (at least Hydra/Zuni/FFAR, S-5/8/13/25, and SNEB-68) are already set up with parameters that match our available sources. Actual effect on targets is subject to change along with implementation of the fragmentation model. (We missed mentioning this in June 18’s update).</li> <li>AI aircraft. AV-8B NA, after taking off from the Tarawa's deck, the planes crash into the water - fixed</li> <li>AI aircraft. Added new B-1B loadouts.</li> <li>AI aircraft. B-52H. Added HSAB and TGP pylon. Added new loadouts.</li> <li>AI aircraft. B-1B. Lead aircraft overshoots end of runway - fixed.</li> <li>AI aircraft. AI collision after landing at some airfields - fixed.</li> <li>AI aircraft. Added possibility for piston engine planes to land on stationary aircraft carriers.</li> <li>AI ships. Samuel Chase. Flak guns unable to engage targets - fixed.</li> <li>AI ships. La Combattante 2 is unknown on RWR - fixed.</li> <li>AI ground units. Fixed a crash if a player's plane assigned to a ground group as a target crashes.</li> <li>AI ground units. RPG infantry rocket visible graphical bug - fixed. (<a href="https://forum.dcs.world/topic/368229-graphic-issue-hovering-rocket-rpg-infantry/" target="_blank" rel="noopener noreferrer">Graphic Issue - Hovering Rocket - RPG Infantry - 2D Video Bugs - ED Forums</a>)</li> <li>Scripting API. &nbsp;Added ability to pass args and return values from mission scripting “a_do_script()” and “a_do_file()” APIs.&nbsp;</li> <li><span style="background-color: yellow;">Scripting API. Changes to the behaviour of net.dostring_in(). <strong>This API can be used only with trusted scripts/missions!</strong> More details here: <a href="https://forum.dcs.world/topic/376636-changes-to-the-behaviour-of-netdostring_in/">Changes to the behaviour of net.dostring_in() - ED Team - ED Forums</a></span></li> <li>Mission Editor. GUI Error when using the Draw tool in some cases - fixed.</li> <li>Mission Editor. Added tooltips for Multiselect tool.</li> <li>Spotting Dots. Refactor of spotting dots rendering to tackle issue with their disappearance (<a href="https://forum.dcs.world/topic/361606-ground-units-remove-air-spotting-dots-entirely-in-certain-circumstances/" target="_blank" rel="noopener noreferrer">Ground units remove air spotting dots entirely in certain circumstances. - View and Spotting Bugs - ED Forums</a>)</li> <li>VORTAC is not transmitting both VOR and DME IDs - fixed.</li> <li>Quick Action Generator: <ul> <li>Fixed Units are placed outside Marianas WWII map.</li> <li>Fixed Mission Anti-Ship is generated incorrectly on the Afghanistan map.</li> </ul> </li> <li>Voice chat: <ul> <li>Fixed. Crash on exit from a server while another client is transmitting.</li> <li>Fixed. Сrash when changing aircraft type while another client is transmitting.</li> </ul> </li> </ul> <h3>DCS: F-16C Viper by Eaglе Dynamics</h3> <ul> <li>Added AN/AAQ-33 Advanced Targeting Pod (ATP).&nbsp; <ul> <li><a href="https://youtu.be/k_2h4JtFZhA?si=9UWtdPeJDNpfRnpI" target="_blank" rel="noopener noreferrer">DCS: F-16C Viper AN/AAQ-33 Part 1 (COMING SOON)</a></li> <li><a href="https://youtu.be/6kJSN_uv810?si=d6zJKYwHVxivY7xC" target="_blank" rel="noopener noreferrer">DCS: F-16C Viper ATP Part 2 (COMING SOON)</a></li> </ul> </li> <li>Fixed: Crash to Desktop HARM POS with HTS Pod installed.</li> <li>Fixed: Missing MPD AG Radar/Maverick/ATP font outlines. This will make mission computer-driven texts and symbols more visible against a very light background.</li> <li>Fixed: Radar scan freezes and weird behaviour after exiting to TWS from ACM STT.</li> <li>Added: AAQ-33 Advanced Targeting Pod chapter in DCS: F-16C Viper Guide.</li> </ul> <p> With the addition of the ATP, all listed early access items on the Viper roadmap have been delivered, and the Viper has exited early access (20% discount removed). However, work will continue on several items like the towed decoy, IDM, radar warning receive handoff mode, bug fixes, and tuning.&nbsp; </p> <h3>DCS: F/A-18C by Eagle Dynamics</h3> <ul> <li>Added Terrain Avoidance (TA) Radar Mode. <a href="https://youtu.be/YqKDYEVJXHs?si=JSTuNs5r1Ysye-ur" target="_blank" rel="noopener noreferrer">DCS: F/A-18C | Terrain Avoidance Radar Mode (COMING SOON)</a></li> <li>Fixed:&nbsp;Player IR missiles can see through player aircraft prior to launch.</li> <li>Fixed: Emergency Jettison does not drop all loadouts.</li> <li>Fixed: AIM-7 FLOOD option disappears after momentary track loss. Tracks update in FLOOD mode.</li> <li>Improve the GBU-24 CLAR procedures&nbsp;<a href="https://forum.dcs.world/topic/374005-gbu-24-clar-max-range/#comment-5668905" target="_blank" rel="noopener noreferrer">GBU-24 CLAR max range - Bugs and Problems - ED Forums</a></li> <li>Fixed: A/G weapons still show up on top SMS push buttons after jettison and/or firing.</li> <li>Fixed: CBU-99 with FMU-140 slightly short in AUTO in another pass.</li> <li>Fixed: ARC-210 COMMS modulation issues.</li> </ul> <h3>DCS: AH-64D by Eagle Dynamics</h3> <ul> <li>Added: New George AI CPG commands. <ul> <li>Left-Long selects a different Area search when assigned weapon is NO WPN.</li> <li>Right-Long selects a different TSD point when assigned weapon is NO WPN.</li> <li>Consent To Fire is now a contextual, multi-purpose command. <ul> <li>Consent To Fire functions for current conditions displayed in center of AI Interface, with the function corresponding with a short press (&lt;0.5 sec) displayed above and the function corresponding with a long press (&gt;0.5 sec) displayed below.</li> </ul> </li> </ul> </li> <li>Added: New George AI CPG features and abilities. <ul> <li>7 additional methods for searching for targets to George AI CPG. <ul> <li>Added 5 Area search methods.</li> <li>Added 2 Point search methods.</li> </ul> </li> </ul> </li> <li>Search for targets based on geographic proximity to the selected TSD point or FCR Next-To-Shoot (NTS) target, rather than by threat priority.</li> <li>Increase/decrease TADS field-of-view and toggle sensor (FLIR/DTV) when slaved to TSD point or Linked to FCR Next-To-Shoot (NTS) target.</li> <li>Toggle TADS field-of-view (Narrow/Zoom) when tracking a target and NO WPN or RKT is assigned.</li> <li>Toggle sensor (FLIR/DTV) when tracking a target and NO WPN is assigned.</li> <li>Adjust TADS crosshairs aimpoint on target when tracking a target and GUN, MSL, or RKT is assigned. Player should only use this when able to fly in a stable manner.</li> <li>Perform start-up and shutdown procedures when commanded. <ul> <li>&nbsp;<strong>NOTE:</strong> This must be actively commanded by the player now.</li> </ul> </li> <li>Engage multiple targets in sequence, as selected by the player from AI Target List.</li> <li style="font-weight: bold;"><strong>Added: New DCS units to George AI CPG unit labels in Target List.</strong></li> <li>Improved: George AI CPG missile engagement behavior. <ul> <li>George will announce “Constraints” if a Safety Inhibit or Performance Inhibit is present to prompt the player to maneuver the helicopter into acceptable launch constraints.</li> <li>George may be commanded to override a Performance Inhibit by pressing Consent To Fire. <ul> <li><strong>NOTE:</strong> This allows the player to decide when it is appropriate to fire under certain conditions, but risks the missile missing the target if not used appropriately.</li> </ul> </li> <li>If missile launchers are in SAFE status, George will press LNCHR ARM if commanded to action SAL2 or RF missiles.</li> <li>If RF MSL PWR is set to OFF, George will set it to AUTO if commanded to action RF missiles.</li> </ul> </li> <li>Improved: George AI CPG rocket engagement behavior. <ul> <li>George will not fire rockets when in COOP rocket mode. The Pilot (player) is intended to fire rockets in COOP rocket mode.</li> <li>George will announce “Match and shoot” at further range (7000 meters).</li> <li>When in COOP rocket mode, changing rocket settings on the WPN page in Pilot seat will also change George’s rocket settings in AI Interface.</li> </ul> </li> <li>Improved: George AI CPG Interface logic when landed (weight-on-wheels).</li> <li>Improved: George AI CPG verbal feedback. George will now tell the player when he cannot perform the commanded action. <ul> <li>Will reply with “not ready to engage”, “not ready to fire”, or “standby” if the player presses Consent To Fire and the target is in range but George is not actually ready to engage. This may occur if George is shifting aim to the target or if still lasing for an RF missile handover.</li> </ul> </li> <li>Fixed: George AI CPG not firing gun when commanded with ROE HOLD FIRE until previous gun burst impacts.</li> <li>Fixed: George AI CPG time-of-flight estimation when employing AGM-114L. Will now accurately wait for missile impact on target, before firing another missile if target is not destroyed.</li> <li>Updated: DCS: AH-64D Early Access Guide. See Latest Changes section for additional content. <ul> <li>Added Helicopter Fundamentals of Flight chapter.</li> <li>Revised/updated George AI chapter with new logic and functions of George as AI CPG.</li> </ul> </li> </ul> <p> <strong>Known Issue:&nbsp;</strong>George will not action rockets to enter COOP rocket mode after setting AI Interface to “RKT”. </p> <h3>DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics</h3> <ul> <li>Added Currenthill radars to CMDS tables (Units to follow in future update): <ul> <li>added "Project 22160 Patrol Ship [CH]", "Project 22160 Patrol Ship with Tor M2KM [CH]" to NAVAL group (row 22)</li> <li>added "SAM SA-15 Tor M2 Gauntlet [CH]" to already existed &nbsp;"SAM SA-15 'Gauntlet'"</li> <li>added "SAM SA-22 Pantsir-S1 Greyhound [CH]" to GROUND group (row 35)</li> <li>added "SAM IRIS-T SLM STR [CH]" to GROUND group (row 14)</li> </ul> </li> <li>Fixed: DTC page ignores hidden on planner and allies only mission setting.</li> <li>Add hotkey for DTC in ME : <ul> <li>added Ctrl + D</li> </ul> </li> </ul> <p> Much of the DTC work is now focused on the Navation/Waypoint elements that allow such items as creating routes, setting target points, pre-briefed points, pre-planned points, lines, offsets, and more based on the aircraft type. </p> <h3>DCS: CH-47F by Eagle Dynamics</h3> <ul> <li>Leg Data: <ul> <li>Implemented default weather params initialization based on mission start point</li> <li>Applied default weather params to newly added FPPs</li> <li>Included OAT in Leg Data calculation</li> <li>Added OAT indication on MFD LEG DATA page</li> <li>Implemented predictive calculation for FPPs at mission start &nbsp;</li> <li>Added A/B Fuel, A/B Time, and ΔGWT fields on MFD LEG DATA page &nbsp;</li> <li>Implemented indication for leg parameters exceeding limits</li> <li>Implemented synchronization of FPP Leg Data</li> </ul> </li> <li>HSI: <ul> <li>Implemented HDG/TRK parking at the end of compass rose on HSI DCTR when angle exceeds 60 degrees from lubber line</li> </ul> </li> <li>DIGITAL MAP: <ul> <li>Fixed. Map is no longer rendered when not active on any MFD</li> </ul> </li> <li>Fixed. Can embark only 24 troops instead of 44</li> </ul> <h3>DCS: Mi-24P Hind by Eagle Dynamics</h3> <ul> <li>ATGM aiming sight external doors are not synced in multiplayer and other clients do not see them opening if sight is used - fixed</li> </ul> <h3>DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics</h3> <ul> <li>DISS-15 control panel number rolls correction</li> </ul> <h3>DCS: F-86F by Eagle Dynamics</h3> <ul> <li>Remove or change default LCtrl+LAlt+T key combo because it intersects with debug key combo &nbsp;- changed default combo to 5 + LAlt + LCtrl</li> </ul> <h3>DCS: MiG-21bis by Magnitude 3</h3> <ul> <li>Updated AI flight model</li> </ul> <h3>DCS: F4U-1D Corsair by Magnitude 3</h3> <ul> <li>Flight Model &amp; Systems: <ul> <li>Tuned the oil cooling system</li> <li>Introduced the auto-rich fuel setting.</li> <li>Fixed the drag coefficients for all weapons, drop tanks and pylons</li> <li>Implemented pressure effects on the landing gear while deploying them when flying too fast.</li> <li>Improved the FM on damage modeling.</li> <li>Improved the AI’s engine description &amp; flight model</li> <li>Reversed the AN/ARC-5’s C-38 control unit’s CW/Voice switch operation.</li> <li>Fixed the RPM lever’s mouse control from exceeding 2800 RPM.</li> <li>Fixed the radar signal and gunsight reticle from detaching out of place.</li> <li>Fixed &amp; Updated numerous clickable controls.</li> <li>Fixed the canopy position commands.</li> <li>Added a ‘trim reset’ command.</li> <li>Added axis inputs for the cockpit &amp; gunsight lights.</li> <li>Added the ground crew’s wheel chocks command.</li> </ul> </li> <li>Art: <ul> <li>Essex Class Carrier: <ul> <li>Fixed the damage model and elevators from falling.</li> <li>Adjusted some geometry around the elevators and general ambient occlusion errors.</li> <li>Corrected the weapons’ animations and rotation limits from shooting through the island.</li> <li>Fixed the liveries’ folder structure to allow custom liveries.</li> </ul> </li> <li>Corsair Airframe Model: <ul> <li>Added the missing right wing fold aileron animations &amp; damage elements.</li> <li>Fixed some rear tail damage elements’ visibility issues.</li> <li>Fixed the flap control rods from poking through the wing.</li> <li>Fixed the gun flames’ visibility with missing wings.</li> <li>Implemented antenna and wing vibrations.</li> <li>Adjusted the fire effects when damage is taken.</li> </ul> </li> <li>Corsair Cockpit Model: <ul> <li>Increased FoV limit to 140 degrees.</li> <li>Adjusted the textures to be more PBR friendly.(default only, the rest coming later)</li> <li>Fixed the floating UV glowing ‘M’ixture control animation.</li> <li>Fixed the missing shadows when the mirrors are enabled.</li> <li>Adjusted the hydraulic hand pump animation.</li> <li>Implemented cockpit vibrations.</li> </ul> </li> </ul> </li> <li>Miscellaneous: <ul> <li>Adjusted the engine and propeller sounds. (WIP)</li> <li>Adjusted the in-cockpit flap and wing folding sounds.</li> <li>Enabled the AI to deploy the ASM-2-N Bat Bomb</li> <li>Fixed net arg animation code for the landing gear during multiplayer sessions.</li> <li>Added the ability to change the gun convergence during rearm.</li> </ul> </li> <li>Mission Editor: <ul> <li>Added the ability to change the Mk.IV build numbers.</li> <li>Added the draft values for the Essex class carrier affecting minimum water depth.</li> <li>Added a gun convergence unit of measure label.</li> </ul> </li> <li>Missions: <ul> <li>Tora! Tora! Tora! – Deleted due to WWII asset pack dependency.</li> <li>Engine Start – Procedural changes.</li> <li>Rocket Attack – Procedural changes &amp; added the missing Tiny Tim 11.75″ rockets.</li> <li>Fixed all Mk.IV livery assignments.</li> </ul> </li> </ul> <h3>DCS: OH-58D Kiowa Warrior by Polychop Simulation</h3> <ul> <li>Fixed: All digital data on dash detaching from dash on NAV SETUP page</li> <li>Fixed: Perf Page CALC button requiring two button presses</li> <li>Fixed: Hog menu CLASSIFICATION, PRECEDENCE, ACKNOWLEDGE lead to an endless loop</li> </ul> <h3>DCS: JF-17 by Deka Ironwork Simulations</h3> <ul> <li>Fixed. Axis cannot move TDC up/down in AA Radar TWS EXP mode</li> <li>Fixed. Time Of Day digit display could show hour number greater than 24 on HUD/UFCP</li> <li>Fixed. TD box on HUD always on horizon</li> <li>Fixed. Some memory leaks of timer</li> <li>Added. More input binding for keyboard and devices</li> <li>TODO. AA radar resolution for close targets</li> </ul> <h3>DCS Mirage F1 by Aerges</h3> <ul> <li>"Miscellaneous instrument lighting switch" animation is now cycled. Previously LMB and RMB only clicked it in one respective direction.</li> <li>Added code provisions for correct fuel display in TacView (information passed to TacView developers).</li> <li>Fixed not operating 'Canopy handle - OPEN/CLOSE' input command.</li> <li>Added BAP-100 and BAT-120 bombs.</li> <li>Added IR guided missiles in external underwing stations for F1M (AI only for the time being).</li> </ul> <p> <strong>Known issue:</strong> Jettisoning panel guards in F1BE are not working (clickability and input). It will be fixed in a forthcoming update. Meanwhile, the corresponding correct lua files will be provided in a DCS forum post. </p> <h3>DCS: C-101 Aviojet by AvioDev</h3> <ul> <li>Fixed armament config error when more than one station with rockets is selected.</li> <li>Added code provisions for correct fuel display in TacView (information passed to TacView developers).</li> <li>Fixed basic visual flight training lessons: One of the triggers didn't proceed when setting the speed bug.</li> </ul> <h3>DCS: Black Shark 3 by Eagle Dynamics</h3> <ul> <li>Ka-50 and Ka-50 III. Iraq instant action missions.</li> </ul> <h3>Flaming Cliffs 2024 by Eagle Dynamics</h3> <ul> <li>F-5E FC: Restored missing Sidewinder Cage/Uncage mode (<a href="https://forum.dcs.world/topic/355665-missing-sidewinder-cageuncage-mode-in-f-5/" target="_blank" rel="noopener noreferrer">Missing Sidewinder Cage/Uncage Mode In F-5 - DCS: Flaming Cliffs - ED Forums</a>)</li> </ul> <h3>DCS: Cold War Germany by Ugra Media</h3> <ul> <li>Fixed an issue with the geometry of the 3d model collision, which caused the collision to cover a huge area of the map.</li> <li>The name of vortac Frankfurt has been corrected.</li> <li>The call sign of the airfield Northeim has been changed from Albstadt Degerfeld to Northeim.</li> <li>The Walldorf airfield's call sign has been changed from Albstadt Degerfeld to Walldorf.</li> <li>Corrected the names of the cities Weissenfels, Giessen.</li> <li>Changed the location and size of the icons of air defense, radar and hospitals on the map.</li> <li>Improved destruction models of industrial facilities with tall pipes and thermal power plants.</li> <li>Improved field assets, added haystacks and tractors in yellow fields.</li> <li>The height of the typical church has been increased.</li> <li>Added a destruction model of the stadium.</li> </ul> <h3>Campaigns</h3> <p> DCS: F-16C Last Out: Weasels Over Syria II by Ground Pounder Sims </p> <ul> <li>Mission 13. Altered position of aircraft incorrectly spawning in front of player at mission start.</li> </ul> <p> DCS: F-14B Operation Sandworm Campaign by Sandman Simulations </p> <ul> <li>Mission 12. Kneeboard and briefing documentation fixed</li> </ul> <p> DCS: F/A-18C Rise of the Persian Lion by Badger633 </p> <ul> <li>Mission 3 both versions: F4 timing adjusted to prevent launch.</li> </ul> <p> DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations </p> <ul> <li>Missions 3, 8, 13 and 15: AI AAR changed for better reliability</li> </ul> <p> DCS: P-51D Debden Eagles Campaign by Reflected Simulations </p> <ul> <li>Mission 3: Scripting error fixes</li> </ul> <p> DCS: P-47D Wolfpack II: Overlord Campaign by Reflected Simulations </p> <ul> <li>Missions 6-12: Survival triggers revised</li> <li>Mission 4: briefing map and doc timings fixed</li> </ul> <p> DCS: F-16C Arctic Thunder Campaign by Reflected Simulations </p> <ul> <li>Campaign doc updated</li> <li>All Missions: Sniper pod upgrade</li> <li>Mission 9: Manpad callouts fine tuned</li> </ul> <p> DCS: F-4E Northern Defenders 'Phantoms Rising' Campaign by Flying Cyking </p> <ul> <li>Mission 02 "First Sortie". Fixed incorrect voice-over in food small talk dialogue.</li> <li>Mission 05 "Convoy Hunt". Fixed radio presets.</li> <li>Mission 10 "Finland CAS". Fixed decorative infantry walking on taxiway.</li> <li>Mission 11 "Sam Hunt". Fixed decorative infantry walking on taxiway. Fixed active Game Master slot. Fixed "Skip Briefing" function not stopping briefing voice-over. Fixed floating elevated platform at roadbase. Fixed cryptic ATIS subtitle. Changed wingman skin.</li> <li>Mission 12 "Alakourtti". Fixed decorative infantry walking on taxiway.</li> <li>Mission 13 "Greyhound". Fixed decorative infantry walking on taxiway.</li> </ul> <p> DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims </p> <ul> <li>Mission 2 - Updated mission to allow for new bomb blast pattern.</li> </ul> <p> DCS: AV-8B Kerman Campaign by Ground Pounder Sims </p> <ul> <li>Mission 4 - Updated mission to allow for new bomb blast radius.</li> <li>Mission 10 Part 1 - Updated mission to allow for new bomb blast radius.</li> </ul> <p> DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking </p> <ul> <li>Mission 05 - "Refugees". Fixed an issue where the helicopter hover trigger did not activate correctly, preventing completion of the rescue task.</li> </ul> Release changelog Tue, 22 Jul 2025 21:00:00 +0000 DCS 2.9.17.12034 https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.17.12034/ <h3>DCS Core</h3> <ul> <li>SA-11 Buk does not trigger RWR warning for launch or tracking - fixed</li> <li>Weapons. AGM-45 all seeker models able to track 052B/054A and HQ7 radar - fixed</li> <li>AI aircraft. AI cannot taxi properly at Rovaniemi (Kola map) if AI group has human taxi with them at the same time - fixed</li> <li>QAG. Units are placed outside Marianas WWII map bounds - fixed</li> <li>QAG. Anti-Ship mission is generated incorrectly on Afghanistan map - fixed</li> <li>AI aircraft. AI F4U will not engage shipping with BAT bomb - fixed</li> </ul> <h3>Flaming Cliffs by Eagle Dynamics</h3> <ul> <li>MiG-29. Exported displays not respecting brightness</li> </ul> <h3>DCS: F-16C Viper by Eaglе Dynamics</h3> <ul> <li>Fixed: &nbsp;HOTAS commands missing for the HARM WPN page.</li> <li>Fixed: Crash to Desktop when switching to A-A after shooting HARM POS.</li> <li>Fixed: AGM-88 is not able to be fired in POS modes.</li> <li>AGM-88 is not able to be fired in POS modes: <ul> <li>fixed wrong 1st threat selection when enter POS mode.</li> <li>fixed threat not deselect using second OSB press.</li> </ul> </li> </ul> <h3>DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics</h3> <ul> <li>Fixed: Opening DTCs created in versions prior to 2.9.17 causes issues with auto program tables - Added compatibility of DTC auto programs on F18 with older missions.</li> <li>Fixed: Add currenthill radars to CMDS tables - fixed error when after adding new string to the middle of the list, an existing cartridge may be filled incorrectly.</li> </ul> <h3>DCS: CH-47F by Eaglе Dynamics</h3> <ul> <li>Fixed. Overlapping text on the Model aircraft CDU page&nbsp;</li> <li>Added. Option to use lower resolution textures for cockpit and cargo hold (via Special options menu)</li> </ul> <h3>DCS: Yak-52 by Eaglе Dynamics</h3> <ul> <li>Fixed. Engine parameters for AI bots</li> <li>Fixed. Duplicated commands in the Controls menu</li> </ul> <h3>DCS: Mosquito FB VI by Eaglе Dynamics</h3> <ul> <li>Fixed. Undercarriage warning horn sound in improper conditions</li> </ul> <h3>DCS: Sinai Map by OnReTech</h3> <ul> <li>Added medium detail zones: Northern Israel, Lebanon, part of Syria.</li> <li>Added terrain textures - color, normal map at new medium detail zones.</li> <li>Added airfields: Ramat David, Damascus Intl, Mezzeh Air Base, Rafic Hariri Intl, Tabuk.</li> <li>Added unique scenes, including on new airfields, 2 unique hangars at Ramat David airfield.</li> <li>Improved Saudi Arabia region.</li> <li>Color correction of terrain textures (entire territory).</li> <li>New normal map (entire territory).</li> <li>Added military bases throughout the terrain, added icons to them in ME.</li> <li>Various bug fixes.</li> </ul> <h3>Campaigns</h3> <p>DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations</p> <ul> <li>M10. Fixed CH-47 not landing issue. Fixed Ground troop now continuing route post contact.</li> <li>All missions resaved in latest release build 2.9.16.10973</li> </ul> <p>DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking</p> <ul> <li>Mission 01 &quot;The Ferry Flight&quot;. Fixed parking position of AI Mi8 overlapping with player aircraft.</li> </ul> <p>DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims</p> <ul> <li>Mission 5 - Fixed trigger that incorrectly detects a hit on the mosque.</li> </ul> <p>DCS: A-10C Operation Operation Persian Freedom Campaign by Ground Pounder Sims</p> <ul> <li>All missions updated with temporary fix to bypass issues with radio triggers.</li> </ul> <p>DCS: F-4E Northern Defenders 'Phantoms Rising' by Flying Cyking</p> <ul> <li>Mission 02 &quot;First Sortie&quot;. Corrected naming of departure map kneeboard.</li> <li>Mission 04 &quot;Fleet Defender&quot;. Temporary fix for Crash to Desktop while engaging the bombers, still under investigation what has caused this.</li> </ul> <p>DCS: F-16C Arctic Thunder Campaign by Reflected Simulations</p> <ul> <li>Parking spots revised</li> </ul> <p>DCS: F/A-18C Rise of the Persian Lion 2 by Badger633</p> <ul> <li>Mission 3: Combat help from your Wing adjusted.</li> </ul> <p>F/A-18C Serpent&rsquo;s Head 2 by Badger633</p> <ul> <li>Mission 10 all variants: Mig attack adjusted.</li> </ul> Release changelog Tue, 01 Jul 2025 00:00:00 +0000 DCS 2.9.17.11733 https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.17.11733/ <p> Addition of the free DCS: Mariana Islands World War II map.&nbsp; </p> <p> Addition of the DCS: F-4U Corsair &nbsp;Early Access release. </p> <p> Addition of the DCS: F-4E - Northern Defenders 'Phantoms Rising' Campaign. </p> <p> Addition of the DCS: P-47D Wolfpack II: Overlord Campaign. </p> <p> <strong>NOTE:</strong> This is the first stage of building the Summer 1944 Mariana Islands scenario that will offer both the free new map and the Corsair, Essex-class aircraft carrier, and several Japanese ground units. <br> <br> 80mm Type 3 Flak<br> 75mm Type 88 Flak<br> 25mm Type 96 AAA<br> Type 98 Ki Ni<br> Type89 I Go<br> Type 96 Truck-mounted AAA<br> Type 98 So Da<br> Type 94 Truck<br> <br> In parallel, other assets are being created like the F6F Hellcat and many United States and Imperial Japanese air, ground, and naval units. <br> <br> Please see: <a href="https://forum.dcs.world/topic/368918-pacific-theatre-of-operations-ch-47f-development-progress-lunar-sale-final-hours/" target="_blank" rel="noopener noreferrer">Pacific Theatre of Operations | CH-47F Development Progress | Lunar Sale Final Hours - Page 3 - Official Newsletters - ED Forums</a> For this scenario, we are creating an extensive and accurate set of units that match the time and location to recreate the Battle for the Mariana Islands and the Battle of the Philippine Sea. </p> <h3>DCS Core</h3> <ul> <li>CTD. Crash during plane landing if the aircraft carrier is deactivated - fixed.</li> <li>CTD. Terrain Engine: sometimes&nbsp;crashes&nbsp;when switching map in Mission Editor - fixed</li> <li>ME. The template is not placed through Edit - Add template - fixed.</li> <li>ME. Resource manager. 'Copy to' in airfield resource manager does not copy all settings - fixed</li> <li><a href="https://forum.dcs.world/topic/374043-units-replaced-after-coalition-change/" target="_blank" rel="noopener noreferrer">ME. Units are replaced after a coalition change when they are switched from neutral to red or blue - fixed</a></li> <li>ME. Multi-Select tool icon artefact - fixed</li> <li>ME. Range rings prevent the selection of units / waypoints -fixed.</li> <li>GUI. MP Dynamic spawn fields list not sorted by name - fixed</li> <li>GUI. Dynamically spawned FARPs via script do not show in dynamic spawns interface - fixed.</li> <li>GUI. F10 map, MGRS and NET show buttons state now will be saved to last used.</li> <li>MP respawn - improved algorithm for checking park space before spawn for suitability</li> <li>AI Aircraft. Wingman F/A-18C may crash after firing their AGM-84/88 missiles at low altitude during egress - fixed</li> <li>AI Aircraft. Mosquito, A-20G, and Ju-88 drop bombs through bomb bay doors. The bomb bay doors don't have time to open - fixed</li> <li>AI Aircraft. The&nbsp;AI aircraft stops on the runway in some cases, blocking it and not going further&nbsp;- fixed.</li> <li>AI Aircraft. AIs can show false positions of flight control surfaces when flying in group - &nbsp;fixed.</li> <li>AI Aircraft. Large AI planes tend to land not on a centerline of runway - fixed.</li> <li>AI Aircraft. A-50, Il-76, Il-78, and KC-135, spoilers animations corrected.</li> <li>AI Aircraft. F-4E is able to independently guide both AGM-12C simultaneously &nbsp;- fixed.</li> <li>AI Aircraft. Other numerous AI aircraft adjustments sync: behavior during maneuvers, group flight, landings etc.</li> <li>AI Ground. Added radar signatures for WWII units.</li> <li>Ground units. Fixed incorrect targeting&nbsp;for&nbsp;SAM Buk (SA-11).</li> <li>Ground units. Adjusted priority target for armor units.</li> <li>Ground units. Disabled firing of AP shells at infantry from a tank.</li> <li>Ground units. Fixed guidance to multiple targets for SAM systems.</li> <li>Weapons. S-8OFP2 rockets are coming out of the back of the pod and clipping into the handles - fixed.</li> <li>Weapons. AESA missiles will be able to homing onto JF-17 in HOJ mode.</li> <li>Weapons. SA-11 Buk 9M38 missile aerodynamics overhaul.</li> <li>Weapons. SA-6 Kub. Add control delay after launch.</li> <li>Weapons. R-27 missile family.&nbsp;Missiles now give AI more information so AI could better calculate decisions for launches.</li> <li>Weapons. The SAMP-250 is frequently blowing up adjacent bombs in a salvo when dropped in intervals - partially solved.</li> <li>Weapons. Active seeker additionally will notify all AI aircraft in main lobe now about being present in its range</li> <li>Su-25T. Added Instant Action Missions for Iraq map.</li> <li>Quick Action Generator fixes and improvements: <ul> <li>Optimize map processing for mission generation.</li> <li>Wrong list of countries in Era presets&nbsp;- fixed.</li> <li>Not enough tasks for Spitfire&nbsp;- fixed..</li> <li>Start from an Airfield - wrong starting location of player&nbsp;- fixed.</li> <li>Incorrectly generated mission Anti-Ship SR&nbsp;- fixed.</li> <li>Allied units list only updates with added units after closing and re-opening&nbsp;- fixed.</li> <li>Speed and altitude of units do not have appropriate minimum and maximum limits&nbsp;- fixed.</li> <li>Removed old F-14A.</li> <li>Su-25 was missing - fixed.</li> <li>AV-8B was missing as a player&nbsp;controllable&nbsp;aircraft&nbsp;- fixed.</li> <li>Player aircraft icon does not rotate to face the target&nbsp;- fixed.</li> <li>Own aircraft selection limits country selection options&nbsp;- fixed.</li> <li>AJS-37 is missing as a player&nbsp;controllable&nbsp;aircraft&nbsp;- fixed.</li> <li>AI Aircraft skill level lacks Random option&nbsp;- fixed.</li> <li>GUI Error trying to return to generator after Planner&nbsp;- fixed.</li> <li>Nothing happens when you press the Regenerate button in some cases&nbsp;- fixed.</li> <li>The "Сancel" button doesn't cancel changes in the window Setup Loadout&nbsp;- fixed.</li> <li>F-4E-45-MC is not an option when the era is not set to "All"&nbsp;- fixed.</li> <li>Cannot choose an Air Defence enemy unit after choosing an Air Defence Site&nbsp;- fixed.</li> <li>Removed the old F-4E.</li> <li>Certain Mission in the QAG place units off map on Cold War Germany - fixed.</li> </ul> </li> <li>Voice chat <ul> <li>Fixed: Radio mode cannot be selected if 'Switch to radio at startup' option is not selected</li> <li>Fixed: Client crashes when changes slot during radio transmission of another client</li> </ul> </li> </ul> <h3>DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics</h3> <ul> <li>Fixed: FDTC Lua state doesn't clear in DTC destructor.</li> <li>Fixed: F-16 Semi-Automatic mode logic errors using custom DTC CMDS tables.</li> <li>Fixed: F/A-18 Semi-Automatic mode logic errors using custom DTC CMDS threat tables.</li> <li>Fixed: &nbsp;UI "Open DTC" button for Dynamic Spawns in unit loadout screen - added "Open DTC" button to dynamic slots.</li> <li>Fixed: SEARCH only radars must be set to the default CMDS program of NONE.</li> </ul> <h3>DCS: F/A-18C by Eagle Dynamics</h3> <ul> <li>Fixed: AIM-7 FLOOD option disappears after momentary track loss.</li> <li>Fixed: Randomly can't uncage AIM-9.</li> <li>Fixed: Flash light options stop working after engine start.</li> </ul> <p> The FCR Terrain avoidance (TA) mode is under active development and testing. </p> <p> This Terrain avoidance (TA) mode is planned for release in summer 2025. </p> <p> <strong>NOTE:</strong> Multi-Sensor Integration (MSI) of surveillance-only tracks that can be set as the L&amp;S and DT2 is in testing and is planned for the following update. </p> <h3>DCS: F-16C Viper by Eaglе Dynamics</h3> <ul> <li>Fixed: Default azimuth is set to A1 instead of A6.</li> <li>Fixed: Pressing MSL STEP with different AGM-65 variants on each wing creates erroneous seeker behavior.</li> <li>Fixed: Erroneous TD Box and TGP movement if TGP is SOI when returning pre-designate.</li> <li>Fixed: HAD Threat Class numbers disappear when selected.</li> <li>Fixed: AGM-65 Handoff Status indicators on TGP and WPN MFD formats removed erroneously.</li> <li>Fixed: Navigation continues to work even after the INS is turned off.</li> <li>Fixed: INS drift is not GPS corrected and INS drift adds up to more than 1000 ft over time.</li> <li>Fixed: TPOD, AGR and ILS mark twitching when switching the SOI while moving the sensor.</li> <li>Fixed: AA TD Symbology is missing in the HMCS.</li> <li>Fixed: AOA bracket is showing the wrong angles.</li> <li>Fixed: HMD A-A TGP TD arrow stuck after un-designation.</li> <li>Fixed: HAD Page mode cycle only works with handoff.</li> </ul> <p> <strong>NOTE:</strong> AN/ASP-33 Advanced Targeting Pod (ATP) Update: Although our hope and intention was to release this new targeting pod for the Viper by the end of Quarter 2 of 2025, it requires a bit more time in testing to ensure a quality release that will include new features like Multi-Target Tracking (MTT), Picture-in-Picture that combines the infrared and TV cameras, Extended Range (XR) functions, and more. This targeting pod is planned for release in summer 2025. </p> <h3>DCS: AH-64D by Eagle Dynamics</h3> <ul> <li>Fixed: Logic for removal of TADS from crewmember's ACQ list.</li> <li>Fixed: BOOST button cannot be manually enabled.</li> </ul> <p> <strong>NOTE:</strong> Other remaining features are in development like The FCR Terrain Profile Mode (TPM) mode and all new George as CPG commands to allow much more extensive and realistic operation. Both are planned for release in summer 2025. </p> <h3>DCS: CH-47F by Eagle Dynamics</h3> <ul> <li>MFD updates: <ul> <li>Implemented HSD Hover display mode (HSDH): <ul> <li>The mode is functional in both FULL and HALF display formats.</li> <li>Hover ACP in HSDH mode is displayed for the following flight plan leg types: HOV, STP, LND via L6 bezel key.</li> <li>Hover ACP can be set (overridden) to the current helicopter position via L8 key.</li> <li>Hover display scale can be changed via L7 bezel key.</li> </ul> </li> <li>Implemented FPLN FUEL &amp; POWER page.</li> <li>Implemented LEG DATA page (some data fields are work in progress).</li> <li>In NRT mode on the HSI, the aircraft symbol now correctly rotates according to the helicopter’s current heading.</li> <li>In NRT mode the Heading Box now reflects the current heading value.</li> <li>The heading displayed values range is now [1, 360] (was [0, 359]).</li> <li>Added range rings to HSD in HALF display format.</li> <li>Fixed incorrect behavior of CDU FPLN DATA 1 page for STP and LND FPPs.</li> <li>Implemented default leg params assignment for STP and LND FPPs.</li> <li>Added TQ AVL/REQ values for Engine Instrument/Power Train Page.</li> </ul> </li> <li>CDU updates: <ul> <li>Implemented Data Search functionality: <ul> <li>Implemented the following CDU pages: <ul> <li>DATA SEARCH MENU</li> <li>CLOSEST DATA</li> <li>DATA</li> </ul> </li> <li>Implemented data search for the following ACP types: <ul> <li>Airports</li> <li>Navaids</li> <li>Fixes</li> <li>User and Target ACPs</li> <li>Markpoints</li> </ul> </li> <li>Implemented the data search process using RPID/UDID</li> <li>Implemented the DUPLICATE CDU page</li> </ul> </li> <li>Updated CDU pages: <ul> <li>INAV page</li> <li>EGI1/2 pages,</li> <li>INU1/2 pages,</li> <li>GPSs page (work in progress)&nbsp;</li> <li>EGI1/2 POSITION UPDATE</li> <li>INU1/2 POSITION UPDATE</li> <li>START PAGE 2/2 (INAV modes added)</li> </ul> </li> <li>Added CDU pages: <ul> <li>PROGRESS 1/3, 2/3, 3/3 subpages (available via INDEX 2/2 page)</li> <li>MODEL AIRCRAFT subpage</li> <li>MSN 1/2, MSN 2/2 pages</li> <li>MSN SETUP page</li> <li>MSN SELECT PAGE</li> <li>Maintenance Page 1/2, 2/2 (work in progress)</li> <li>IFF 1/2, 2/2 pages</li> <li>Group of LRU ACFT MNGMT SYS pages&nbsp;</li> <li>Displays the CDU# STATUS</li> <li>Displays the MFD# STATUS</li> <li>LRU MGMT SYSTEM (work in progress)</li> </ul> </li> <li>Other CDU improvements: <ul> <li>Updated the loading logic for flight plans and waypoints</li> <li>Made minor adjustments to device mode behavior for FPLN CDU pages</li> </ul> </li> </ul> </li> <li>Fixed: Anti-torque pedal trim is not respecting Special options</li> <li>Fixed: Marianas map is offset in the MFD</li> <li>Added: Keyboard input option for MFDs.</li> <li>Added: Keyboard input option for CDUs.</li> </ul> <h3>DCS: Mi-24P Hind by Eagle Dynamics</h3> <ul> <li>ASP-17V sight showing impact correction for S-24 rockets in AUTO mode - changed to realistic behavior to show correction as if it would be an S-8 rocket even if S-24 is used.</li> <li>DISS-15 control panel rolling counter inaccurate animation and stencil placement - fixed.&nbsp;</li> </ul> <h3>DCS: Mi-8 Magnificent Eight by Eagle Dynamics</h3> <ul> <li>DISS-15 control panel rolling counter inaccurate animation and stencil placement - fixed</li> <li>F2 view, the entire crew is stuck in looking down animation - fixed.</li> </ul> <h3>DCS: OH-58D Kiowa Warrior by Polychop Simulations</h3> <ul> <li>Fixed: HOG menu Back button not modeled.</li> <li>Fixed: Incorrect Audio (Bingo advisory, incoming Freetext message).</li> <li>Fixed: Radio Channel Select AFT [CN DN] and FWD [CN UP] are reversed in the key bindings.&nbsp;</li> <li>Fixed: MPD and VSI freeze at Midnight.</li> <li>Fixed:Comm Page - ADD/DELETE stuck in loop if page changed while input.</li> <li>Fixed: NVG Intensity Increase/Decrease very slow.&nbsp;</li> </ul> <h3>DCS: F-86F by Eagle Dynamics</h3> <ul> <li>Fixed: Jettison sound bug.</li> </ul> <h3>DCS: L-39 Albatros by Eagle Dynamics</h3> <ul> <li>Added Instant Action Missions for Iraq map</li> </ul> <h3>DCS: Black Shark 3 by Eagle Dynamics</h3> <ul> <li>Fixed non-localized hint in cockpit</li> <li>ABRIS. SNS accuracy low - improved</li> <li>SAI drift is too high - improved</li> </ul> <h3>DCS Mirage F1 by Aerges</h3> <p> General: </p> <ul> <li>F1BE rear seat standby horizon cage/uncage commands were added to autostart/autostop macros.</li> <li>F1BE rear seat 'Oxygen warning cut-off switch' was added to autostart/autostop macros.</li> <li>Fixed artifact when canopy is opened mid-air.</li> </ul> <p> Weapons: </p> <ul> <li>Now "Cannon 300-600m and missile lock/unlock button" release (return back to 30 degrees scan) will not break R550 target lock. To break lock the button should be pressed again.</li> <li>Fixed some types of payload that were restoring when jettisoned with 'Unlimited Weapons' option enabled.</li> <li>Reduced Sidewinder and Magic missiles launch preparation times, when those are launched unarmed (jettisoned for example).</li> </ul> <p> Systems: </p> <ul> <li>Both radio channels selectors now have a delay before repetitive action is started, when those are activated by the corresponding 'clockwise' and 'counterclockwise' input commands.</li> <li>Improved Optical Sight font readability, removed font artifacts at lower zooms.</li> </ul> <h3>DCS: C-101 Aviojet by AvioDev</h3> <ul> <li>Fixed not working 4 stations ripple launches.</li> <li>Airspeed indicator reference bug now has unrestricted 360 degrees rotation.</li> <li>The standby horizon is now remaining caged when pulling the knob and turning it fully clockwise.</li> <li>Fixed the problem with the rear cockpit throttle being not properly animated.</li> <li>RIP mode logic was updated - bombs are dropped now one by one, not in pairs.</li> <li>A/A missiles are jettisoned now by performing inert launch (previously they were dropped like a bomb).</li> <li>Emergency jettison is performed by pairs now - outboard, inboard, center stations, with 300 ms time intervals.</li> <li>Reduced Sidewinder and Magic missiles launch preparation times, when those are launched unarmed (jettisoned for example).</li> </ul> <h3>DCS: JF-17 by Deka Ironwork Simulations</h3> <ul> <li>Added. AA Radar TWS EXP mode (HOTAS S2 right or MFCD L2 OSB to enter)</li> <li>Fixed. HPT info not displayed on radar page if in RWS-DTT mode.</li> <li>Mission. Resaved mission files to fix fuze issue for laser weapons</li> <li>Mission. Added more qualification missions.</li> </ul> <h3>DCS: Kola map by Orbx</h3> <ul> <li>New Airfield: XLMW - Kilpyavr Air Base</li> <li>New Airfield: XLML - Luostari Air Base</li> <li>New Airfield: XLMY - Koshka Yavr Air Base</li> <li>New Airfield: ULPK - Kalevala Airport</li> <li>New Airfield: XLPU - Poduzhemye Air Base</li> <li>New Airfield: XLMF - Afrikanda Air Base</li> <li>New infrastructure around new airfields</li> <li>Replaced Summer Textures (Still WIP)</li> <li>Fixed: First Colour pass correction</li> <li>Fixed: Optimization Pass across the map</li> <li>Fixed: Andoya C22 Hardened Aircraft Shelter vegetation removed</li> <li>Fixed: F10 runway text updated on Kitilla airport</li> <li>Fixed: Runway heading information correct at Alta airport</li> <li>Fixed: Minor terrain glitches around the map addressed</li> <li>Fixed: Parking Number duplication</li> <li>Fixed: Spelling error on Evenes terminal corrected</li> <li>Fixed: Fixed errors on Monchegorsk and Alakourtti callsigns</li> </ul> <h3>Campaigns</h3> <p> DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations </p> <ul> <li>Mission 01 - "Pig-2 Attack" repeats during the attack. Easily fixed.</li> </ul> <p> DCS: AV-8B Kerman Campaign by Ground Pounder Sims </p> <ul> <li>Mission 6 - Minor adjustments to FARP Romeo.</li> </ul> <p> DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims </p> <ul> <li>Mission 13,14,15,16 - Various minor updates and fixes.</li> </ul> <p> DCS: F/A-18C The Rampagers by Baltic Dragon </p> <ul> <li>Mission 11 created failsafe for SA-8 missile launch&nbsp;</li> <li>Mission 12 updated failsafe for bank vault destruction</li> </ul> <h3>DCS: F4U-1D By Magnitude 3 - Known issues</h3> <ul> <li>Engine oil temperature dynamics initial implementation - WIP</li> <li>Engine cooling dynamics implemented, but WIP</li> <li>Rocket box switch cover clickable region very small</li> <li>Hook clipping through ground and carrier</li> <li>Starter switch accessible without cover open</li> <li>Pilot body twists left when turning aircraft left</li> <li>Pilot falls through cockpit when ejecting on ground</li> <li>Cockpit reflections WIP</li> <li>USS Essex - 127mm Guns have no firing sounds</li> <li>F4U AI Will not use BAT Bomb</li> <li>Flap control arm clips when wings folded</li> <li>BAT Bomb Target Alarm light does not illuminate</li> <li>BAT Bomb has issues when used with unlimited ammo</li> </ul> Release changelog Thu, 19 Jun 2025 00:00:00 +0000 DCS 2.9.16.10973.1 https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.16.10973.1/ <h3>Campaigns</h3> <p>DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations</p> <ul> <li>All Missions. Major weight reduction program - reduced file size of voiceovers and briefing/intel images, etc. to reduce overall campaign size and (hopefully) decrease loading times and the possibility of crashes. Added more than several hundred new voice overs as well as almost all of the AI aircraft have been replaced to take better advantage of updated core AI logic over the last several years.</li> <li>Mission 0. Added new voices for Pig-3 &amp; 4 &amp; Kobuleti Tower. Fixed radio chatter. New Follow Me truck. Changed Wizards Mission Briefing.</li> <li>Mission 01. New Mission Briefing, New Takeoff Briefing. Fixed radio chatter. Several new voices. Replaced E-2 with E-3. Added additional opposing forces.</li> <li>Mission 02. New Mission Briefing, new Takeoff Briefing, adjusted scoring. New radio chatter. Added additional opposing forces.</li> <li>Mission 03. Almost completely rebuilt. Updated Mission Briefing, New Takeoff Briefing. Updated Briefing slides. New/updated Ai aircraft. New radio chatter. Changed scoring criteria.</li> <li>Mission 04. New Takeoff Briefing, Changed all AI aircraft, New Radio Chatter, New Medevac with new voiceovers. Updated Bad Guys.</li> <li>Mission 05. Almost Completely Rebuilt, New Takeoff Briefing, Updated/changed all AI aircraft in strike package, New flight plans, Fixed the helicopter problem. Modified attack profile at airfield. New voiceovers.</li> <li>Mission 06. Rebuilt AI aircraft in strike package, updated Mission Briefing, new Takeoff Briefing. Fixed radio chatter. Updated scoring criteria. Updated opposing force.</li> <li>Mission 07. Rebuilt all AI aircraft in RedFor and BlueFor, updated Mission Briefing, new Takeoff Briefing. Fixed radio chatter. Completely rebuilt scoring criteria. Updated opposing force.</li> <li>Mission 08. Completely rebuilt from scratch. Fixed radio chatter, Adjusted RedFor attack criteria. New Takeoff Briefing, Several new voiceovers. Completely rebuilt scoring criteria. New rescue helos and flight plans.</li> <li>Mission 09. New Takeoff Briefing, Added voiceovers. Adjusted scoring criteria. Fixed lasing problem. Fixed radio chatter. Adjusted flightplans. Recreated Pig Flight, it's waypoints, and attack orders.</li> <li>Mission 10. Modified and updated Mission Briefing, Added voiceovers. Fixed lasing problem. Fixed radio chatter. Adjusted flightplan. Adjusted scoring criteria. Recreated Pig Flight, it's waypoints, and attack orders.</li> <li>Mission 11. Almost complete remake of this mission, Updated Mission Briefing, Added voiceovers. Fixed radio chatter. Major change to the flightplan. Adjusted scoring criteria. Recreated Pig Flight, it's waypoints, and attack orders.</li> <li>Mission 12. New Mission Briefing, Fixed Radio Chatter, Adjusted scoring, Added voiceovers. Recreated Pig Flight, it's waypoints, and attack orders.</li> <li>Mission 13. Updated Flightplan, Fixed radio chatter, adjusted scoring criteria. Recreated Pig Flight, it's waypoints, and attack orders. Several new voiceovers added.</li> <li>Mission 14. Updated Flightplan. Recreated Pig Flight, it's waypoints, and attack orders. Fixed radio chatter. New scoring criteria. Added ability to proceed to next/last mission.</li> <li>Mission 15. Updated Flightplan. Adjusted altitudes on final approach. Updated/added background chatter. Updated fuel load on all aircraft. Added new voices for Pig-3 &amp; 4 &amp; Kobuleti Tower. Added a surprise at the end :&gt;)</li> </ul> <p>DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking</p> <ul> <li>Mission 01 - &quot;The Ferry Flight&quot;. Fixed ADF for Almirante Lynch.</li> </ul> <p>DCS: F/A-18C Inherent Resolve Campaign by Looking Glass</p> <ul> <li>Mission 1. Fixed bug on mission progression not working. Fixed some audio not working. Improved Ai low level route. Improved player orders. Loadout changed. Added more rockets and TGP. Made Delta (FAF Mirages) easier to formate/RV. Made wingman less likely to crash at lake during low level ingress. Made convoy easier destroyed 55% damage, mission complete. Adjusted score ratings. Tidied map, hid units. Updated Kneeboards.</li> <li>Mission 3. Armed Recce. Dozens of mission improvements. Improved target sets. Improved mission progression/orders. Made Hot Start. Improved audio not working in parts. Added HARD MODE/IMMORTAL MODE. Updated Kneeboards.</li> <li>Updated DOCS folder. Removed Old mission brief PDFS.</li> </ul> <p>DCS: F-14A Fear the Bones Campaign by Reflected Simulations</p> <ul> <li>More accurate wind over deck</li> <li>S-3 skin fixes by Tomcatter 87</li> </ul> <p>DCS: F-14 Speed &amp; Angels Campaign by Reflected Simulations</p> <ul> <li>More accurate wind over deck</li> <li>All missions: Radio signal strength increased. Fence in check fixes.</li> <li>Mission 7-8: AI behavior fine tuned</li> <li>S-3 skin fixes by Tomcatter 87</li> </ul> <p>DCS: F-4 MIG Killers Campaign by Reflected Simulations</p> <ul> <li>All missions: Jester improvements</li> </ul> <p>DCS: F-4E Red Flag 81-2 Campaign by Reflected Simulations</p> <ul> <li>All missions: Jester improvements</li> </ul> Release changelog Tue, 03 Jun 2025 00:00:00 +0000 DCS 2.9.16.10973 https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.16.10973/ <h3>DCS Core</h3> <ul> <li>Issue with high CPU performance load even in main menu - Fixed</li> <li>Short stutter/freezes that happen after joining mission or server in some cases - Fixed</li> <li>Crash instigated by EPLRS setCommand() in scripting in some cases - Fixed &nbsp; (<a href="https://forum.dcs.world/topic/352131-issues-related-to-eplrs-setcommand/" target="_blank" rel="noopener noreferrer">Issues related to EPLRS setCommand() - Scripting Tips, Tricks &amp; Issues - ED Forums</a>)</li> <li>Quick Action Generator. Nothing happens when you press &ldquo;Regenerate&rdquo; button in some cases - Fixed</li> <li>Quick Action Generator. Old F-14A model reference removed</li> <li>Quick Action Generator. AI Aircraft skill level lacks Random option - Fixed</li> <li>Quick Action Generator. GUI Error trying to return to generator after Planner - Fixed</li> <li>Ground AI. Disembarking infantry function problems in Dedicated server - Fixed</li> <li>Aircraft AI. SmokeOn_Off function does not work in multiplayer - Fixed (<a href="https://forum.dcs.world/topic/351909-ai-aircraft-do-not-get-smoke-when-mission-run-in-multiplayer-mode/">https://forum.dcs.world/topic/351909-ai-aircraft-do-not-get-smoke-when-mission-run-in-multiplayer-mode/</a>)</li> <li>Aircraft AI. Groups of large fighters sometimes try to park in small plane slots after landing and get stuck - Fixed.</li> <li>Track replay was saved incorrectly in some cases and could not be replayed - Fixed. (<a href="https://forum.dcs.world/topic/357324-track-replay-problems/" target="_blank" rel="noopener noreferrer">Track Replay problems - General Bugs - ED Forums</a>)</li> <li>Multiplayer scoreboard not updating properly - Fixed</li> </ul> Release changelog Fri, 30 May 2025 00:00:00 +0000 DCS 2.9.16.10523 https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.16.10523/ <h3>DCS Core</h3> <ul> <li>Introducing the Quick Action Generator (QAG) is the enhanced successor to the former 'Create Fast Mission' feature. It offers a more streamlined and efficient method for setting up instant action missions across various eras, mission types, and locations, without the need to use the Mission Editor. <a href="http://" target="_blank" rel="noopener noreferrer"></a> (<a href="https://forum.dcs.world/topic/373493-quick-action-generator-faq/" target="_blank" rel="noopener noreferrer">https://forum.dcs.world/topic/373493-quick-action-generator-faq/</a>)</li> <li>AI Ground. Added GD-20 lift truck and SD-10/PL-8/PL-5 payloads that can be attached/detached for transport.</li> <li>AI Aircraft. Tankers will use flaps to keep slow speed to make slower speeds for tanking possible.</li> <li>AI Aircraft. Formation leader destruction/loss affecting formation bombing mission even if next in charge AI takes over leader position - fixed.</li> <li>AI AIrcraft. C-130 wing vortex trail effect position not matching - fixed (<a href="https://forum.dcs.world/topic/228005-reportedc130-wing-tip-vortex-contrail-bug" target="_blank" rel="noopener noreferrer">[REPORTED]C130 wing tip vortex contrail bug - Object Bugs - ED Forums</a>)</li> <li>AI Aircraft. Fixed a collision between helicopters on landing if one of the wingmen was lost during the mission.</li> <li>Weapon. Fixed YJ-83K model for H-6J.</li> <li>Voice overs added to support JTAC communications with player and name more types of weapons properly.</li> <li>ME. Copying AH64 in mission editor does not copy preset names - fixed (<a href="https://forum.dcs.world/topic/372510-copying-ah64-in-mission-editor-does-not-copy-preset-names/" target="_blank" rel="noopener noreferrer">Copying AH64 in mission editor does not copy preset names - Mission Editor Bugs - ED Forums</a>)</li> <li>VR. When in VR, the bottom of the GUI window could sometimes be visible - fixed.</li> <li>Terrain Engine: Reduced RAM working set consumption when loading terrain.</li> <li>Terrain Engine: Optimized reading terrain files from disk (especially on SSD).</li> <li>Terrain Engine: Small objects disappear when near the edge of the screen - fixed.</li> <li>Terrain Engine: Some objects darken at far distance &nbsp;- fixed.</li> <li>Render system. DLSS updated to version 310.2.1.0.</li> <li>Voice chat. Client-server architecture was improved for better connection stability</li> </ul> <h3>DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics</h3> <ul> <li>Fixed: Crash when F/A-18 CMDS set to AUTO after using custom DTC CMDS threat tables.</li> <li>Fixed: Using the DTC and saving a track replay breaks the replay - fixed sending messages for track saving.</li> <li>Fixed: DTC Import button is unavailable before New DTC file was created.</li> <li>Fixed: UHF channels loaded into comms via DTC are locked on FM.</li> <li>Fixed: Check differences between F/A-18C and F-16C for CMDS values:&nbsp;<ul> <li>corrected Burst Interval for F16 from 2 symbols after decimal to 3 symbols after decimal</li> <li>corrected step for Burst Interval for F16</li> <li>corrected Interval for F18 from 1 symbol after decimal to 2 symbols after decimal</li> <li>corrected step for Interval for F18</li> </ul> </li> <li>Fixed: F-18 &quot;Guard Receive enable&quot; not honoured. - fixed not loading the guard option with manual loading COMM partition in the MUMI page.</li> <li>Fixed: Default DTC loading selection issues.</li> <li>Fixed: ADD DTC in RU (Добавить DTC) - doesn't fit in string.</li> <li>Fixed: &nbsp;Table duplicates units with new files created.</li> <li>Fixed: DTC file not saving aural warning setting.</li> <li>Fixed: Move the DTC interface layer below the message history layer, role selection, options, etc. in simulation.<ul> <li>added DTC closing by ESC</li> <li>fixed ESC for multiplayer</li> </ul> </li> <li>Fixed: F/A-18 Semi-Automatic mode logic errors using custom DTC CMDS threat tables.<ul> <li>Fixed error of incorrect loading of DTC data in CMDS F18</li> <li>Configured CMDS operation </li> </ul> </li> <li>Fixed: DTC menu displays data from the previous mission.</li> <li>Fixed: Old F-4E in tooltips.</li> </ul> <h3>DCS: F/A-18C by Eagle Dynamics</h3> <ul> <li>Fixed: EW page is missing page options in S/A and AUTO modes.</li> <li>Fixed: Possible to select wrong TWS azimuth scan setting using HOTAS.</li> <li>Fixed: Strange radar azimuth with 1Look RAID.</li> <li>Fixed: HMD cross disappears with a large FOV - fixed the visibility with large FOV.</li> </ul> <h3>DCS: F-16C Viper by Eaglе Dynamics</h3> <ul> <li>Fixed: DTE category labels should clear after loading.</li> <li>Fixed: Crash on avionics.</li> <li>Fixed: TGP contrast setting resets when paging or changing mode - Fixed, HSD removed as Video-Format for SBC.</li> <li>Fixed: &nbsp;TGP Contrast going dark switching from FCR.</li> <li>Fixed: RWS &amp; VSR breaks if you try to lock a false target with VSR and go into DF mode.</li> <li>Fixed: Target beyond gimbal limit in ACM mode antenna becomes stuck in azimuth.</li> <li>Fixed: MSL mode appears on HUD before switching to DGFT.</li> <li>Fixed: HMD cross disappears with a large FOV - fixed the visibility with large FOV.</li> <li>Fixed: CMS aft in semi-active mode dispenses CM.</li> <li>Fixed: DTC AUTO programs:&nbsp;<ul> <li>added Salvo Quantity checking</li> <li>added NONE threshold logic</li> </ul> </li> <li>&nbsp;Fixed: CMS aft in semi-active mode dispenses &quot;bypass&quot; program&nbsp;<ul> <li>fixed logic for SEMI mode as it already is for AUTO based on thresholds</li> <li>fixed not starting next CMDS program in AUTO mode for F16 and F18</li> </ul> </li> <li>Fixed: Guard Monitor for F-16&nbsp;<ul> <li>changed wrong COMM 1 default state to &quot;BOTH&quot;</li> <li>apply BOTH init state to all start conditions</li> </ul> </li> <li>Fixed: AUTO and SEMI programs may not be selected if the name has &quot;\&quot;.</li> </ul> <h3>DCS: AH-64D by Eagle Dynamics</h3> <ul> <li>Fixed: FUEL CHECK data fields misaligned for certain time values.</li> <li>Fixed: SEND button on TSD&gt;POINT sub-page not functional.</li> <li>Fixed: FCR STOW on FCR&gt;UTIL sub-page does not work.</li> <li>Fixed: AUX GALLONS EXT&gt; button is not functioning.</li> <li>Fixed: IGN ORIDE should not cause changes to fuel crossfeed or engage boost pump.</li> <li>Fixed: C-Scope symbology projection in HMD with NVS off.</li> <li>Fixed: Crossfeed and boost behavior during engine start.</li> </ul> <h3>DCS: CH-47F by Eagle Dynamics</h3> <ul> <li>Fixed: Engine behaviour in cold conditions</li> <li>Fixed: Internal FLIR textures</li> <li>Fixed: Reduced IR emission</li> <li>Fixed: Parked position of rotors</li> <li>Added: Liveries for Spain, Iran, South Korea and Royal Canadian Air Force</li> <li>Added: Collective position added to the Controls indicator</li> </ul> <h3>DCS: F-5E &nbsp;by Eagle Dynamics</h3> <ul> <li>Fixed: &nbsp;Beacon only flashing from the side - added flood lights for beacon.</li> </ul> <h3>DCS: F-4E Phantom II by Heatblur Simulations</h3> <ul> <li>NEW: Added a new and improved probe icing model (no visual effects yet).&nbsp;</li> <li>CTD: Fixed potential CTD resulting from JESTER-modding related lua files.&nbsp;</li> <li>Flight Model: Significant improvements to feel and accuracy, especially in landing and takeoff scenarios:<ul> <li>Improved the stabilator simulation in ground effect - reduced the effectiveness very close to the ground and at high pitch angles.</li> <li>Minor adjustments to the airflow around the AoA probe with landing gear down. On speed should be slightly faster now.</li> </ul> </li> <li>Flight Model: Reduced slat induced pitch oscillations when slowly passing the slat deployment/retraction AoA range. This should eliminate some of the &ldquo;porpoising&rdquo; that could happen when flying in specific airspeeds and AoAs.&nbsp;</li> <li>Flight Model: Improved the slats overcenter simulation.</li> <li>Systems: Fixed cockpit pressure initial value at hot start, which could also cause JESTER to freak out at high altitudes.</li> <li>Systems: Fixed the location of the landing gear limit switches and the related landing door operations issues like an occasionally stuck inner door.</li> <li>Systems: Tuned the pressure regulators of the hydraulic pumps to keep the max pressure closer to 3000 psi.&nbsp;</li> <li>Systems: Fixed hydraulic pressure drops caused by a bug in pressure calculations for some components (tubes and manifolds) residing behind a closed valve.</li> <li>Systems: Overhauled lamp damage; lamps damage and wear now yields more varied states and visual feedback. Ask your crew chief to replace the damn bulbs!&nbsp;</li> <li>JESTER: Fixed Jester Startup issues where JESTER would fail to initiate startup items in certain conditions.</li> <li>JESTER: Increased range at which Jester won't ask about fuel near airports and the nearest tanker somewhat. This feature will see more improvement.&nbsp;</li> <li>Multicrew: Fixed throttle cutoff in multicrew. The throttle should now move for the WSO in multicrew when the pilot moves it.</li> <li>RWR: Updated the RWR database.</li> <li>RWR: Updated handoff sounds.</li> <li>RWR: Fixed potential RWR handoff sounds looping issues.</li> <li>Visual: Fixes to the Flicker Animator to avoid stuck animations.</li> <li>Visual: Potential fix for unsynchronized refueling probe door in Multiplayer on other aircraft than your own.&nbsp;</li> <li>Sound: Aural tone system set to 50% volume for all starts. This is contrary to the manual but better for gameplay.&nbsp;</li> <li>Sound: Fixed a major soundbug where other Phantoms would be barely audible from your cockpit with the canopy up.</li> <li>Sound: Fixed strange &ldquo;stepping&rdquo; in audio for the left engine.</li> <li>Sound: Improved phasing-protection for dual-engine sounds. &nbsp;</li> <li>AI: Added TACAN AA to the AI aircraft.</li> <li>Inputs: Added a Special Option to force force-feedback off.&nbsp;</li> <li>Crew Chief: Improved the crew chief flight controls check stab down report.</li> </ul> <h3>DCS: F-14 Tomcat by Heatblur Simulations</h3> <ul> <li>Night Lighting: Made a pass to improve night lighting visuals, distances and extant issues, including:<ul> <li>Fixed right wingtip collision light not appearing past LoD1</li> <li>Improved distance at which nav/collision lighting is visible across most LoDs.</li> <li>Fixed formation lights (slimelights) disappearing on wingtips beyond 100m.&nbsp;</li> <li>Fixed wingtip lights not moving with wings with distant LODs.</li> </ul> </li> <li>Forrestal: First pass to significantly improve Forrestal class lighting system:<ul> <li>IFLOLS is not visible from the sides anymore.&nbsp;</li> <li>Runway lighting is visible from a longer distance.</li> <li>Changed min pixel sizes for most lighting types.</li> <li>Extended range at which mast navigation lights are visible.</li> </ul> </li> <li>Increased refueling probe light distance; the basket should now be more visible when doing AAR at night.&nbsp;</li> <li>Made JESTER ignore neutral enemies detected visually in BFM. He will no longer go crazy and call out neutrals as bandits and give dogfight calls.</li> <li>ICEMAN: Disabled Iceman with weight on wheels. This should help with instances where you switch to the RIO cockpit and Iceman resets e.g. your trim or autopilot settings.&nbsp;</li> <li>Added A/A Tacan to AI aircraft.&nbsp;</li> <li>Fixed the flicker animator + afterburner animations when switching cameras.</li> <li>Added the Top Gun 104 livery for the F-14A.&nbsp;</li> <li>Fixed distant LOD appearing darker than it should due to a missing RoughMet texture. &nbsp;</li> <li>Fixed non-ownship aircraft not having exhaust sounds in Multiplayer; other jets should now be correctly audible from your cockpit with the canopy up.&nbsp;</li> <li>Fixed strange &ldquo;stepping&rdquo; in audio for the left engine.</li> <li>Improved phasing-protection for dual-engine sounds.&nbsp;</li> </ul> <h3>DCS: AJS37 Viggen by Heatblur Simulations</h3> <ul> <li>Systems: Limited the distance parameter on pop up points to the whole km.</li> <li>Systems:&nbsp;Fix the &ldquo;BANA line&rdquo; hiding.</li> <li>Systems:&nbsp;Fix for kneeboard waypoint names.</li> <li>Systems: Removed repeating &quot;Custom cartridge found&quot; message in log.</li> </ul> <h3>DCS: JF-17 by Deka Ironwork Simulations</h3> <ul> <li>Fixed. Radar antenna scan center does not follow TDC under SAM mode.</li> <li>Updated. HPT info on MFCD radar page.</li> <li>WIP. TWS EXP mode</li> </ul> <h3>DCS Mirage F1 by Aerges</h3> <p>General:</p> <ul> <li>Module options are taken from the server mission now only for F1BE in multiplayer, and when it has 'Solo Flight' option disabled. In all other cases the options are read from local settings.</li> <li>Added shortcut for &lsquo;Ready for pre-contact&rsquo; radio message to tanker.</li> </ul> <p>Systems:</p> <ul> <li>Fixed IFF panel being non-clickable in multiplayer missions.</li> <li>Navigation and formation lights should now be correctly visible on other clients in multiplayer.</li> <li>Fixed external animations that were stopped once the pilot ejected. It was especially noticeable with navigation lights in 'flash' operating mode. Other affected animations are landing and refueling lights (F1EE).</li> <li>Fixed inoperative 'Light and panel lighting rheostat Axis' input command.</li> <li>Fixed left wing fuel tank requiring unrealistically high Gs to rip off.</li> <li>Fixed F1 CE/BE IDN wide arrow moving to the last known TACAN position, when IDN is switched to VT mode, even with TACAN signal being invalid.</li> </ul> <p>Weapons:</p> <ul> <li>Fixed bug that prevented radar missile launch in auto mode.</li> <li>R550 pylon fire safety flap now, once retracted, doesn&rsquo;t extend anymore when IAS drops below 150 kts.</li> <li>Fixed Sidewinder audio being not heard, when only the left wingtip pylon had a missile loaded.</li> <li>AIM-9B and AIM-9P missiles now can be launched only when g load is less than 6G.</li> <li>R550 missile launch can be activated now with intermittent track (i.e. with chopped lock tone). The missile will be actually launched once the steady track was established.</li> <li>R550 intermittent to steady track transition time now depends on the target off boresight angle at the moment when it was detected.</li> <li>Implemented R550 missile 30 degrees wide scan. The currently existing 5 degrees narrow scan (boresight scan) is enabled while &quot;Cannon 300-600m and missile lock/unlock button&quot; is held pressed.</li> <li>R550 and SW missiles can be locked now and missile audio can be heard with Master Arm in OFF. In these conditions the missiles can't be launched, and the missiles status will not be displayed on the Optical Sight.</li> <li>R550, SW, and R530 IR missiles will not be displayed as ready on the Optical Sight, before their gyros spin up is complete.</li> <li>R550 missiles will not be emergency jettisoned until the pylons safety flaps are in (once IAS is greater than 150 kts).</li> <li>Sidewinder missiles seekers instantaneous FOV and maximum track rates were updated.</li> </ul> <p>3D model:</p> <ul> <li>Added missing F1BE rear canopy locking hook.</li> </ul> <h3>DCS: C-101 Aviojet by AvioDev</h3> <ul> <li>Maximum movement speed of roll/pitch steering bars was limited.</li> <li>C-101CC: now when Flight Director VOR APP is engaged 'VOR APP ARM' light will be lit instead of 'APP ARM'.</li> <li>C-101CC: when VOR/ILS station signal is lost with one of NAV, APP, VOR APP modes in ARM, NAV/APP/VOR APP ARM light will cease, but HDG mode will stay engaged.</li> <li>C-101CC: when VOR/ILS station signal is lost with one of NAV, APP, VOR APP modes in CAP, the mode will not cease, but instead will switch to 'ARM'.</li> <li>Updated flight manual: sight line depression can be manually set up to a mechanical limitation of 299 mrad, though the displayed limitation is 199 mrad.</li> <li>Sidewinder missiles seekers instantaneous FOV and maximum track rates were updated.</li> </ul> <h3>DCS: Cold War Germany by Ugra Media</h3> <ul> <li>reduced amount of usage RAM and VRAM</li> <li>optimized traffic: the amount of harvester traffic is reduced, vehicle traffic is shifted to cities and airfields</li> <li>fixed normals on road intersection textures</li> <li>corrected errors in frequencies and beacon locations: Briest RSBN is set to terrain, added Mendig NDB 331.0 NMN, Tempelhof VOR/DME changed to VORTAC, added Kirn VORTAC 117.5 KIR ch 122, added Solling NDB 374.5 SOG</li> <li>corrected errors in taxiways of the following airfields: Allstedt, Bitburg, Bremen, Hahn, Hannover, Merseburg, Neubrandenburg, Neuruppin, Peenemunde, Pferdsfeld, Ramstein, Schonefeld, Schweinfurt, Sembach, Spangdahlem, Stendal, Tegel, Tempelhof, Tutow</li> <li>Ramstein taxiway signage corrected</li> <li>removed trees on helipads: H_GDR_34, H_FRG_46, H_FRG_51</li> <li>color correction of airfield ground textures: Bitburg, Buckeburg, Frankfurt, Finow, Giebelstadt, Gutersloh, Holzdorf, Ramstein, Sembach, Spangdahlem, Werneuchen</li> <li>fixed bugs in models</li> <li>disabled unused models and textures</li> <li>increased height of tank bridge on ranges</li> <li>added straight electric wires on poles along streetcar and railroad tracks</li> <li>added marine passenger ship in the scenes of ports and traffic</li> <li>corrected incorrect display of icons and names on the map</li> <li>added markings of air defense points, radars and hospitals on the map</li> <li>improved image quality for the main menu</li> </ul> <h3>Campaigns</h3> <p>DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims</p> <ul> <li>Mission 9 to 12. Various minor updates and fixes.</li> </ul> <p>DCS: F-4E Red Flag 81-2 Campaign by Reflected Simulations</p> <ul> <li>Red Flag Mission 5 and Mission 5 Kneeboard.pdf. There were fix some typos.</li> <li>All missions: documentation fixes</li> <li>Mission 2: Jester now selects the appropriate waypoint after push</li> </ul> <p>DCS: F/A-18C Operation Green Line by Badger633</p> <ul> <li>All Missions: Data Transfer Cartridge note typo fixed.&nbsp;</li> </ul> <p>DCS: F/A-18C Rise of the Persian Lion 2 by Badger633&nbsp;</p> <ul> <li>&middot;All Missions: Data Transfer Cartridge note typo fixed.&nbsp;</li> </ul> <p>DCS: F/A-18C Rise of the Persian Lion by Badger633&nbsp;</p> <ul> <li>Mission 13 EZ refuel version: Tanker name typo fixed.</li> <li>Mission 8 all versions: ABE Tacan name fixed.&nbsp;</li> </ul> <p>DCS: F/A-18C Serpent&rsquo;s Head 2 by Badger633&nbsp;</p> <ul> <li>&nbsp;Mission 8 all versions: Blue marker smoke reintroduced.</li> </ul> <p>DCS: F-14A Zone 5 Campaign by Reflected Simulations</p> <ul> <li>All missions: A2A Yardstick added</li> <li>All missions: Jester will automatically select A2A Yardstick when appropriate</li> </ul> <p>DCS: F-14B Speed &amp; Angels Campaign by Reflected Simulations</p> <ul> <li>All missions: A2A Yardstick added</li> <li>All missions: Jester will automatically select A2A Yardstick when appropriate</li> </ul> <p>DCS: Spitfire IX The Big Show Campaign by Reflected Simulations</p> <ul> <li>Mission 2: scripting improvements</li> </ul> <p>DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon&nbsp;</p> <ul> <li>Mission 4: fixed issue with wrong pop-up message after intercepting the main target, which may cause mission to hang; updated designer's notes to avoid possible problems on deck during takeoff&nbsp;</li> <li>Mission 5: updated designer's notes with instructions on what to do if there are trouble with taxi directors before departure.</li> </ul> <p>DCS: F/A-18C The Rampagers Campaign by Baltic Dragon</p> <ul> <li>Minor updates to kneeboards in all missions and checklist pdf</li> <li>Mission 03 fixed typo in mission briefing and briefing pdf</li> <li>Mission 12 minor adjustments to orbiting and strike criteria</li> <li>Mission 14 fixed issue with 307 and 309 not starting up</li> </ul> Release changelog Wed, 21 May 2025 00:00:00 +0000 DCS 2.9.15.9599.1 https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.15.9599.1/ <h3>Campaigns</h3> <p>DCS: F-14A Fear the Bones Campaign by Reflected Simulations</p> <ul> <li>Tanker skin fixes by Tomcatter87</li> </ul> <p>DCS: F-14B Speed &amp; Angels Campaign by Reflected Simulations</p> <ul> <li>Tanker skin fixes by Tomcatter87</li> </ul> <p>DCS: F-4E MIG Killers Campaign by Reflected Simulations</p> <ul> <li>All missions: Safety trigger implemented for players who forget to raise their flaps fully</li> </ul> <p>DCS: F-4E Red Flag 81-2 Campaign by Reflected Simulations</p> <ul> <li>All missions: Doc and Briefing typos fixed. Aircraft wear and tear gradually increasing with progress. Safety trigger implemented for players who forget to raise their flaps fully</li> </ul> <p>DCS: F-16C Arctic Thunder Campaign by Reflected Simulations</p> <ul> <li>All missions: new airfields assigned to the blue side</li> </ul> <p>DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon&nbsp;</p> <ul> <li>Mission 5. Fixed issue with I/R prompt not working when talking to Knight</li> </ul> <p>DCS: A-10CII: The Enemy Within 3.0 Campaign by Baltic Dragon&nbsp;</p> <ul> <li>Mission 13: Fixed bug with AI helicopters not landing near the target building; fixed issue with no debriefing after the mission.</li> </ul> <p style="margin-left: 40px;"><strong>NOTE:</strong> the AI still sometimes can hit one another and crash.</p> <p>DCS: F/A-18C The Rampagers Campaign by Baltic Dragon</p> <ul> <li>Adjusted wind over deck for recoveries, fixed scoring for departure procedures and updated liveries for VFA-25 and VFA-143 aircraft&nbsp;</li> <li>Mission 1: extended window for departures by 15 min, updated recovery times in briefing&nbsp;</li> <li>Mission 2: added additional instructions reminding users to set laser code on ATFLIR and silenced AWACS Magic calling out BRA to Russian or Syrian aircraft operating over Central Syria</li> <li>Mission 3: tanker instructions for wingman can now only appear if player and wingman return together to tanker, added missing score for truck park target&nbsp;</li> <li>Mission 4: added missing debriefing music M05: fixed 309 was reporting &ldquo;Kilo&rdquo; before &ldquo;Established Outbound&rdquo; and fixed wingman asking player to wait up when already joined up&nbsp;</li> <li>Mission 12: fixed reminder to state correct frequency for killbox controller, increased size of zone for orbiting over Deir ez-Zuir and removed units that could cause wingman to return to attack these</li> <li>Mission 14: fixed possible crash if wingman dead, delayed 307 and 309 departure, updated target instructions and updates to subtitles&nbsp;</li> <li>Mission 17: fixed possible sound overlap with historical debriefing</li> </ul> <p>DCS: F/A-18C Operation Green Line by Badger633</p> <ul> <li>All Missions: Data Transfer Cartridge note added.</li> </ul> <p>DCS: F/A-18C Rise of the Persian Lion 2 by Badger633</p> <ul> <li>Missions 1 to 7 and 9 to13: Data Transfer Cartridge note added.</li> <li>Mission 8 all variants: Tech failure timer changed, Wing attacking wrong target fixed, Data Transfer Cartridge note added.</li> </ul> <p>DCS: F/A-18C Rise of the Persian Lion 1 by Badger 633</p> <ul> <li>Missions 1 all variants: Wing RTBs low fuel fixed.</li> <li>Missions 13, all variants: Sound file conflict fixed.</li> </ul> <p>DCS: AV-8B Hormuz Freedom Campaign by SorelRo</p> <ul> <li>Missions 2 to 6. Changed the main character voices. Replaced old F-4 model with Heatblur F-4E for the IRIAF. Trigger logic changes for AI. Added new static units for the Siri Island airport. Additional voices added.</li> </ul> Release changelog Mon, 05 May 2025 00:00:00 +0000 DCS 2.9.15.9599 https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.15.9599/ <h3>DCS Core</h3> <ul> <li>CTD with IR missiles launch at F-86 and L-39 fixed</li> </ul> <h3>DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics</h3> <ul> <li>Fixed: Crash when F/A-18 CMDS set to AUTO after using custom DTC CMDS threat tables.</li> <li>Initial improvement based on user feedback:<ul> <li>Moved DTC panel upper (ME).</li> <li>Moved current cartridge combolist and partition combolist to one vertical line (ME).</li> <li>Moved DTC panel upper (Sim).</li> </ul> </li> </ul> <h3>DCS: F-16C Viper by Eaglе Dynamics</h3> <ul> <li>Fixed: DTE category labels should clear after loading.</li> <li>Fixed: &nbsp;Crash F16C.dll.</li> </ul> Release changelog Wed, 23 Apr 2025 00:00:00 +0000 DCS 2.9.15.9509 https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.15.9509/ <h3>DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics</h3> <ul> <li>Fixed: DTC Crash if in track restart mission, then take control and restart again.</li> <li>Fixed: DTC Windows Export/Import are displayed after a unit is destroyed in some cases.</li> <li>Fixed: DTC button in Briefing is available on dynamic spawned aircraft in MP.</li> </ul> <h3>DCS: F/A-18C by Eagle Dynamics</h3> <ul> <li>Fixed: Crash FA18C.dll.</li> <li>Fixed: Crash cockpit UHF ARC-210.</li> </ul> <h3>DCS: F-16C Viper by Eaglе Dynamics</h3> <ul> <li>&nbsp;Fixed: Radar RWS TDC bumping range and azimuth settings no longer work.</li> </ul> <h3>DCS: AH-64D by Eagle Dynamics</h3> <ul> <li>Fixed: LASER power button is not functioning.</li> </ul> <h3>DCS: F-5E &nbsp;by Eagle Dynamics</h3> <ul> <li>Fixed: Crash when launching missiles AIM-9B at an airplane that uses flares.</li> <li>Fixed: Left Wingtip (Pylon 1) missile determines if the AIM-9 provides tone or not.</li> </ul> <h3>DCS: F-4E by Heatblur</h3> <ul> <li>Fixed JESTER failing to Align the INS on start-up.</li> </ul> <h3>DCS: Kola map by Orbx</h3> <ul> <li>New: ENAT - Alta airport</li> <li>New: ENEV - Evenes airport</li> <li>New: EFET - Enonteki&ouml; arctic airport</li> <li>New: EFSO - Sodankyl&auml; airfield</li> <li>New: Airstrip Road 924 near Hosio</li> <li>New: Populated areas around Kuusamo airport</li> <li>New: Populated areas around Kallax airport</li> <li>New: Added missing charts for Civilian airports</li> <li>Fixed: A disconnected road near Borjelsbyn</li> <li>Fixed: Removed trees blocking aircraft taxi path from E08 parking to runway Vidsel</li> <li>Fixed: Added a missing bridge near Ruka</li> <li>Fixed: Updated runway numbers on Kittila airport</li> <li>Fixed: Missing PAPI added to ESPA</li> <li>Fixed: Changed map date for winter to start on the 15th November instead of 1st December</li> <li>Fixed: Optimisation first pass</li> <li>Fixed: Fixed model causing FPS drops at Rovaniemi</li> </ul> Release changelog Mon, 21 Apr 2025 00:00:00 +0000 DCS 2.9.15.9408 https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.15.9408/ <p>Introduced a new terrain module: DCS: Cold War Germany by Ugra Media</p> <p>Introduced a new campaign: DCS: F-4E Red Flag 81-2 Campaign</p> <h3>DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics</h3> <p>This initial release of the DTC will allow you to create custom countermeasure programs and radio communication presets for the DCS: F/A-18C and DCS: F-16C. In future updates, this will be expanded to include more mission planning data like navigation waypoints, targets, threats, datalinks, route points, weapon settings, and more. The functionality will also be extended to other aircraft such as DCS: AH-64D and DCS:&nbsp;A-10C II Tank Killer.</p> <p>DTC programs can be created in the Mission Editor and prior to flying a single-player or multiplayer mission from the Briefing Screen. DTC programs can be saved, exported, and imported, allowing you to create multiple DTC programs for each aircraft based on the mission, and allow you to share DTC programs with friends.</p> <p>Please see the DTC Guide <a href="https://forum.dcs.world/topic/371995-quick-start-guide-data-transfer-cartridge-dtc/" target="_blank" rel="noopener noreferrer">here</a> and the instructional video.</p> <p><a href="https://youtu.be/zW07BTSVXko?si=AgtiyC-47J7x7CAd" target="_blank" rel="noopener noreferrer">Data Transfer Cartridge for DCS</a></p> <h3>DCS Core</h3> <ul> <li>AI Aircraft. Wingman keeps saying &quot;rejoin&quot; but does not rejoin - fixed.</li> <li>AI Aircraft. After receiving the task Attack group from trigger AI TASK PUSH, the AI plane ignores it and continues to perform Orbit - fixed.</li> <li>AI Aircraft. Tu-22M3. Added delay between Kh-22 missile launches to 60 sec.</li> <li>AI Aircraft. AIs will release ADM-141 decoy only in level flight, not in a dive.</li> <li>AI Aircraft. Some AI helicopters don't stand still after landing on slopes - fixed.&nbsp;<a href="https://forum.dcs.world/topic/366028-ai-helicopters-dont-stand-still-after-landing-on-slopes/" target="_blank" rel="noopener noreferrer">AI helicopters don't stand still after landing on slopes - Aircraft AI Bugs (Non-Combined Arms) - ED Forums</a></li> <li>AI Aircraft. Climb performance for AI P-51D adjusted</li> <li>AI Aircraft. Ju-88 A-4. The plane stops while taxiing to the runway.</li> <li>AI Sea. Disabled dynamic spawn interface for Old CV Admiral Kuznetsov version (non 2017) , it does not support needed model features for it to work properly.&nbsp;</li> <li>AI Ground. S-200 Minimal range for track radar set to 17 km due to minimal range from the missile.</li> <li>AI Ground. Added many JTAC voice lines for specific weapons.</li> <li>AI Ground.&nbsp;Trains&nbsp;wheels do not spin - fixed.</li> <li>3D Models. Fixed destroyed TPZ-1.</li> <li>3D Models. Fixed textures for Uragan, KS-19, Zil_135l, Flak37, Willys MB, and CCKW 353.</li> <li>Weapons.&nbsp;Added 3D model for AIM-7P</li> <li>Weapons. Added C-701IR missile to replace Deka&rsquo;s.</li> <li>Weapons. AGM-154A wind correction parameters updated.</li> <li>Weapons. CTD when spawnGroup contains a group without a name - fixed.</li> <li>Weapons. Added lower fin to 3D model ADM-141.</li> <li>GUI Error on exit from ME after placing trigger zone - fixed.</li> <li>GUI Error when open Replay after placing trigger zone - fixed.</li> <li>GUI Error when click on ruler icon in ME - fixed.</li> <li>GUI Error when saving a mission during opening Replay from ME - fixed.</li> <li>ME. Object icons aren't displayed when returning to ME from encyclopedia - fixed.</li> <li>ME. Added some more rainy/snowy cloud presets.</li> <li>ME. Added extra zoom level for map.</li> <li>ME. Multi Select Tool changed selection logic so tool would not select hidden on map objects</li> <li>ME. Added units for GDR: PT_76, S-60_Type59_Artillery, Mi-24V, Mi-8MT, Su-25, MiG-23MLD.</li> <li>ME. Trigger conditions time more, time less, and time since flags have default values based on abs. time - fixed.</li> <li>Scripting API. Added new functions&nbsp;(world.getPersistenceData, world.setPersistenceHandler) for save mission convenience based on feedback &nbsp;(Documentation: &nbsp;<a href="https://www.digitalcombatsimulator.com/en/support/faq/1257/#3344308" target="_blank" rel="noopener noreferrer">Singletons</a>&nbsp;)</li> <li>Scripting API. Crash when spawnGroup contains a group without a name - fixed.&nbsp;<a href="https://forum.dcs.world/topic/353118-dcs-crashes-if-spawngroup-contains-group-without-name/" target="_blank" rel="noopener noreferrer">DCS crashes if spawnGroup contains group without name - Game Crash - ED Forums</a></li> <li>Scripting API. net.dostring_in(&quot;mission&quot;, &quot;a_do_script(...)&quot;) causes SEGFAULT with non-scalar return values - fixed.&nbsp;<a href="https://forum.dcs.world/topic/369715-netdostring_inmission-a_do_script-causes-segfault-with-non-scalar-return-values/" target="_blank" rel="noopener noreferrer">net.dostring_in(&quot;mission&quot;, &quot;a_do_script(...)&quot;) causes SEGFAULT with non-scalar return values - Game Crash - ED Forums</a></li> <li>Scripting API. DCS.getMissionName() returning the wrong name for .sav files (it includes .sav at the end of the name) - fixed.</li> <li>Terrain Engine: improved lazy texture loading, this should improve graphics memory handling (depending on scene)</li> <li>Terrain Engine: minor CPU optimization in render thread</li> <li>Route tool. Waypoints problems if Route Tool was used in MP and then single player mission is loaded right after that - fixed.</li> <li>Module configs and libraries loading optimization which should improve timings of first time loading into module cockpit</li> <li>Optimization for module specific files load on DCS start which should improve DCS World startup time</li> <li>Added potential fix for oversized explosion crater being visible in some situations</li> </ul> <h3>DCS: F-16C Viper by Eagle Dynamics</h3> <ul> <li>Improved TGP tracking AA target has jitter (wip).</li> <li>Fixed: Radar Elevation too sensitive on a button (with user fix).</li> <li>Fixed: Hot/Air start should activate GPS Time.</li> <li>Fixed: IR missile preflare flare rejection behavior same across all missiles.</li> <li>Fixed: RDR Cursor movement axis bug.</li> <li>Fixed: HSD cursor unusually slow.</li> <li>Fixed: FPM erratic behaviour with Drift C/O active.</li> <li>Fixed: A-G Radar going from AGR-&gt;MAP when 5nm scale is selected puts MAP in invalid 5nm scale.</li> <li>Fixed: FCR azimuth lines does not move along with rdr cursor.</li> <li>Fixed: RWS-SAM ANT ELEV can become stuck after losing track.</li> <li>Added: DTC Functionality <a href="https://forum.dcs.world/topic/371995-quick-start-guide-data-transfer-cartridge-dtc/" target="_blank" rel="noopener noreferrer">(WIP)</a></li> </ul> <p><strong>Known issue:</strong> FCR range and azimuth bumping using cursor can intermittently fail.</p> <h3>DCS: F/A-18C by Eagle Dynamics</h3> <ul> <li>Improved TGP tracking AA target has jitter (wip).</li> <li>Fixed: Ejection does not work.</li> <li>Fixed: Cage button breaks the missile seeker when you have an STT.</li> <li>Added. DTC Functionality&nbsp;<a href="https://forum.dcs.world/topic/371995-quick-start-guide-data-transfer-cartridge-dtc/" target="_blank" rel="noopener noreferrer">(WIP)</a></li> </ul> <h3>DCS: AH-64D by Eagle Dynamics</h3> <ul> <li>Fixed: Pilot selecting FCR as sight breaks Cued LOS Reticle behavior.</li> <li>Fixed: Air Data Probe Animation is broken.</li> <li>Fixed: George CPG has &quot;jumping&quot; aiming.</li> <li>Fixed: Strange Keybinds appeared after the latest update, instead of the NVS Mode.</li> <li>Fixed: George AI. Switching up to cycle scrolling the target list does not work.</li> <li>Fixed: Ground speed displayed in IHADSS below 40 knots GS.</li> <li>Fixed: VID page options are still available if VSEL format is shown.</li> </ul> <h3>DCS: Mi-24P Hind by Eagle Dynamics</h3> <ul> <li>Added: New liveries from the livery competition winners</li> <li>Fixed: Gear lever is placed in upper position after repair (should be down)</li> </ul> <h3>DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics</h3> <ul> <li>Fixed: Tail rotor max-min pitch animation by right-left pedals movement is inverted</li> <li>Fixed: When spawning unarmed with the Mi-8 and then ask the ground crew to install door gunners, the back door gunner is inoperable</li> </ul> <h3>DCS: F-5E &nbsp;by Eagle Dynamics</h3> <ul> <li>Fixed: Liveries of static F-5E-3 and F-5E FC are not shown in the previsualization window.</li> <li>Fixed: &quot;Cabin Pressure Switch - NORMAL&quot; command not working.</li> <li>Fixed: In the flight manual for F-5E-3 2024 DCS F-5Е-3 Flight Manual_ENG there are some sentence in Russian Управляет нейтральным положением ручки управления (триммерным эффектом)(page 104) and клавиша (page 265) instead of English.</li> <li>Fixed: &nbsp;Missing unit's article in encyclopedia.</li> <li>Fixed: Pilot shown in Static and Uncontrolled F-5E-3.</li> <li>Fixed: Main landing gear and canopy animations issues.</li> <li>Fixed: Some Iranian liveries have texture issues.</li> <li>Fixed: Has a bigger rear than it looks - AI units get stuck while taxiing.</li> <li>Fixed: Canopy when damaged is completely missing glass.</li> <li>Fixed: &nbsp;Glass damage is not the same inside and outside of the cockpit.</li> </ul> <h3>DCS: Black Shark 3 by Eagle Dynamics</h3> <ul> <li>Cockpit. &quot;Danger Engine Vibration&quot; audio warning cannot be heard - fixed</li> </ul> <h3>DCS: Yak-52 by Eagle Dynamics</h3> <ul> <li>Fixed. Wrong brakes behavior via axes</li> <li>Fixed. Bindings for Landing Gear EXTEND and RETRACT not working</li> <li>Fixed. Binding for the Emergency Gear Valve backwards</li> <li>Fixed. Rudder by notch input did not move the rudder, causing a crash instead.</li> <li>Fixed. Elevator Trim Keybindings not working</li> <li>Fixed. Incorrect behavior of AI after takeoff and during landing.</li> </ul> <h3>DCS: JF-17 by Deka Ironwork Simulations</h3> <ul> <li>Updated. ETF SATAC Champion skin</li> <li>Fixed. Brake parachute light logic</li> <li>Fixed. JF-17 radar would trigger other&rsquo;s RWR at too far distance</li> </ul> <h3>DCS Mirage F1 by Aerges</h3> <p>General:</p> <ul> <li>Some options, such as: 'Simplified Gear Lever', 'Simplified Firing Safety', 'Mode 4 IFF installed', 'Delayed Oil warning light', 'Counters reset on rearm/refuel', are always read from the mission now. These options will be always in sync between seats in F1BE.</li> <li>Fixed &quot;AMPLI 2-1 selector switch - 1&quot; autostop macros action. Previously it was switching to amplifier 2.</li> <li>F1BE: &quot;AMPLI 2-1 selector switch - 1&quot; autostop macros command is now applied to the rear seat switch as well.</li> </ul> <p>Weapons:</p> <ul> <li>Fixed rockets not exploding on impact.</li> <li>Fixed IR missiles becoming hung if the missile button was momentarily pressed and released.</li> <li>A missile-launcher safety flap was added for the R550 missile. It prevents launch at speeds &lt; 150 knots.</li> <li>AIM-9 missile can be launched now disregarding its lock status.</li> <li>AIM-9 missile now requires 40 seconds for gyro spin-up before it can be launched (it was previously 3 seconds).</li> <li>Fixed crash that occurred with some payloads, especially modded or deprecated ones.</li> <li>Fixed crash when jettisoning payloads from CLB4 and AUF2.</li> <li>Changed rockets 'XX Rocket Launcher Salvo Count' option name to 'XX Rocket Launcher Burst Count' for clarity. This option is used with the 'Single' position of the 'Single/Salvo selector' switch.</li> </ul> <p>Input:</p> <ul> <li>Reworked clickability of RWR lights intensity adjusting switch and Spherical indicator day/night selector switch.</li> <li>U/V, U, MKR/BF/TP, TB/APP potentiometers axes commands now work in F1BE rear seat.</li> <li>Fixed F1BE rear seat 'Engine emerg regulation priority switch' initialization.</li> <li>Fixed F1BE rear seat 'Engine emerg regulation priority switch' guard animation.</li> <li>F1BE rear seat 'Engine emerg regulation priority switch' is reset now at aircraft repair.</li> <li>Added default key combination for 'Combined Flight Controls Mode': LShift+C.</li> <li>F1BE 'Airbrake priority', 'High lift devices priority', and 'Demist switch' switches can't be clicked with closed guards anymore.</li> <li>Fixed 'High lift devices priority switch' guard animation.</li> <li>Changed &quot;Telemeter/zone scanning switch - TEL (TL)&quot; default binding. It is now LCtrl+LShift+Z.</li> <li>V/UHF function selector, frequency mode, and UHF function selector switches now have input commands for each position.</li> <li>V/UHF and UHF input commands were renamed: Added the radio name at the beginning of each command.</li> </ul> <p><strong>NOTE:</strong> Some tracks recorded in versions previous to this one may not work until the next update, due to changes in input regarding Master Arm switch. The fix will be provided in the next update.</p> <h3>DCS: C-101 Aviojet by AvioDev</h3> <ul> <li>C-101CC: Fixed ADI horizontal steering bar behavior in FD 'Altitude hold' mode.</li> <li>Fixed APR CAP engagement logic. Previously it could engage once the glideslope signal becomes valid, disregarding the glideslope deviation value.</li> <li>Fixed start up lesson (EN, ES and CN), that was getting stuck in the step to check throttle travel.</li> </ul> <h3>DCS: F-4E Phantom II by Heatblur Simulations</h3> <ul> <li><strong>NEW FEATURE:</strong> Added support for user made Jester mods, added checkbox for mission designers (see manual modding chapter for details)</li> <li>Audio Overhaul:<ul> <li>Reintroduce major J79 Audio overhaul</li> <li>Adjusted distinct J79 howl trigger ranges</li> <li>Revamped several major sound samples</li> <li>Improved code driving sound sample playback in various situations (e.g. flyby).</li> </ul> </li> <li>Systems: Complete overhaul of pneudraulics system:<ul> <li>Overhauled the entire Hydraulics system, allowing for more flexible timestep and performance improvements.</li> <li>Improved CPU performance without reducing simulation fidelity.</li> <li>Improved flow restrictors and actuators simulation for better stability.</li> <li>Improved component connection order ensuring proper flow.</li> <li>Improved time to stabilize pressure along the entire circuit</li> <li>Improved pressure distribution and energy for the entire hydraulic system.</li> </ul> </li> <li>Systems: Added landing gear small door smoothing for more animation fidelity.</li> <li>Systems: Fixed Bombing Tool computing delta altitude wrong for DT (Dive Toss)</li> <li>Systems: Added Bombing Tool show &ldquo;!&rdquo; (no solution) if drag coefficient is beyond max (9.99)</li> <li>Avionics: Magnetic Compass overhaul for better accuracy.</li> <li>JESTER: Added inhibition of Jester Radar callouts shortly after takeoff.</li> <li>UI: Moved JTAC menu to the bottom of comms menu to avoid hiding the dash 4</li> <li>UI: Improved mouseover hint for toggle mirrors</li> <li>Radar: Adjusted symbology (incr. ACQ height, decr. wings length, incr. EL width) to be more accurate to the real DSCG screen.</li> <li>Weapons: Fixed AGM-12C (Bullpup) not working on CN (chinese) clients</li> <li>Weapons: Added SAMP-250 Chute Retarded Bombs HD</li> <li>Art: Fixed minor issues with WSO ball textures.&nbsp;</li> <li>Audio: Fixed engine windmilling rattling sounds not being audible, even with heavy wind.</li> <li>Initialization: The aural tone knobs initialize to LOW on cold start</li> <li>Inputs: Added pitch feel trim neutral position smoothing settable from the special option menu</li> <li>Inputs: Increased pitch feel trim dampening (reduces stick oscillations)</li> <li>Inputs: Added keybinds for radar altimeter (test button, low altitude warning knob)</li> <li>Inputs: Added missing keybinds for TACAN panels (Inc/Dec/Next, axes)</li> <li>Inputs: Added AXIS bind for HUD shutter</li> <li>Inputs: Fixed the Inc/Dec command misbehaviour in some knobs (e.g. IFF code rollers)</li> <li>Missions: Added new BFM mission by Sedlo</li> <li>Missions: Reduced file size for training missions</li> <li>Missions: training missions:<ul> <li>Lesson 01b: Corrected checklist page triggers</li> <li>Lesson 01b Task 5: Replaced checklist page 2: now reads &quot;Left Boost Pump&quot; and &quot;to be continued with step 13&quot;</li> <li>Lesson 01b Task 5: Replaced checklist page 3: now reads &quot;continued from step 12&quot;</li> </ul> </li> <li>Missions: Updated FROG-7 mini-campaign&nbsp;</li> <li>Localization: Updated Chinese localization</li> <li>Updated in-game manual</li> </ul> <h3>DCS: F-14 Tomcat by Heatblur Simulations</h3> <ul> <li>UI: Moved JTAC menu to the bottom of comms menu to avoid hiding the dash 4</li> <li>Audio: Fixed major audio &quot;stepping&quot; bug for both -A and -B variant</li> <li>Fixed the Afterburner for one engine displaying with major delay when switching cameras.</li> <li>Fixed a potential hitch that would occur when nearing an F-14 Tomcat of any type.</li> <li>RWR: Fixed the HB F-4E displayed as AI on the RWR. Threat library updated to version RE41</li> <li>Missions: Updated Reflected instant action missions</li> </ul> <h3>DCS: AJS37 Viggen by Heatblur Simulations</h3> <ul> <li>Updated manual</li> <li>Systems: Fixed kneeboard not being populated with data.</li> <li>Weapons: Fixed RB74 (Sidewinder) not working in all-aspect.</li> </ul> <h3>Campaigns</h3> <p>DCS: Mosquito FBMkVI Freeman's Folly Campaign by SUNTS Simulations</p> <ul> <li>Campaign load screen - Description text typo corrected.</li> <li>MB-OTU - RP-3 Employment Training &ndash; On screen messages typos corrected.</li> <li>MC-OTU - Bomb Employment Training - On screen messages typos corrected.</li> <li>MD-OTU - Directional Radio Training - On screen messages typos corrected.</li> <li>MJ-Wunderwaffe Chemistry &ndash; Pilot controls inoperable &ndash; Fixed.</li> <li>MK-Harbour Master &ndash; Mission debug messages appearing &ndash; Fixed.</li> <li>MM-Flak It &ndash; Post attack run messages and sounds not played/displayed &ndash; Fixed.</li> <li>MN-Gee-H Navigation Exercise &ndash; Success criteria adjusted.</li> <li>MO-Siege of Dunkirk &ndash; Typo corrected and success criteria adjusted.</li> </ul> <p>DCS: UH-1H Worlds Apart Spring 2025 Campaign by Lowlevel Heaven</p> <p>Mission 2</p> <ul> <li>AI Helicopter adapted to the new AI behavior.</li> <li>Change of route and land zones.</li> <li>Added refueling option at each station.</li> </ul> <p>DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims</p> <ul> <li>Mission 11 - Adjusted parameters for interfering with Renegade's picture.</li> </ul> <p>DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims</p> <ul> <li>All missions - updated to fix break orbit bug introduced in the last patch.</li> <li>Mission 6 - &nbsp;Various minor updates and fixes.</li> <li>Mission 7 - &nbsp;Various minor updates and fixes.</li> </ul> <p>DCS: P-51D Blue Nose Bastards of Bodney Campaign by Reflected Simulations</p> <ul> <li>Mission 3: AI Escort behavior fine tuned</li> </ul> <p>DCS: P-51D Debden Eagles Campaign by Reflected Simulations</p> <ul> <li>Mission 5: AI Escort behavior fine tuned</li> </ul> <p>DCS: Bf-109K-4 Jagdflieger Campaign by Reflected Simulations</p> <ul> <li>All missions: Lead restricted from using WEP</li> </ul> <p>DCS: P-47D Wolfpack Campaign by Reflected Simulations</p> <ul> <li>All missions: AI Escort behavior fine tuned</li> </ul> <p>DCS: F-14A Fear the Bones Campaign by Reflected Simulations</p> <ul> <li>Mission 15: The AI doesn't break orbit - workaround</li> <li>All Missions: AI formation side swapping enabled</li> </ul> <p></p> <p>DCS: F-14B Speed &amp; Angels Campaign by Reflected Simulations</p> <ul> <li>Mission 4: static refueler truck clipping a Tomcat - fixed</li> <li>Mission 15: Helo on top of the antenna - fixed.</li> </ul> <p>DCS: F-4E MIG Killers Campaign by Reflected Simulations</p> <ul> <li>All missions: Flight lead afterburner restricted in some cases. Mission progress options renamed for clarity.</li> <li>Mission 2: safeguard added to prevent the helo from rolling forward</li> <li>Mission progresses even if the player RTBs on bingo</li> </ul> <p>DCS: F-16C Arctic Thunder Campaign by Reflected Simulations</p> <ul> <li>All missions: Data Transfer Cartridge added with visual and sound effects</li> </ul> <p>DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon</p> <ul> <li>Mission 7: added prompt when player is tasked to attack the helicopter</li> <li>Mission 08: updated departure comms to avoid overlaps; changed on-screen prompts so they are better visible at night; moved item checks after push to give player more time; added acceleration 1x in key moments</li> <li>Mission 09: ;added information how to dismiss taxi director prompt; fixed issue where 33 and 34 would not RTB if all SAM sites are destroyed; removed AAR part for Betsy as it broke the mission for some people; updated datalink for all flights</li> <li>Mission 10: fixed problems with Sluggo refueling towards the end of the mission, updated the prompts; fixed bug with mission not progressing after being told to attack SA-6 site; fixed bug with Spartans refusing to push from marshal before mission</li> <li>Mission 11: general overhaul of the mission (added I/R option, removed space bar for freq changes, added ACLS to the carrier and datalink to the flights); fixed issue with script error pop-up during the mission; fixed issues with inaudible comms on Strike freq; fixed bug with wrong voiceover playing when identifying the bogey; fixed bug with parking spot being blocked after landing on the carrier</li> <li>Mission 12: general overhaul of the mission (added I/R option, removed space bar for freq changes, added ACLS to the carrier and datalink to the flights); Moved push time by 3 minutes (or rather: mission start by 3 minutes) to have more time to get to marshal; Set unlimited fuel for tanker on the way back;</li> <li>Mission 13: general overhaul of the mission (added I/R option, removed space bar for freq changes, added ACLS to the carrier and datalink to the flights)</li> <li>Mission 14 (long and short): fixed issue with Olive not following the player after CSAR was complete; Olive should refuel now (turned off her &quot;unlimited fuel&quot;); added picture pop-up to who refuels part (both versions); added safeguards for Spartan shoot-down (the mission should progress normally, short version)</li> <li>Mission 15 (long and medium): general overhaul of the mission (added I/R option, removed space bar for freq changes, added ACLS to the carrier and datalink to the flights); fixed issue with a lot of radio static on the radios during RTB.</li> </ul> <p>F/A-18C Rise of the Persian Lion 1 by Badger633</p> <ul> <li>&nbsp;Missions 3 all variants: Wing going AWOL fixed.</li> </ul> <p>DCS: F/A-18C Inherent Resolve Campaign by Looking Glass</p> <ul> <li>Mission 11 - Chemical Ally. Targets moved due to map updates. Improved SAMs and AAA fire. Improved target sets for recognition. Changed time, made darker. Fixed tanker speed. Added NVG. Updated target imagery and Kneeboard. Various other updates.</li> <li>Mission 12 - High Value Targets. Fixed Target bugs. Improved target confirmation process. Allowed more time for search. Improved target area recognition. Fixed tanker speed. Updated target imagery and Kneeboard. Various other updates.</li> </ul> Release changelog Thu, 17 Apr 2025 00:00:00 +0000 DCS 2.9.14.8394 https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.14.8394/ <h3>DCS Core</h3> <ul> <li>Weapons. Crash WeaponBlocks.dll!wRadarSensorBase::getRadarAimError - fixed</li> <li>ME. Absolute Mission Time trigger interface change, added time and date input</li> <li>Crash in some cases when several AIM-120 initial target gets destroyed before they reach it &nbsp;- fixed</li> <li>Crash in some cases when certain MODs installed and corrupt &ldquo;database&rdquo; in simulation - fixed</li> <li>AI. RU AWACS - no answer on DECLARE command - fixed</li> </ul> Release changelog Wed, 26 Mar 2025 00:00:00 +0000 DCS 2.9.14.8222 https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.14.8222/ <p>Introducing Mission State Save feature that will allow you to save mission states between mission play sessions. It is working with custom unprotected missions that you can make in mission editor to make any story for yourself and play it over several sessions and save meaningful mission parameters and events like destroyed units, date/time and current location of all aircraft and their waypoints etc. Mission state save generates a new .miz file which you can edit in the mission editor before continuing your story if needed. Dedicated server has a new .sav file type to support automatic mission state save and be less demanding on server administrator. This feature is WIP and initially aimed at the average user with no advanced mission scripting knowledge. We want to form its future updates based on your feedback and also add some support if possible that will be requested by community advanced content creators.</p> <p>For more details about this feature, please see the Mission State Save guide (<a href="https://forum.dcs.world/topic/370738-mission-state-save/" target="_blank" rel="noopener noreferrer">Mission State Save - ED Team - ED Forums</a>) and quick guide video from SUNTSAG: <a href="https://youtu.be/O-Hd8K-x8AA">https://youtu.be/O-Hd8K-x8AA</a></p> <p><br></p> <p>New campaigns:</p> <ul> <li>DCS: F/A-18C The Rampagers Campaign by Baltic Dragon</li> <li>DCS: Mosquito FBMkVI Freeman's Folly Campaign by Sunts Simulations</li> </ul> <h3>DCS Core</h3> <ul> <li>3D models. Fixed recoil effect on BTR 80/82.</li> <li>3D models. Fixed seasonal textures for SA-10 (S-300) site.</li> <li>3D models. Fixed visibility of some model elements through dust for most ground units.</li> <li>3D models. Fixed missing collision model for the Buk C2 SAM.</li> <li>Added liveries for some Egyptian aviation</li> <li>AI aircraft. Tuning of the AI helicopters attack patterns for better use of standoff capabilities</li> <li>AI aircraft. AH-64s spin 360 degrees at the airfield in the presence of wind - fixed</li> <li>AI aircraft. Deck operations. When starting from six-pack with a wingman, crew can direct a player into a dead end - fixed</li> <li>AI aircraft. F/A-18C will now not turn off its radar if it is locked onto by an enemy aircraft</li> <li>AI aircraft. F-117 cannot reach service ceiling - fixed</li> <li>AI aircraft. Fixed issues with helicopter landing on uneven surfaces</li> <li>AI aircraft. Flight of four ship Tu-22M3 can't climb to assigned altitude - fixed</li> <li>AI aircraft. IL-76MD weight corrected</li> <li>AI aircraft. Incorrect wingman trajectory for Orbit task in line abreast formation - fixed</li> <li>AI aircraft. MiG-25PD countermeasures dispensers are removed&nbsp;</li> <li>AI aircraft. MiG-29 uses speedbrake and clips runway on landing - fixed</li> <li>AI aircraft. The aerobatics task will be performed every time the aerobatics start point is passed.</li> <li>AI aircraft. When assigned the Orbit task to helicopters, they fly to nowhere - fixed</li> <li>AI aircraft. Wingman crosses the leader's trajectory twice on left turn in line abreast formation - fixed</li> <li>AI aircraft. Wingmen do not follow the leader when performing a task Orbit - fixed</li> <li>AI aircraft. TF-51D. Fixed bug on rudder on all liveries</li> <li>AI aircraft. B-52 loadout and onboard sensor changes. Added TGP section in loadout with Litening option for TGP. Added more currently available in DCS world laser bombs in loadout. (<a href="https://forum.dcs.world/topic/336324-b-52-loadout-missing-or-not-propper-modeled/" target="_blank" rel="noopener noreferrer">B-52 loadout missing or not propper modeled. - Aircraft AI Bugs (Non-Combined Arms) - ED Forums</a>)</li> <li>AI aircraft. APK-9 datalink pod added for Su-24M for Kh-59 usage</li> <li>AI aircraft. New option &ldquo;Allow Formation Swap Side&rdquo; &nbsp;- When enabled this allows tactical formation turns, and disabled the AI will follow regular turn behaviour. This option will be off by default in missions created before this update, and enabled by default in new missions. The mission maker can decide which option suits the scenario.</li> <li>AI aircraft. Added new &ldquo;Anchored&rdquo; orbit for tankers. This allows custom leg length and width for orbit.</li> <li>AI ground. HY-2 Silkworm&nbsp;anti ship&nbsp;missile. The calculation of the target visibility range to the horizon has been corrected. The missile will be launched at a greater range if it is located on a hill.</li> <li>AI ground. Added &quot;gray smoke&quot; effect when unit HP reaches 50-25% (25-0% range has &quot;black smoke&quot;).</li> <li>AI ground. Target lock is not reset when quickly moving the crosshair IR SAM to another target - fixed.</li> <li>AI ground. Shoot and Scoot - No Scoot if task pushed after another fire at point - fixed.</li> <li>AI ground. The size of the MG cartridges on pickups has been reduced.</li> <li>AI ground. Fixed firing effect for BMP-3.</li> <li>AI ground. IR SAM target acquisition timer and sound delay - fixed.</li> <li>AI ground. Improved DM of Gun 15cm SK C/28 Naval in Bunker (possible to destroy by hitting the gun.).</li> <li>AI ground. Several vehicles' model aiming points were shifted up by 1.7m. Aim points used by AI do determine if they can attack a vehicle and hit it.</li> <li>AI ground. Added RPN S-300 to ARM recognition list for symbology fix</li> <li>AI sea. Fixed missing missile model on&nbsp;missile&nbsp;launcher&nbsp;at&nbsp;Oliver Perry.</li> <li>AI sea. Missing of a 3D model of the Bazalt missile in the launch container and the early closing of the container lid of the cruiser Moskva - fixed.</li> <li>AI sea. Harpoon explodes in launcher La Combattante 2 - fixed.</li> <li>Briefing. Added QNH in hPa/mbar</li> <li>Core. Loading process adjusted which will help in sporadic situations when user may have experience longer mission load times and longer MP slot occupation response</li> <li>Core. Observer-side jettisoned bombs being left indefinitely alive in some cases - fixed.</li> <li>Core. Set AI Life trigger action used with sea platform causes DCS crash - fixed.&nbsp;</li> <li>Debriefing. No bullet/shell counts in debriefing when A/C shooting - fixed.</li> <li>Encyclopedia. Added SA-5 (S-200) site.</li> <li>Encyclopedia. Added field artillery leFH 18/40.</li> <li>Encyclopedia. Added/updated info about Sidewinder AIM-9 missiles family in encyclopedia</li> <li>Graphics. HUD Symbology affected by engines heat blur effect &nbsp;- fixed</li> <li>Graphics. Manual fog settings cause a black screen in some case - fixed&nbsp;(<a href="https://forum.dcs.world/topic/369863-dcs-graphic-bug-with-heatblur-and-landing-light-in-the-f14a-zone-5-campaign-event-5/" target="_blank" rel="noopener noreferrer">DCS Graphic Bug with Heatblur and Landing light in the F14A Zone 5 campaign Event 5 - General Bugs - ED Forums</a>)</li> <li>Graphics. Helper gates size change feature fix for MT</li> <li>GUI. ESC menu does not work due to hidden active chat window -fixed (<a href="https://forum.dcs.world/topic/287813-esc-key-not-working/" target="_blank" rel="noopener noreferrer">Esc key not working - Controller &amp; Assignment Bugs - General - ED Forums</a>)</li> <li>GUI. Dynamic spawn does not use normal default gun ammo type but uses first ammo type in the list instead - fixed</li> <li>GUI. Dynamic Spawn. FARP Dynamic Slots report occupied after a &quot;blocked&quot; spawn attempt - fixed (<a href="https://forum.dcs.world/topic/369222-farp-dynamic-slots-report-occupied-after-a-blocked-spawn-attempt/" target="_blank" rel="noopener noreferrer">FARP Dynamic Slots report occupied after a &quot;blocked&quot; spawn attempt - Multiplayer Bugs - ED Forums</a>)</li> <li>GUI. Score Window does not record kills in Multiplayer - fixed. (<a href="https://forum.dcs.world/topic/353310-score-window-does-not-record-in-multiplayer/" target="_blank" rel="noopener noreferrer">Score Window does not record in Multiplayer - Multiplayer Bugs - ED Forums</a>)</li> <li>GUI. Zoomed-out F10 map cannot be zoomed-in using mouse scroll wheel in ascertain cases - fixed. (<a href="https://forum.dcs.world/topic/323627-f10-map-stuck-on-zoom-outmultiplayer/" target="_blank" rel="noopener noreferrer">F10 Map Stuck on zoom out/Multiplayer - General Bugs - ED Forums</a>)</li> <li>Historical mode. ZSU-57-2 added to 15 countries.</li> <li>Historical mode. Added field artillery leFH 18/40.</li> <li>ME. Better management of sound files. Saving the sound file when changing the trigger type to one that also uses the sound file.</li> <li>ME. Difference of helicopter and payload elements camouflage - fixed</li> <li>ME. Ships 'All' category cannot be selected - fixed&nbsp;(<a href="https://forum.dcs.world/topic/368035-change-ship-category-in-me/" target="_blank" rel="noopener noreferrer">Change Ship Category in ME - Mission Editor Bugs - ED Forums</a>)</li> <li>ME. Unit selection in Unit List is bugged when group is HIDDEN ON MAP - fixed&nbsp;(<a href="https://forum.dcs.world/topic/204466-quotset-invisiblequot-command-does-not-work-in-multiplayer/" target="_blank" rel="noopener noreferrer">&quot;Set Invisible&quot; command does not work in multiplayer - Multiplayer Bugs - ED Forums</a>)</li> <li>ME. More icons added to the Draw Tool</li> <li>ME. Copying helicopter with hardpoints disabled, then changing it to another helicopter type results in being unable to rearm - fixed.</li> <li>MP. AI Task Push does not work for multiplayer client - fixed (<a href="https://forum.dcs.world/topic/204466-quotset-invisiblequot-command-does-not-work-in-multiplayer/" target="_blank" rel="noopener noreferrer">&quot;Set Invisible&quot; command does not work in multiplayer - Multiplayer Bugs - ED Forums</a>)</li> <li>MP. Scenery Destruction Zone is not synced for clients on dedicated server - fixed (<a href="https://forum.dcs.world/topic/369259-object-destruction-zone-works-on-host-but-does-not-work-on-dedicated-server/" target="_blank" rel="noopener noreferrer">Object Destruction Zone (works on host, but does not work on dedicated server) - Multiplayer Bugs - ED Forums</a>)</li> <li>Scripting API. net.lua2json(t): Crashes game if t contains cycles (SEGFAULT) - fixed (<a href="https://forum.dcs.world/topic/369332-netlua2jsont-crashes-game-if-t-contains-cycles-segfault/" target="_blank" rel="noopener noreferrer">net.lua2json(t): Crashes game if t contains cycles (SEGFAULT) - General Bugs - ED Forums</a>)</li> <li>Scripting API. Smoke markers generate a ghost icon of &nbsp;ZIL-135 P1 neutral unit - fixed (<a href="https://forum.dcs.world/topic/368973-smoke-markers-generate-a-ghost-zil-135-p1-neutral-unit/" target="_blank" rel="noopener noreferrer">Smoke markers generate a ghost ZIL-135 P1 neutral unit - Ground AI Bugs (Non-Combined Arms) - ED Forums</a>)</li> <li>Scripting API. Static PAD Single gives wrong external category (Ship) - fixed (<a href="https://forum.dcs.world/topic/368255-static-pad-single-gives-wrong-external-category-ship/" target="_blank" rel="noopener noreferrer">Static PAD Single gives wrong external category (Ship) - Object Bugs - ED Forums</a>)</li> <li>Scripting API. net.lua2json : array[0] - index 0 incompatibility - fixed (<a href="https://forum.dcs.world/topic/368739-netlua2json-another-bug-detected-array0-index-0-incompatibility/" target="_blank" rel="noopener noreferrer">net.lua2json : another bug detected (array[0] - index 0 incompatibility) - General Bugs - ED Forums</a>)</li> <li>Su-25T. IR Jammer. IR jammer suppresses missiles from all directions. Fixed. Jammer will suppress missiles only in the tail sector.</li> <li>Weapons. AGM-45A Shrike fins instantly snap to actuated position - added actuator model</li> <li>Weapons. AIM-120. Added late arming of the missile fuse at 150 meters before the target. This will avoid detonation on the flight path when flying close to another aircraft or missile. This only works when the range to the target is known.</li> <li>Weapons. AIM-120. Implemented 30 degree conical side directional pattern of proximity fuse sensor - &ldquo;Wagon Wheel&rdquo;</li> <li>Weapons. BetAB-500ShP. Animations corrected</li> <li>Weapons. BGM-109 start sequence settings updated. Booster trail updated</li> <li>Weapons. Corrected flight dynamics and motor of SAM Hawk MIM-23 missile</li> <li>Weapons. Corrected some missile engine smoke effects. Missile turbojet engine smoke effect updated.</li> <li>Weapons. Eliminated glossy finishing of Kh-25 missile skin</li> <li>Weapons. Illuminating bombs now can be locked as target by IR missiles</li> <li>Weapons. Improved synchronization of the time of missile detonation for clients in MP</li> <li>Weapons. Kh-25MPU missile retargeting to other target that placed quite far from primary one - fixed</li> <li>Weapons.&nbsp;Kh-58 missile aiming error for moving target. Missiles always arrive at the stern of the ship. Fixed.</li> <li>Weapons. Fixed an issue with shell disappearing when firing at long range.</li> <li>Weapons. MIM-72G Chaparral. Renew the model of the motor block. Added variable smoke opacity. Added more gain in the guidance loop.</li> <li>Weapons. R-24 missile overhaul. Updated aerodynamics, motor, warhead, guidance</li> <li>Weapons. RGM-84 booster trail updated</li> <li>Weapons. S-5 rocket rotation animation is missing under some circumstances - fixed</li> <li>Weapons. SA-13 and SA-9 missiles. Reduced arming time from 5 sec to 2 sec after launch</li> <li>Weapons. Kh-22 antiship missile. Corrected aerodynamics data, increased drag</li> <li>CTD. Dedicated server crash when changing missions with webgui - fixed</li> </ul> <p><strong>Known Issues: </strong></p> <ul> <li>We are aware about bug with oversized explosion craters appearing in some cases, it is very sporadic bug and we are working on debugging it</li> <li>Automatic Mission State save for .sav missions on dedicated server when you stop or restart mission does not take into account clients/players current positions at the moment of save and just returns them at their starting points. Other manual save methods does account positions and save them.</li> <li>While you are inside simulation there are some hotkeys combinations still active even when you are typing file name in dialogue window for the Mission Save file. Avoid using SHIFT+R to write capital R as it will also be read by simulation as a command that by default mapped to mission restart action. Best workaround is to not use capital letters for typing while in the dialogue window during the game.</li> </ul> <h3>DCS: F-16C Viper by Eagle Dynamics</h3> <ul> <li>Fixed: TGP tracking target has jitter.&nbsp;</li> <li>Fixed: Player IR missiles can see through player aircraft prior to launch.</li> <li>Fixed: CCIP bombs consistently fall short from target.</li> </ul> <h3>DCS: F/A-18C by Eagle Dynamics</h3> <ul> <li>Fixed: FCS compensation for speedbrake deployment is tied to the Airbrake EXTEND button, instead of the speedbrake position itself.</li> <li>Fixed: Antenna elevation carat and B-sweep &quot;swapped&quot; in 1LOOK RAID.</li> <li>Fixed: BRU-41 with 6 BDU-33 appears to create excessive drag.</li> </ul> <h3>DCS: AH-64D by Eagle Dynamics</h3> <ul> <li>Improved FСR synchronization.&nbsp;<br>Known synchronization bugs that we are working on:<ul> <li>FCR animation for all users (currently only displayed for helicopter host).</li> <li>RMAP background (missing) on first client login if HOST scanned and stopped. With subsequent scan packets, everything is displayed for everyone.</li> </ul> </li> <li>Fixed: Position Hold oscillation:<ul> <li>When initially engaged, Position Hold can cause some large oscillations in attitude and lateral velocity. At times, the Position Hold can generate a ground speed in the opposite direction well beyond the initial position and velocity when initially engaged.</li> <li>When disengaged, Position Hold seems to generate an erroneous input through the SCAS. For example, if the helicopter was in a stable and trimmed hover and the Force Trim/Hold Mode switch is pressed to the aft position to disengage Position Hold, the green SCAS indicator may jump aft, incurring a nose up attitude when such a movement was neither commanded nor necessary.</li> </ul> </li> <li>Fixed: RWR displays AI AH-64D FCR as &quot;U&quot; Unknown Fixed-Wing, even when AI AH-64D does not have FCR installed.<ul> <li>AH-64D FCR removed from AH-64D RWR classification library.</li> </ul> </li> <li>Fixed: HAI - The left wheel sinks into the ground upon landing.</li> <li>Fixed: No fire zone NFZ desync in multicrew.</li> <li>Fixed: RFHO target data erased when FCR selected as sight on FCR-equipped AH-64D.</li> <li>Fixed: Firing RF missile using TADS is advancing FCR Next-To-Shoot (NTS) target.</li> <li>Fixed: NTS is not sequencing when firing RF missile while FCR is selected sight.</li> <li>Fixed: Cued LOS Reticle displaced downward in CPG HDU when FCR slaved to FXD.</li> <li>Fixed: Displaying COM page on right MPD causes C/S&gt; error on left MPD.</li> <li>Fixed: De-selecting G/S on VIS page is enabling VSEL (T6) if a CPG underlay is selected.</li> <li>Fixed: George CPG unit IFF label errors. Labels updated in the following manner:<ul> <li>Inappropriate characters removed.</li> <li>Prevent overflow of characters outside of Target List.</li> <li>Revised confusing nomenclature of some unit types.</li> </ul> </li> <li>Fixed: George CPG ranging behavior when employing gun.<ul> <li>When tracking a target with the gun actioned, George will continuously lase to ensure accurate ballistics calculations prior to firing.</li> <li>George will only engage target within 2500 meters when in ROE FREE FIRE. May be overridden to engage out to full range of gun using Consent To Fire command.</li> </ul> </li> <li>Fixed: George CPG gun burst interval when firing gun in ROE FREE FIRE.<ul> <li>George will pause between bursts to wait for rounds to impact target before firing another burst. May be ordered to fire another burst early using Consent To Fire command.</li> </ul> </li> </ul> <h3>DCS: Mi-24P Hind by Eagle Dynamics</h3> <ul> <li>Added: SYNC mode functionality for ASP-17 sight</li> <li>Added: functionality for R-60 missiles to react to flares before launch</li> <li>Fixed: Gear not lowered after repair</li> </ul> <h3>DCS: F-5E &nbsp;by Eagle Dynamics</h3> <ul> <li>Improved the appearance of the afterburner.</li> <li>Improved shaking effect of cockpit element under G load.</li> </ul> <h3>DCS: F-86F by Eagle Dynamics</h3> <ul> <li>Fixed: VOIP controls cannot be assigned to joystick.</li> </ul> <h3>DCS: Yak-52 by Eagle Dynamics</h3> <ul> <li>Fixed. Wheel brakes can not be disengaged after a hot start.</li> <li>Improved. Pneumatic starter parameters</li> </ul> <h3>DCS: Mirage F1 by Aerges</h3> <ul> <li>Default load out setup is now empty pylons and pylons can be removed to have a 'clean' aircraft.</li> <li>Fixed the inability to click the right canopy handle when the canopy is open.</li> <li>Ejection handles click spots positions are updated now correctly.</li> <li>Fixed all weapons released at once with 'Single' release mode selected.</li> <li>Weapon release sequence is interrupted now when 'Bombs, rockets, missiles..' button is released in 'Salvo' mode.</li> <li>IDN 'Additional target selector switch' now stops when it is in 'Dist' mode, and min/max distance limit was reached.</li> <li>Mach/Airspeed indicator reference airspeed bug (and the corresponding knob) animation was made unlimited.</li> <li>The F1BE rear seat &lsquo;IDN TACAN distance failure bar&rsquo; is functional now.</li> <li>Fixed F1BE rear seat 'IDN VOR failure' flag - it was mixed up with the 'TACAN distance failure' bar.</li> <li>Fixed F1BE rear seat 'IDN general failure' flag - it was mixed up with the 'IDN VOR failure' flag.</li> <li>Standby horizon indicator A/C symbol movement was adjusted with the cage knob pulled.</li> <li>Fixed broken standby horizon indicators cage function in F1BE.</li> <li>Fixed standby horizon jitter when it is caged.</li> </ul> <h3>DCS: C-101 Aviojet by AvioDev</h3> <ul> <li>Standby horizon cage operation was fixed. Previously the displayed pitch/roll were changing even with the gyro being caged.</li> <li>Standby horizon cage knob operation was adjusted. Now the gyro is caged when the knob is pulled at more than 90% of its total movement. The knob now stays pulled in the caged position.</li> <li>The standby horizon failure flag is visible now when the gyro is caged.</li> <li>Fixed standby horizon jitter when it is caged.</li> </ul> <h3>DCS: Flaming Cliffs 2024</h3> <ul> <li>Su-25T. Added Afghanistan instant action missions</li> <li>Su-27/33. Added an overwing vapor effects</li> </ul> <h3>DCS: L-39 Albatros by Eagle Dynamics</h3> <ul> <li>Added Instant Action missions for Afghanistan map</li> </ul> <h3>DCS: Black Shark 3 by Eagle Dynamics</h3> <ul> <li>ABRIS. Map does not show Airport points label - fixed</li> <li>ABRIS. Pre-recorded refpoint label is suffixed &quot;REFPOINT&quot; (Prepare Mission) - fixed</li> <li>Missing mirrors reflection in the rain - fixed</li> <li>The Shkval always lock on the lower part of the object - fixed</li> <li>Windshield wipers can swipe raindrops now</li> </ul> <h3>DCS: Mosquito FB VI by Eagle Dynamics</h3> <ul> <li>Added RU localization for lessons. (It&rsquo;s been done earlier, but not mentioned)</li> </ul> <h3>Campaigns</h3> <p>DCS: AV-8B Hormuz Freedom Campaign by SorelRo</p> <ul> <li>AV8_C1_M1 mission. Weather updated to remove the old sand storm and add the fog. Voices updated for the main character. Triggers revised and additional dialogue added.</li> </ul> <p>DCS: F/A-18C Inherent Resolve Campaign by Looking Glass</p> <ul> <li>Mission 6 - VBIEDS. FIXED bugs causing mission failure. Made various changes to gameplay for improvements, timings, friendly troops.</li> </ul> <p>DCS: Outpost AH-64D Campaign by Stone Sky</p> <ul> <li>Mission 2. Fixed problem with landing on Arleigh Burke.</li> </ul> <p>DCS: MAD AH-64D Campaign by Stone Sky</p> <ul> <li>M02. Restored corrected mission.</li> </ul> <p>A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions</p> <ul> <li>Mission A-10C - BFT05 - Basic Maneuvers. Updated triggers to match practice mission.</li> <li>Mission A-10C II - BFT05 - Basic Maneuvers. Updated triggers to match practice mission.</li> </ul> <p>DCS: P-51D Blue Nose Bastards of Bodney Campaign by Reflected Simulations</p> <ul> <li>All missions: AI lead restricted from using WEP during climb</li> </ul> <p>DCS: Spitfire IX The Big Show Campaign by Reflected Simulations</p> <ul> <li>All missions: AI lead restricted from using WEP during climb</li> </ul> <p>DCS: P-51D Debden Eagles Campaign by Reflected Simulations</p> <ul> <li>All missions: AI lead restricted from using WEP during climb</li> </ul> <p>DCS: P-47D Wolfpack Campaign by Reflected Simulations</p> <ul> <li>All missions: AI lead restricted from using WEP during climb</li> </ul> <p>DCS: Spitfire IX Beware! Beware! Campaign by Reflected Simulations</p> <ul> <li>All missions: AI lead restricted from using WEP during climb</li> </ul> <p>DCS: F-16C Arctic Thunder Campaign by Reflected Simulations</p> <ul> <li>Mission 7 kneeboard typo fix</li> </ul> <p>DCS: F/A-18C Operation Green Line by Badger633</p> <ul> <li>Missions 4: Carrier parking at end of mission fixed</li> </ul> <p>DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations</p> <ul> <li>Mission 6: Fixed Syrian ships killing each other</li> </ul> Release changelog Wed, 19 Mar 2025 00:00:00 +0000 DCS 2.9.13.6818.2 https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.13.6818.2/ <h3>DCS Campaigns</h3> <p>DCS: AH-64D Outpost Campaign by Stone Sky</p> <ul> <li>Mission 2. Fixed problem with landing on Arleigh Burke.</li> </ul> <p>DCS: F/A-18C Operation Green Line by Badger633</p> <ul> <li>Mission 1: Boat movement fixed.&nbsp;</li> </ul> <p>DCS: F/A-18C Rise of the Persian Lion 2 by Badger633&nbsp;</p> <ul> <li>Missions 13: Carrier parking conflict on return resolved.</li> </ul> <p>DCS: F-16C Last Out Weasels Over Syria 2 Campaign by Ground Pounder Sims</p> <ul> <li>Mission 10 - Rotor engaging Migs when already clear of the fight - fixed.</li> </ul> <p>DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims</p> <ul> <li>Mission 5 - Various minor updates and fixes.</li> </ul> <p>DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon</p> <ul> <li>Mission 4: fixed issue with mission not progressing after overflying Power Chord.&nbsp;</li> <li>Mission 8: general overhaul of the mission, with new prompts, fixed datalink, updated comms and several smaller bug fixes. Note: known issue with overlapping comms during departure, will be fixed for next patch.&nbsp;</li> <li>Mission 9: fixed issue with Scuds shooting too early; fixed garbled comms from Cutlass towards end of the mission; added missing prompt for freq change to Strike; added unlimited fuel for flight lead.</li> </ul> <p>The following campaigns had issues with broken file names fixed, and now the campaigns are fully playable:</p> <ul> <li>DCS: F-14B Operation Sandworm Campaign by Sandman Simulations</li> <li>DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims</li> <li>DCS: MAD AH-64D Campaign by Stone Sky</li> <li>Mi-8MTV2 Oilfield Campaign by Dmitry Koshelev</li> <li>DCS: F/A-18C Rising Squall Campaign by INVERTED</li> <li>DCS: UH-1H Worlds Apart Stormfront Campaign by Low-Level-Heaven Mission Development</li> </ul> Release changelog Wed, 05 Mar 2025 00:00:00 +0000 DCS 2.9.13.6818 https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.13.6818/ <p>Introduced a new terrain module: DCS: East Afghanistan Map by Eagle Dynamics</p> <h3>DCS Core</h3> <ul> <li>Added method for IR missiles seekers to react on flares before missile launch (from cockpit). Each module needs to add usage of this functionality separately.</li> <li>AI Aircraft. Aircraft without RWR will be able to detect incoming missiles only visually at close distance, not BVR.</li> <li>AI Aircraft. AI rejoin lead pursuit rules and timings were adjusted for better experience.</li> <li>AI Aircraft. AIs anti-ship aircraft with Kh-35 missiles do not attack - fixed.</li> <li>AI Aircraft. AIs can't launch AGM-84E in some cases - fixed.</li> <li>AI Aircraft. B-52H has random landing gear failure on runway 21L NTTR for both air start and ground start aircraft - fixed.</li> <li>AI Aircraft. Mi-28 explodes during start from a small little helipad - fixed.</li> <li>AI Aircraft. MiG-31 cannot be destroyed if shot from directly behind - fixed.</li> <li>AI Aircraft. Parked AIs switch from normal position to upside down (dedicated server only) - fixed.</li> <li>AI Aircraft. S-3B refuelling pod lights texture correction was done.</li> <li>AI Aircraft. S-3B tanker has issues refuelling some AI aircraft in certain conditions - fixed.</li> <li>AI Aircraft. Sometimes AI aircraft park into space of not fitting size after landing - fixed.</li> <li>AI Aircraft - <a href="https://forum.dcs.world/topic/369390-tactical-turns-flying-with-an-ai-wingman/" target="_blank" rel="noopener noreferrer">Added Tactical Turns. When flying as a 2 ship, with human lead AI is now able to perform on command tactical turn, Use radio menu to command</a>.</li> <li>AI Ground. Artillery doesn't shoot at the second target - fixed.</li> <li>AI Ground. China Asset Pack: HQ-7B radar and launcher units revised (Thanks to currenthill).</li> <li>AI Ground. CIWS shoots above the target- fixed.</li> <li>AI Ground. Scout HL with DShK gun traversal angles adjusted.</li> <li> AI Navy. "Moscow" cruiser can't fire all 16 P-500 missiles - fixed.</li> <li>AI Navy. China Asset Pack: 052B, 052C, and 054A revised (Thanks to currenthill).</li> <li>AI Navy. Fixed the lack of smoke on the Kuznetsov 2017 aircraft carrier. <li>Graphics. Added two options for SSAO effect - "Low" and "High".</li> <li>Graphics. Adjusted IR appearance of clouds; reduced cloud temperature for FLIR devices.</li> <li> Graphics. Raindrops functionality changes when different aircraft cockpits entered in MP - fixed.</li> <li>Graphics. Several shaders compilation errors - fixed.</li> <li> ME. A fog/haze can appear in a new unsaved mission - fixed. Fog setting will not be inherited from a previously launched mission.</li> <li>ME. <a href="https://forum.dcs.world/topic/341817-anti-air-ground-units-cant-set-to-attack-air-units/" target="_blank" rel="noopener noreferrer">Anti air ground units can’t be set to attack specific air units</a> - fixed.</li> <li>ME. Briefing pictures change issues - fixed.</li> <li> ME. GUI Error when deleting a waypoint with a task - fixed.</li> <li>ME. Sometimes unit heading value can become "-1" - fixed.</li> <li>ME. Static units could not be rotated via widget buttons - fixed.</li> <li>MP. Dedicated server can start from random mission in shuffle mode now.</li> <li>MP. Dedicated server keeps fog setting from previous mission - fixed.</li> <li>MP. <a href="https://forum.dcs.world/topic/336935-helicopter-vertrep-mission/" target="_blank" rel="noopener noreferrer">On dedicated server AI helicopters sling load rope glitching and extending</a> - fixed.</li> <li>MP. Random camera rotation at spawn on client - fixed.</li> <li> MP. <a href="https://forum.dcs.world/topic/369271-mp-server-crash-when-cargo-destroy-whilst-hooked/" target="_blank" rel="noopener noreferrer">Server crash when cargo destroy() whilst hooked</a> - fixed.</li> <li><a href="https://forum.dcs.world/topic/355923-radio-transmission-leaves-constant-static-noise/" target="_blank" rel="noopener noreferrer">Radio transmission leaves constant static noise</a> - fixed.</li> <li>Scripting API. Added possibility to pass args and return values from mission scripting a_do_script() and a_do_file() APIs.</li> <li>Triggers. 'Missile In Zone' Trigger doesn't work for Kh-41 missile - fixed.</li> <li> Weapon. AIM-9P3, AIM-9P5, AIM-9JULI. The low-smoke motors of these missiles will produce denser smoke as altitude increases and temperatures decrease. AIM-9M and AIM-9X already do so.</li> <li>Weapon. BGM-109 Tomahawk will no longer perform cruise fly at high altitude, only at low altitude.</li> <li>Weapon. China Asset Pack: HQ-7B, HQ-16, and HHQ-9 missiles revised (Thanks to currenthill).</li> <li>Weapon. China Asset Pack: YJ-12 missile switch to ED’s edition.</li> <li>Weapon. SA-3 5V27 missile will not guide during booster stage.</li> <li>Weapon. SA-5, 5М28 missile. Engine smoke of second stage tuned. Added inversion contrail at low temperatures.</li> <li>Weapon. SAM SA-2/3. Added realistic missile trajectory fluctuations due to older generation radar angular inaccuracy.</li> <li>Weapon. Several negative drag errors in logs - fixed.</li> <li>World. AI Helicopter cannot land if in the range to 400 m placed Comm Tower due to oversize of bounding box - corrected.</li> <li> World. US National Geospatial-Intelligence Agency released the WMM update, 2025-2030 data. Its data has been integrated into the DCS magnetic variation interface.</li> <li>3D models. Fixed season textures for HEMTT tanker trucks.</li> <li>3D models. Fixed the disappearance of TLC fragments in some camera positions.</li> </ul> <h3>DCS: F-16C Viper by Eagle Dynamics</h3> <ul> <li>Added AIM-9 seekers tracking flares prior to the missile being launched.</li> <li>Added Throttle OFF/IDLE Mouse Click on the throttle (key command/binding no longer required).</li> <li>Fixed: PDLT cycle with EXP causes freeze/crash.</li> <li>Fixed: Using GMT causes a game crash.</li> <li> Fixed: Special key bind for parking brake / antiskid not working.</li> <li>Fixed: Damage model - Pilot cannot survive any explosive hit.</li> <li>Fixed: Dogfight mode gets stuck in NO RAD.</li> </ul> <h3>DCS: F/A-18C by Eagle Dynamics</h3> <ul> <li>Added AIM-9 seekers tracking flares prior to the missile being launched.</li> <li>Fixed: AIM-9X doesn't track at the edge of seeker gimbal.</li> <li>Fixed: EXP modes slew range.</li> <li>Fixed: Datalink AWW-13 got stuck after firing AGM-84.</li> <li> Fixed: AUTO release cues don't obey OAP's.</li> <li>Fixed: Wrong IFF Code rejection behaviour.</li> <li>Fixed: Damage model - Pilot cannot survive any explosive hit.</li> </ul> <h3>DCS: AH-64D by Eagle Dynamics</h3> <ul> <li>Fixed: Freeze when player crashes.</li> </ul> <h3>DCS: Mi-24P Hind by Eagle Dynamics</h3> <ul> <li>Fixed: After 3rd shot of S-24 missile, aiming sight moving mark raise on its own</li> <li>Fixed: <a href="https://forum.dcs.world/topic/361565-cargo-door-not-opened-when-loading-side-gunners/#comment-5545833" target="_blank" rel="noopener noreferrer">Cargo Door not opened when loading side gunners</a></li> </ul> <h3>DCS: Supercarrier by Eagle Dynamics</h3> <ul> <li>Fixed: Collision when parking F/A-18C on Supercarrier Deck Population mission.</li> <li>Fixed: Client is ignored by taxi director when trying to move from a parking slot.</li> <li>Fixed: Carrier deck crew rejects helicopter payload change.</li> <li>Fixed: AI aircraft's launch bar cannot catch catapult shooter correctly.</li> <li>Fixed: "Waiting for ATC Status" Message displayed in campaigns.</li> </ul> <h3>DCS: F-5E &nbsp;by Eagle Dynamics</h3> <ul> <li>Added AIM-9 seekers tracking flares prior to the missile being launched.</li> <li>Adjusted: M-39 guns mounted on F-5E dispersion adjustment, other aircraft with the same gun can have different dispersion due to other factors like mounting points etc.</li> <li>Fixed: Radar grid is displayed after complete power off - some fixes for radar scale brightness.</li> <li>Fixed IRIAF skins for F-5E Remastered being not localized correctly.</li> <li>Fixed: Damage model - Pilot cannot survive any explosive hit - Pilot hitbox FAR too large.</li> </ul> <h3>DCS: L-39 by Eagle Dynamics</h3> <ul> <li>Fixed: Gunsight Target Distance buttons don't work.</li> <li>Fixed: Some errors in the cockpit clickable.</li> </ul> <h3>DCS: Yak-52 by Eagle Dynamics</h3> <ul> <li>Fixed. Engine Start Button Cover bindings don't work.</li> <li>Fixed. Chronometer stopwatch minute hand show number of passed hours instead of minutes.</li> <li>Fixed. Smoke apparatus toggle control fails to cycle.</li> <li>Fixed. Cockpit visual recon not functioning.</li> <li>Fixed. Trim Tabs in the Special Menu doesn't affect the plane.</li> <li>Added. Moving throttle now updates the throttle position in the exterior model.</li> <li>Improved. Automatic start-up procedures.</li> </ul> <h3>DCS: P-47D Thunderbolt by Eagle Dynamics</h3> <ul> <li>Fixed. 'Engine Degraded' with WEP usage.</li></ul> <h3>DCS: P-51 Mustang by Eagle Dynamics</h3> <ul> <li>Fixed. Landing lamp is covered with non-transparent material. </li> </ul> <h3>DCS: WWII Assets pack by Eagle Dynamics</h3> <ul> <li>Ju-88A-4 Fixed. Wrong damage visualisation on distanced LODs.</li> </ul> <h3>DCS:Black Shark 3 by Eagle Dynamics</h3> <ul> <li>Fixed ATGM suspension in 2011 version</li> <li>Added Afghanistan instant action missions </li> </ul> <h3>DCS: Flaming Cliffs 2024 by Eagle Dynamics</h3> <ul> <li>Su-27. Added Afghanistan instant action missions</li> <li>Su-33. Added Afghanistan instant action missions</li> </li> </ul> <h3>DCS: Afghanistan by Eagle Dynamics</h3> <ul> <li>Improved ground noise and vegetation distribution textures for the entire Afghanistan map</li> <li>Improved mid- and far-range ground noise quality for the entire Afghanistan map</li> <li>Improved Normal Map surface textures for the entire Afghanistan map</li> <li>Improved surface textures of settlements and fields</li> <li>Fixed visual errors on small vegetation with SSS shadows enabled</li> <li>Fixed many bugs in incorrect build of geometry of roads, rivers and lakes</li> <li> Improved road network - multiple gaps in major highways removed</li> <li>Improved road network - roads in the terrain are more consistent with the roads on the map in ME</li> <li>Ground vehicles no longer fall through bitumen slab bridges</li> <li>Cars and small objects in static scenes are now aligned with the slopes of the ground</li> <li>Improved unique scenes of the city of Herat</li> <li>Optimized unique airfield scenes</li> <li>Added FLIR textures for civilian traffic models</li> <li>Tarinkot airfield: the size of ground mounds along the runway has been reduced</li> <li>Tarinkot airfield: fixed a bug where the airfield heading and the airfield heading name did not match</li> <li>Tarinkot airfield: fixed helicopter explosion when entering the runway</li> <li>Camp Bastion airfield: the road network, settlements and fields in the vicinity of the airfield have been improved</li> <li>Camp Bastion airfield: ground mounds along the runway no longer obscure the PAPI view</li> <li>Camp Bastion airfield: added night lighting of the airfield</li> <li>Camp Bastion heliport: added night lighting of the airfield</li> <li>Kandahar airfield: added night lighting of the airfield</li> <li>Kandahar airfield: fixed errors in taxiing</li> <li>Kandahar heliport: added night lighting of the airfield</li> <li>Qala i Naw airfield: sharp changes in runway altitude have been corrected</li> </ul> <h3>DCS Mirage F1 by Aerges</h3> <p>General:</p> <ul> <li>Fixed the low fps problem in intensive missions with triggers.</li> </ul> <p>Systems:</p> <ul> <li>AP disconnect/disengage in F1 BE now occurs if pilot's stick 'Autopilot disconnect trigger' or 'Autopilot disengage lever' are activated at any seat. Previously the same switches at different seats were conflicting with each other.</li> <li>Restored INS drift in F1 EE.</li> <li>Fixed small control stick oscillations in pitch with autopilot engaged.</li> <li>Fixed autopilot unable to intercept radials and ILS localizers when in close proximity, but flying with low relative angles.</li> <li>Fixed F1 BE standby horizon roll jitter at forward seat.</li> <li>The F1 BE TO-FROM indicator is functional now at the rear seat.</li> <li>Modified F1 EE IDN logic when no Tacan signal is received and RNAV modes are selected.</li> </ul> <p>Input:</p> <ul> <li>'Request AWACS Declare' quick access radio command was added to input.</li> <li>Restored missing trim hat sounds of rear seat pilot's stick in F1 BE.</li> <li>Fixed mixed up animation of 'Autopilot disconnect trigger' and 'Autopilot disengage lever' switches of the pilot's stick.</li> <li>F1 BE rear cockpit stick PTT button is animated now.</li> <li>Fixed stick PTT button animation not releasing with comms menu in certain cases.</li> <li>'Stick Push-to-talk button' command now moves the stick Push-to-talk button. The command activates Voice Chat communication.</li> <li>'Alternative Push-to-talk button' clickable control doesn't affect the pilot's stick PTT button animation anymore.</li> <li>Stick and alternative push-to-talk buttons input commands now include 'Voice Chat' in their names for clarity.</li> <li>Pilot's stick 'Search light' (Police light) button is animated now.</li> <li>'Search light' (Police light) button can't be activated from the rear cockpit of F1 BE anymore.</li> <li>'Combat flap retract lever' ('Palette volets de combat') is now purely mechanical. I.e. it can be moved without electric power available.</li> <li>Added 'Cycle combat flaps' input command.</li> <li>'Cannon 300-600m and missile lock/unlock button' input command (forward seat throttle button) can't be activated from F1 BE rear seat anymore.</li> <li>'Heading selection knob - Clockwise/Counterclockwise' input commands can't be activated from F1 BE rear seat anymore.</li> <li>Heading selector and Omnibearing selector knobs now can be controlled by joystick axes.</li> <li>Fixed Air Conditioning System 'Master valve control switch' keybindings being reverted.</li> <li>All control stick buttons and levers are now under the same category ('Control stick') in DCS Controls Options.</li> </ul> <p>Misc:</p> <ul> <li>Modified refuelling instant action mission after latest AI changes. The tanker now enters directly into the racetrack pattern, without performing a re-entering maneuver.</li> </ul> <h3>DCS: C-101 Aviojet by AvioDev</h3> <ul> <li>Minor changes in input commands naming: 'VOIP' -> 'Voice Chat'.</li> </ul> <h3>DCS: MiG-21bis by Magnitude 3</h3> <ul> <li>Fixed SPO-10’s light operation</li> </ul> <h3>DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations</h3> <ul> <li>Added: Generator 1 and 2 Reset (clickable and keybindings)</li> <li>Fixed: ADI does not move when mission starts in cold & dark</li> <li>Fixed: Gunsight 100mls wrong setting</li> <li>Fixed: Gunsight brightness</li> <li>Fixed: Background luminosity at night too high</li> <li>Update: Collision model</li> </ul> <h3>DCS: JF-17 by Deka Ironwork Simulations</h3> <ul> <li>Update. Now use ME loadout panel to edit GBU and BRM-1 laser code (not applied for LS-6-100)</li> <li>Update. Control indicator</li> <li>Fixed. ME freeze caused by changing laser code of dual GBU loadout on right wing</li> <li>Fixed. Abnormal TACAN program behavior after quit APR TCN mode</li> <li>Fixed. Datalink pod text overlay</li> </li> </ul> <h3>DCS: F-4E Phantom II by Heatblur Simulations</h3> <ul> <li>JESTER: Fixed Jester Wheel Radar Target Lock/Focus not using proper icons</li> <li>JESTER: Tweaked Jester to allow locking targets that are not quite dead yet (life <10% instead of 20%)</li> <li>Systems: Updated RWR database (Mirage F-1AX, F-1CX, Aegis search radar, Atlantic Conveyor ship)</li> <li>Systems: Fixed internal wing tanks not feeding when selecting an inexistent external tank</li> <li>Systems: Fixed Pave Spike continuing to rotate with a target after commanding STOW</li> <li>Flight Model: Fixed a bug causing incorrect changes to the total moment of inertia from fuel</li> <li>Inputs: Added self-accelerating INC/DEC binds for Bomb Interval Knob</li> <li>Missions: Frog-7 campaign:<ul><li>Fixed AI taxi crashes and some other AI issues</li></ul></li> <li>Missions: Training Lesson 1a Startup: <ul><li>Added text to remind to not move the landing gear lever</li> <li>Bugfix with cockpit highlights sometimes not disappearing</li> </ul></li> <li>Missions: Training Lesson 1b Startup:<ul> <li>Updated instructions</li> <li>Bugfix with cockpit highlights sometimes not disappearing</li> <li>Re-recorded voiceover for improved quality</li> </ul></li> <li>Missions: Training Lesson 2 Taxi: <ul> <li>Updated instructions</li> <li>Bugfix with cockpit highlights sometimes not disappearing</li> <li>Improved trigger conditions for roll checks</li> </ul></li> <li>Missions: Training Lesson 3 Normal Takeoff: <ul> <li>Bugfix with cockpit highlights sometimes not disappearing</li> <li>Bugfix to allow users to enable/disable cockpit highlights</li> </ul></li> <li>Missions: Training Lesson 4 Visual Landing: <ul> <li>Updated instructions</li> <li>Added Kobuleti landing clearance triggers</li> <li>Ground crew now waits with shutdown request until previous task is done</li> <li>Bugfix with cockpit highlights sometimes not disappearing</li> </ul></li> <li>Missions: Fixed HOBOS missing in related Instant Action Missions</li> <li>Missions: Several Fixes to Instant Action Missions</li> <li>Updated Chinese localization</li> </ul> <h3>DCS: F-14 Tomcat by Heatblur Simulations</h3> <ul> <li>Updated Chinese localization and encyclopaedia entries</li> <li>Livery: VF-33 Starfighters AB201 updated - Thanks Yae Sakura!</li> </ul> <h3>DCS: AJS37 Viggen by Heatblur Simulations</h3> <ul> <li>Fixed CTD on third spawn in certain missions</li> <li>Fixed a bug with no shadows when mirrors were on</li> <li>Updated the manual</li> </ul> <h3>Campaigns</h3> <p>DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations</p> <ul> <li>M2. Possible loss of LOS on ground troops, causing trigger to not fire - FIXED</li> <li>M6. Gunslinger landing spot too close to Ugly 5-1, preventing take off - FIXED</li> </ul> <p>DCS: F/A-18C Rising Squall Campaign by INVERTED</p> <ul> <li>Custom Liveries - Due to the previous version's modification of the priority rules for liveries files, there should no longer be a situation where the ranking of campaign liveries files is superior to the default liveries files. If you find that this situation still exists, please manually remove the excess files in the 'liveries' folder. The correct liveries files will be named with the prefix [RS1].</li> <li>M00 - This mission will disable the latest "Super Carrier Deck Taxi Guidance" to avoid any issues.</li> <li>M04 - This mission will disable the latest "Super Carrier Deck Taxi Guidance" to avoid any issues.</li> <li>M10 - This mission will disable the latest "Super Carrier Deck Taxi Guidance" to avoid any issues.</li> <li>M11 - Fixed audio and BGM loss and confusion caused by string stream errors.</li> </ul> <p>DCS: P-51D High Stakes Campaign by Dmitry Koshelev</p> <ul> <li>All missions received some additional static units for key air bases.</li> <li>All missions have updated weather.</li> </ul> <p>DCS: Mi-8MTV2 Oilfield Campaign by Dmitry Koshelev</p> <ul> <li>Updated subbase and Maykop airfield objects.</li> <li>Updated weather (added haze for more realistic visibility).</li> <li>Added client CH-47F in to MP mission</li> </ul> <p>DCS: Mi-8MTV2 Spring Tension</p> <ul> <li><a href="https://forum.dcs.world/topic/339959-oshibka-v-kompanii-vesennee-obostrennie/" target="_blank" rel="noopener noreferrer">Bug with Mi-28 AI in mission 12</a> - fixed.</li> </ul> <p>DCS: F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions</p> <ul> <li>Added an F-5E FC version of the campaign to the package.</li> </ul> <p>DCS: F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions</p> <ul> <li>Added an F-5E FC version of the campaign to the package.</li> </ul> <p>DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations</p> <ul> <li>All missions with AAR – a safeguard added to prevent AI stuck with the tanker</li> </ul> <p>DCS: F-16C Last Out Weasels Over Syria 2 Campaign by Ground Pounder Sims</p> <ul> <li>Mission 9 - Incorrect takeoff time in briefing - fixed.</li> <li>Mission 10 - Rotor TACAN not working - fixed.</li> <li>Mission 12 - Boomer TACAN not working - fixed. Adjusted altitude check trigger during departure phase.</li> <li>Mission 13 - Adjusted altitude check trigger during departure phase.</li> </ul> <p>DCS: F-16C First In Weasels Over Syria Campaign by Ground Pounder Sims</p> <ul> <li>Mission 1 - Adjusted altitude check trigger at H4 to allow more tolerance.</li> <li>Mission 12 - Minor alteration to campaign complete text.</li> </ul> <p>DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims</p> <ul> <li>Mission 4 - Various minor updates and fixes.</li> </ul> <p>DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo</p> <ul> <li>Voices redone and more voices added</li> <li>Triggers reworked</li> <li>Navigation aids added, guidance from Overlord when going off-course on long legs.</li> <li>Easier ways to finish a mission</li> <li>Ability of players to select to be Immortal at any time during the missions</li> <li>Ability to report Winchester and Bingo fuel state, this will trigger a win to live and fight another day.</li> <li>Mig-21 and Mig-23 AI flights were tweaked to be more manageable. Pilots fatten up to 1000 kilos in some cases.</li> <li>AI F-4 updated to use the Heatblur F-4E</li> </ul> Release changelog Wed, 19 Feb 2025 00:00:00 +0000 DCS 2.9.12.5336.1 https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.12.5336.1/ <h3>Campaigns</h3> <p>DCS: AH-64D Outpost Campaign by Stone Sky</p> <ul> <li>Mission 8. The error of the object destruction zone, leading to a texture bug, has been fixed.</li> </ul> <p>DCS: F/A-18C Inherent Resolve Campaign by Looking Glass</p> <ul> <li>Mission 13 - Operation Kayla Mueller. Mission overhauled. Improved target sets and mission flow. Improved gameplay, order of targets. Fixed bugs preventing progress.</li> </ul> <p>DCS: F-14B Operation Sandworm Campaign by Sandman Simulations</p> <ul> <li>Missions 9, 10 and 12. AI gets stuck while refueling - fixed</li> </ul> <p>DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations</p> <ul> <li>M2 &ndash; Missing voice line added</li> </ul> <p>DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations</p> <ul> <li>All missions &ndash; taxi sequence adjusted to prevent collisions if taxi director disabled</li> </ul> <p>DCS: MAD AH-64D Campaign by Stone Sky</p> <ul> <li>First mission - fixed coordinates error</li> </ul> <p>A-10C / A-10C II Tactical Training Qualification Campaigns by Maple Flag Missions</p> <ul> <li>TAC23, TAC24 and TAC25 missions for the A-10C II campaign. Corrected radio issue.</li> <li>TAC23, TAC24 and TAC25 missions for both A-10C and A-10C II campaigns. Corrected crashing rescue helo.</li> </ul> <p>DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking</p> <ul> <li>Mission 01. Adjusted ADF Almirante Lynch Frequency to 380Khz to Avoid overlap with Gecitkale overlap. Adjusted Kneeboard with new frequency. Adjusted Voice Overs with ADF Frequency. Rework of approaching ship VO, taken out the black smoke advice. Smoke is white now. Subtitle correction.&nbsp;</li> <li>Mission 05. Further Hover Trigger adjustment. Switched off Nav Radio by Default in Hot Start Version to avoid annoying beep beep tone.&nbsp;</li> <li>Mission 09. Checked Camp Marjayoun rearm function and resaved Mission due to some players seem to have problems with rearming at the camp. Cannot reproduce.</li> </ul> <p>DCS: F/A-18C Arctic Thunder Campaign by Baltic Dragon</p> <ul> <li>M01: added safeguard to encounter with Backfire; added clearer instructions for the player during intercept phase&nbsp;</li> <li>M02: fixed a bug with mission stalling when Rovaniemi air defences take out enemy missiles; fixed several floating statics at Vuojarvi airstrip; fixed missing tower call.&nbsp;</li> <li>M03: updated placement of some statics at Vuojarvi; fixed Bullseye waypoint number on the kneeboard.&nbsp;</li> <li>M04: fixed placement of some statics at Vuojarvi; removed debug message; updated placement of objects at the hill (last part of mission)</li> </ul> <p>DCS: A-10CII Iron Flag Campaign by Baltic Dragon</p> <ul> <li>M 1-5: Updated most subtitles for better consistency; updated manual reference pages.</li> </ul> <p>DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon</p> <ul> <li>All missions: fixed the S-3 skins broken with the last update.&nbsp;</li> <li>M03-07: updated mission to new standard with I/R system removing the SPACE BAR presses, seamless frequency changes, datalink etc. Fixed issues with too much radio static.&nbsp;</li> <li>M07: fixed issue with smoke not appearing on the water for target practice</li> </ul> <p>DCS: F/A-18C Raven One Campaign by Baltic Dragon</p> <ul> <li>M02: fixed problems with Smoke refusing to refuel during the mission&nbsp;</li> <li>M03: fixed problems with wingman not refueling during the mission.&nbsp;</li> <li>M06: fixed issue with script error during the flight&nbsp;</li> <li>M10: updated push time to take into account longer launch process; fixed rare issue with first SAM hitting the player; fixed problem with flight lead flying on afterburner most of the way to the target.</li> </ul> <p></p> <p>DCS: F/A-18C Operation Green Line by Badger633</p> <ul> <li>Missions 8, 9 ,11, 12: Mig Weapons adjusted ACE level.</li> </ul> <p>DCS: F/A-18C Rise of the Persian Lion by Badger633</p> <ul> <li>Missions 3 all variants: F4 incorrect attack fixed.</li> <li>Mission 9 normal variant: 420 not followfixed</li> </ul> <p>DCS: F/A-18C Operation Cerberus North by Ground Pounder Sims</p> <ul> <li>Mission 16 Part 3 - Fixed incorrect data link ID</li> <li>Mission 2 - Various minor fixes and updates, minor alterations to briefing</li> <li>Mission 3 - Various minor fixes and updates</li> </ul> <p>DCS: F-16C Last Out Weasels Over Syria 2 by Ground Pounder Sims</p> <ul> <li>Mission 1 - Ship not engaging - fixed</li> <li>Mission 10 - Fixed rare chance of triggering the &lsquo;engage Mig&rsquo; and &lsquo;avoid Mig&rsquo; outcomes simultaneously</li> <li>Mission - 13 - Improved failsafes on AI triggers during SA-11 phase</li> </ul> <p>DCS: AV-8B Kerman Campaign by Ground Pounder Sims</p> <ul> <li>Mission 5 - Minor adjustments to AI behaviour when bombing tanks.</li> <li>Mission 6 - Moved Chieftain closer to reduce radio degradation</li> <li>Mission 7 - Minor adjustments to AI behaviour when bombing tanks</li> </ul> <p>DCS: P-51D Blue Nose Bastards of Bodney Campaign &nbsp;by Reflected Simulations</p> <ul> <li>Removed MW50 for 109s</li> <li>Bf-109 skin updates</li> </ul> <p>DCS: Spitfire LF Mk. IX The Big Show Campaign &nbsp;by Reflected Simulations</p> <ul> <li>Bf 109 skin updates</li> <li>Typo fixes</li> </ul> <p>DCS: P-51D Debden Eagles Campaign &nbsp;by Reflected Simulations</p> <ul> <li>Removed MW50 for Bf 109s</li> <li>Bf 109 skin updates</li> </ul> <p>DCS: FW 190 A-8 Horrido! Campaign by Reflected Simulations</p> <ul> <li>Bf 109 skin updates</li> </ul> <p>DCS: Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations</p> <ul> <li>Lead no longer has MW50 so that he doesn't use it during climbing</li> <li>Bf 109 skin updates</li> </ul> <p></p> <p>DCS: P-47D Wolfpack Campaign by Reflected Simulations</p> <ul> <li>109 skin updates</li> </ul> <p>DCS: UH-1H Paradise Lost Campaign by Reflected Simulations</p> <ul> <li>F-5 skin assignment fixes</li> </ul> <p>DCS: F-14A Zone 5 Campaign by Reflected Simulations</p> <ul> <li>F-5 skin assignment fixes</li> <li>Some F-5s had all aspect Atolls - fixed</li> </ul> <p>DCS: Spitfire LF Mk. IX Beware! Beware! Campaign by Reflected Simulations</p> <ul> <li>Bf 109 skin updates</li> </ul> <p>DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations</p> <ul> <li>Bf 109 skin updates</li> </ul> <p>DCS: F-16C Arctic Thunder Campaign by Reflected Simulations</p> <ul> <li>Cross runway ATC message comes at the holdshort point now.</li> <li>Mission 9 safeguard triggers added</li> <li>Mission 9 kneeboard weather data fixed</li> <li>Typo fixed in the startup sequence</li> <li>Mission 4 typo fixed in briefing and target photos</li> </ul> Release changelog Wed, 05 Feb 2025 00:00:00 +0000 DCS 2.9.12.5336 https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.12.5336/ <h3>DCS Core</h3> <ul> <li>Aircraft AI. B-52. Incorrect connection during refueling - fixed</li> <li>Aircraft AI.&nbsp;<a href="https://forum.dcs.world/topic/336935-helicopter-vertrep-mission/" target="_blank" rel="noopener noreferrer">Helicopters cannot retrieve cargo from moving ship</a>&nbsp;- fixed</li> <li>Aircraft AI. Ka-50. Rotor tip lights do not match blade tips - fixed</li> <li>Aircraft AI. AI BF-109 still benefiting from MW50 even if the MW50 tank is set to empty- fixed</li> <li>Aircraft AI. AI aircraft do not consider obstacles after landing and ram other planes on taxiways - fixed</li> <li>Aircraft AI. S-3B refueling lights adjustment</li> <li>Aircraft AI. WW2 Vic formation No.4 can't keep up - fixed</li> <li>Aircraft AI. <a href="https://forum.dcs.world/topic/366604-kc-135mprs-losing-altitude/" target="_blank" rel="noopener noreferrer">KC-135MPRS Losing altitude when called up as tanker - fixed</a></li> <li>Ship AI. Fixed 054A CIWS</li> <li>Ship AI. Fixed 071 livery</li> <li>Ship AI. <a href="https://forum.dcs.world/topic/360244-ls-ropucha-damaged-lod-missing/" target="_blank" rel="noopener noreferrer">LS Ropucha damaged LOD missing - fixed</a></li> <li>Countries. Mi-8MTV2 added to Iraq</li> <li>Dedicated Server. Server completely breaks down when the mission stops in Web GUI - fixed</li> <li>Dedicated Server. Missions list shuffle function do not work - fixed</li> <li>Graphics. Fix artifacts on clouds</li> <li>Graphics. Fix for artifacts at intersection with fog when camera is placed directly on top layer of the fog</li> <li>Ground AI. JTAC is capable off to continue use lase and use IR pointer after his destruction - fixed</li> <li>Ground AI. JTAC. IR pointer is not shifted to other target - fixed</li> <li>Ground AI. KS-19 sounder fixed</li> <li>Ground AI. New sounds for Flak 38</li> <li>Ground AI. New sounds for Flak M42 37mm and Twin Bofors 40mm, autocannon settings sound update</li> <li>Ground AI. New sounds for Oerlikon 20mm Gun</li> <li>Ground AI. New sounds for S-60 57mm gun + minor fixes</li> <li>Ground AI. New sounds for twin and quad 20mm Flak gun</li> <li>Ground AI. S75 ZIL truck model issue with windshield fixed</li> <li>Ground AI. Added desert camo and updated other liveries for T-72B3</li> <li>Ground AI. Sound Update for cannons</li> <li>Ground AI. Added civilian Ural trucks models and updated liveries</li> <li>GUI. Radio messages clipped by F10 map bar - fixed</li> <li>GUI. Message history window won't close after exiting track - fixed</li> <li>GUI. Most logbook A-10 patches are not usable - fixed</li> <li>Scripting API. onPlayerTryChangeSlot() not called for dynamic spawns - fixed</li> <li>MP. Events of user draw visibility control doesn't applied to client connected after trigger was fired - fixed</li> <li>MP. FARP warehouses not synchronized on player join - fixed</li> <li>Weapons. Active Maverick camera starts to shake at certain camera angles - fixed</li> <li>Weapons. AGM-114L. In the case where not the entire target is visible in the AH-64 sighting system, the missile will hit the designated target, and not the neighboring ones.</li> <li>Weapons. BLG-66 animation corrected</li> <li>Weapons. Buk SA-11. 9M38 missile guidance method changed to proportional navigation</li> <li>Weapons. FFAR Mk 5 engine fire is detached far from exhaust nozzle - fixed</li> <li>Weapons. IR missiles began to ignore flares more often - fixed. Flare efficiency has been returned to previous values.</li> <li>Weapons. Kh-29T. Eliminate erratic maneuvers to the loft trajectory transition</li> <li>Weapons. SA-2, V-755 missile. Liquid engine smoke of second stage tuned. Added inversion contrail at low temperature.</li> <li>Weapons. Оnce LS-6-500 bomb it is released from the pylon, it transforms into an LS-6-250 bomb - fixed</li> <li>Weapons. <a href="https://forum.dcs.world/topic/367057-rail-launcher-disappear-after-helicopter-fires-last-missile-against-air-targets/" target="_blank" rel="noopener noreferrer">Rail launcher disappear after helicopter fires last missile against air targets</a> - fixed&nbsp;</li> <li>NS430 memory leak - fixed</li> </ul> <h3>DCS: F-16C Viper by Eagle Dynamics</h3> <ul> <li>Fixed Crash when click OVRD on MFD.</li> <li>Fixed: Radar elevation control freeze after fail to track in VSR.</li> <li>Fixed: &nbsp;RWS DTT attempting to drop single track drops both and resets radar back to search.</li> <li>Fixed: &nbsp;While in STT the radar footprint freezes in HSD in the last azimuth setting and does not follow the target.</li> <li>Fixed: HMCS Boresight locking - No rad but locking anyway.</li> <li>Fixed: A-A radar false targets appear with radar not emitting.</li> <li>Fixed: AGM-154A fired off angle but in-zone has a chance of not guiding.</li> <li>Fixed: FCR TWS Can reset/drop track even if radar maintains trackfile/trackfile is not dropped.</li> </ul> <h3>DCS: F/A-18C by Eagle Dynamics</h3> <ul> <li>Fixed: EXP radar scanning speed and aperture seems tied to aircraft's speed.</li> <li>Fixed: If Auto CPL is used with TOT it does not account for the waypoints in the sequence.</li> <li>Fixed: DL13 display no longer shows the video feed from the AGM-62 Walleye before launch.</li> </ul> <h3>DCS: AH-64D by Eagle Dynamics</h3> <ul> <li>Added default value of the VRS audio notification in the Special Options to disabled/un-checked.</li> <li>Fixed crash when George AI try detect targets.</li> <li>Fixed crash when trying to display all targets (left long) in the George target list. (Crash in DLC Mission).</li> <li>Fixed: George AI detects unactivated units and fires at them.</li> <li>Fixed: George AI does not see the targets when fog is in Auto mod.</li> <li>Fixed: When the aircraft is at a sufficient bank angle (estimating &gt;20 degrees perhaps) and slew inputs are applied to the TADS with LMC enabled, the LMC slew behavior becomes bizarre.</li> <li>Fixed: FCR RF Handover does not work with the front seater.</li> <li>Fixed: TSD Cursor show option should be independent between phases.</li> <li>Fixed: Closing AI Interface while player is in CPG seat is disabling C-Scope in CPG crewstation.</li> <li>Fixed: Wheel сhocks miss texture.</li> </ul> <h3>DCS: Supercarrier by Eagle Dynamics</h3> <ul> <li>Fixed: Starting cold &amp; dark the crew will not direct planes (multiplayer).</li> <li>Forced option 'disable deck crew' don't work.</li> <li>Fixed: Switching to Airboss view shows incomplete player aircraft.</li> <li>Fixed: Wheel chocks are placed permanently in some cases.</li> <li>Fixed: Stuck at Awaiting requested crew member.</li> <li>Fixed: MT IFLOS lights are difficult to see.</li> </ul> <h3>DCS: F-5E &nbsp;by Eagle Dynamics</h3> <ul> <li>Fixed errors in liveries:<ul> <li>Added tie-down hooks (under the fuselage and under the wings) to the Aggressors. Changed the side numbers.</li> <li>Removed the extra antenna on the Swiss and Austrian aircraft, under the fuselage in the nose.</li> <li>Made a version of the antenna set for the 70s on the MiG-28, as well as on the Vietnamese and Iranian liveries. Removed the RWR antennas and installed a Skyspot antenna. Partially painted over the steel plates on the engine nacelles.</li> <li>Returned the formation lights to some liveries.</li> <li>Added protective brushes to the gaps under the flap rod on the fuselage.</li> <li>Removed and corrected several minor errors and inaccuracies in the liveries.</li> </ul> </li> <li>Added &nbsp;template.</li> <li>Added livery:<ul> <li>Aggressor VFC-13 11</li> <li>Aggressor VFC-13 21</li> <li>Sundowners VFC-111 01</li> <li>USAF &quot;Southeast Asia&quot;</li> <li>IRIAF F-5E Standard</li> <li>IRIAF - 43rd TFS</li> <li>IRIAF - 41rd TFS</li> </ul> </li> <li>Fixed: Some activities take up to 5 times longer.</li> <li>Fixed: Attitude Indicator rotation is backwards.</li> <li>Fixed: Flight Manual - Errors and typos in Hydraulic Systems diagram.</li> <li>Fixed: The antenna crashes into the hatch.</li> <li>Fixed: Fix the profile shape of the front of the suspension tank.</li> <li>Fixed: The texture of the cross under the screwdriver has shifted from the screw cap and dirt.</li> <li>Fixed: The RWR antenna is missing, on the rear, on the right.</li> </ul> <h3>DCS: Mi-24P Hind by Eagle Dynamics</h3> <ul> <li>Fixed: &ldquo;Launcher arm&rdquo; usage leads to rockets being fired in some cases</li> <li>Fixed: Petrovich AI does not see the targets when fog is in Auto mod.</li> </ul> <h3>DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics</h3> <ul> <li>Fixed: Helicopter weight is different from the one that was set in ME in certain cases</li> </ul> <h3>DCS: Flaming Cliffs 2024 by Eagle Dynamics</h3> <ul> <li>А-10A. Added new IA missions for Marianas and Caucasus</li> <li>Su-25. Added new IA missions for Caucasus</li> <li>MiG-29. Added new IA missions for Afghanistan</li> <li>F-15C. Added new IA combat missions for Marianas</li> </ul> <h3>DCS Mirage F1 by Aerges</h3> <p>Input and clickability:</p> <ul> <li>Clickability of F1BE rear canopy left handle (&ldquo;Canopy open/close&rdquo;) is now operative.</li> <li>F1BE ejection handles clickspots tooltips were updated (the word &ldquo;Alternative&rdquo; was removed).</li> <li>Fixed some 'Wrong connector name' messages in dcs.log.</li> <li>Removed 'Fuel transfer sequence selector switch' from F1BE input as being not applicable to that version.</li> <li>Both TRAP 136 (&ldquo;Green&rdquo;) and TRAP 137B (&ldquo;Red&rdquo;) radio panels frequency, channel and function selectors can now be controlled by both left/right mouse buttons and by mouse wheel.</li> <li>IFF Mode 1 and Mode 3A code selectors now work with both left/right mouse buttons, as well as with mouse wheel.</li> <li>F1EE IDN &quot;Additional vector bearing/distance adjustment switch&quot; values of acceleration with time were reviewed to make fine adjustments possible.</li> </ul> <p>Systems and general:</p> <ul> <li>Pylon loadout configuration standardized with modern DCS standards: Now the default setup is empty pylons but pylons can be removed to have a 'clean' aircraft.</li> <li>Fixed engine fire lights that stayed lit after all electrics were turned off.</li> <li>The F1BE rear seat safety pin doesn't block the front seat ejection anymore.</li> <li>F1BE rear seat VOR/ILS control panel is now properly initialized to 'ON' state at hot start.</li> <li>Fixed pre-programmed radio frequencies of F1BE and F1EE Iraq quickstart missions.</li> <li>F1BE rear seat cockpit lighting is off, and rear seat safety pin is installed now when the 'Solo Flight' option is enabled.</li> </ul> <h3>DCS: C-101 Aviojet by AvioDev</h3> <ul> <li>CLB-200, BIN-200, BR-250 and BR-500 models improved.</li> <li>Jettisoned canopy is restored now at aircraft repair.</li> <li>Batteries&rsquo; temperature and capacity are now restored to initial values at aircraft repair.</li> <li>Rear seat cockpit lighting is off, and rear seat safety pin is installed now when 'Solo Flight' option is enabled.</li> </ul> <h3>DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations</h3> <ul> <li>Fixed: ADI does not move when mission starts in cold &amp; dark</li> </ul> <h3>DCS: MiG-21bis by Magnitude 3</h3> <ul> <li>Increased radar return signature brightness</li> <li>Added missing pointers for VR controls</li> </ul> <h3>DCS: Christen Eagle II by Magnitude 3</h3> <ul> <li>Fixed floating radio and fuel gauge displays</li> <li>Fixed propeller blur effect</li> </ul> <h3>Campaigns</h3> <p>DCS: P-47D Wolfpack Campaign by Reflected Simulations</p> <ul> <li>Formation updates</li> </ul> <p>P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations</p> <ul> <li>Fixed some spawn error bugs</li> </ul> <p>DCS: F-14B Operation Sandworm Campaign by Sandman Simulations</p> <ul> <li>All missions &ndash; More adjustments to get the taxi director work as it should</li> <li>Mission 1 &ndash; Taxi director forced off to enable player to taxi right back to catapult after recovery</li> <li>Mission 4 &ndash; trigger zones adjusted</li> <li>Mission 4 &ndash; tanker holding area adjusted</li> <li>Mission 4 &ndash; fixes to prevent landing aircraft to stuck on the deck</li> <li>Mission 4 &ndash; Fixed missing kneeboard in briefing images</li> <li>Mission 5 &ndash; Fixed Enfield 2 returning after launch</li> <li>Mission 8 &ndash; Fixed CAS flight not following orders and enemy helo missing</li> </ul> <p></p> <p>DCS: F/A-18C Inherent Resolve Campaign by Looking Glass</p> <ul> <li>Mission 6 - VBIEDS. Adjusted mission fail triggers as reported in ED Forums. Spaced out events to allow better gameplay and SA. Added immortal mode. Made first wave of VBIEDS easier to destroy. Adjusted weather to hot and dusty settings for desert scenario.</li> <li>Mission 7 - Oil Business Part 1. Wingman would not taxi due to changes on Syria map, causing mission to be unplayable - fixed. Added IMMORTAL MODE for training purposes. Moved SAMS. Moved tankers closer and fixed error. Improved mission ending and flypast.</li> <li>Mission 9 - The Oil Business - Part 3. Adjusted bomb fusing for CBU-99.</li> </ul> <p>P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations</p> <ul> <li>Mission 11 spawn issue fixed</li> <li>Kill markings added to skins</li> </ul> <p></p> <p>Spitfire IX The Big Show Campaign by Reflected Simulations</p> <ul> <li>Mission 6 - heading typo corrected on briefing map</li> </ul> <p>DCS: P-47D Wolfpack Campaign by Reflected Simulations</p> <ul> <li>Performance optimization</li> <li>Mission 11 48 ship formation fix</li> <li>Correct markings for the actual squadron COs</li> <li>Updated the order of battle slides with names</li> <li>Clear prop callouts from other pilots</li> <li>Crew chief image added</li> <li>Optional radio news broadcasts added to most missions</li> <li>Pilots notes included for the correct version of P-47D</li> <li>New UI Background and loading screen</li> <li>Kill markings and further skin fixes</li> <li>Campaign end cutscene added</li> </ul> <p>DCS: F-14A Fear the Bones Campaign by Reflected Simulations</p> <ul> <li>Mission 7 missile defense improved</li> <li>Mission 13 - Mayday parade smokes rearranged for better visibility</li> </ul> <p>DCS: F-16C Arctic Thunder Campaign by Reflected Simulations</p> <ul> <li>Typo fixes</li> <li>M3 Comms tower added for consistency with the Hornet campaign</li> </ul> <p>DCS; F/A-18C Serpent&rsquo;s Head 2 by Badger633</p> <ul> <li>Missions 1,4 to 6, 8 to10: Super Carrier variants: Carrier taxi and parking order fixed</li> </ul> <p>DCS: F/A-18C Rise of the Persian Lion 1by Badger633</p> <ul> <li>Missions 2,3,6 to 9, 12 to 15 all variants: Carrier taxi and parking order fixed</li> </ul> <p>DCS: F/A-18C Rise of the Persian Lion 2 by Badger633</p> <ul> <li>Missions 9 Part B all variants: Mig attack adjusted.</li> <li>Missions 3 to 8 and 10 to 13 all variants: Carrier taxi and parking order fixed</li> </ul> <p>DCS: F/A-18C Operation Green Line by Badger633</p> <ul> <li>Missions 3: Radio call corrected, Carrier taxi and parking order fixed.</li> <li>Missions 1,4,6,9,10 to 12: Carrier taxi and parking order fixed.</li> <li>Mission 2: Red&rsquo;s formations eased to stop crashes due to AI changes.</li> <li>Mission 5: Matrix not following Ford fixed, Typo in brief corrected, Carrier taxi and parking order fixed.Brief</li> <li>Mission 5: Typo corrected.</li> </ul> <p>DCS: F/A-18C Arctic Thunder Campaign by Baltic Dragon</p> <ul> <li>Horizontal: added document with scoring to campaign docs</li> <li>M01: added safeguard to encounter with Backfire; added clearer instructions for the player during intercept phase;</li> <li>M02: fixed a bug with mission stalling when Rovaniemi air defences take out enemy missiles; fixed several floating statics at Vuojarvi airstrip; fixed missing tower call.</li> <li>M03: updated placement of some statics at Vuojarvi; fixed Bullseye waypoint number on the kneeboard.</li> <li>M04: fixed placement of some statics at Vuojarvi; removed debug message; updated placement of objects at the hill (last part of mission)</li> </ul> <p>DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking</p> <ul> <li>Mission 1: Adjusted ADF Almirante Lynch Frequency to 380Khz to Avoid overlap with Gecitkale overlap. Adjusted Kneeboard with new frequency. Adjusted Voice Overs with ADF Frequency. Rework of approaching ship VO, taken out the black smoke advice. Smoke is white now. Subtitle correction.</li> <li>Mission 5: Further Hover Trigger adjustment. Switched off Nav Radio by Default in Hot Start Version to avoid annoying beep beep tone.</li> <li>Mission 6: Checked Camp Marjayoun rearm function and resaved Mission due to some players seem to have problems with rearming at the camp. Cannot reproduce.</li> <li>Mission 10: Adjustments of Briefing text.</li> </ul> Release changelog Mon, 20 Jan 2025 00:00:00 +0000 DCS 2.9.11.4686 https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.11.4686/ <p>Added free pack of high fidelity 3D models. Assets free of charge: B-1B, B-52H, S-3B (and tanker), SA-10 (S-300 SAM), M1A2, M1A2C SEP v3, MRAP MaxxPro, Centurion C-RAM.</p> <h3>DCS-core</h3> <ul> <li>Added a new Spotting Dots option which is replacing the &ldquo;improved spotting dots&rdquo; option. Improved spotting dots functionality which makes spotting dots independent from zoom FOV will be active all the time now. With new &ldquo;Spotting Dot&rdquo; setting you will be able to set:&nbsp;<ul> <li>OFF - to switch spotting dots off completely</li> <li>AUTO - automatic spotting dot size calculation based on monitor or VR hardware parameters (how it worked before)</li> <li>1 pixel size spotting dots</li> <li>2 pixel size spotting dots<br>Also this setting is added to the mission editor and can be enforced through mission.</li> </ul> </li> <li>Spotting dots. Quad views peripheral render target spotting dot size forced to size 1 if dots are on</li> <li>Sound. New mortar and cannon sounds and shells sonic boom sound added&nbsp;</li> <li>AI Aircraft. &nbsp;if an AI AV-8B is set to takeoff from ground or takes off from a FARP, they will vertically climb to ~1000ft and then stop, immediately nose over, and crash - fixed</li> <li>AI Aircraft. AI incorrect half loop maneuver calculation for the attack ending in ground collision - fixed</li> <li>AI Aircraft. MQ-1A/RQ-1A Predator. Corrupt damage model - fixed</li> <li>AI Aircraft. Aircraft AI can spot ground and air units through dense fog - fixed</li> <li>AI Aircraft. Adjusted KC135 to maintain 25 degrees angle of bank for every turn</li> <li>AI Aircraft. Helicopter AI calculate evasive maneuvers above water using sea floor and not water level altitude which ends up in crashes into water sometime - fixed&nbsp;</li> <li>AI Aircraft. When AI helicopter has &quot;Ground Escort&quot; task set, it stops using flares for IR missile defense - fixed</li> <li>AI Aircraft. Caucasus. Adler airfield. The AI wingman stands in line behind the parked lead aircraft and stops - fixed</li> <li>AI Aircraft. AI pilots look left when taking off from Supercarrier - fixed.</li> <li>AI Ships. Submarine water trail visible when submerged - fixed.</li> <li>AI Ground. Sounds from some vehicles fade over time - fixed</li> <li>Weapons. SA-2. V-750 missile. Decreased G-limit from 17 to 6.</li> <li>Weapons. SA-3, 5V27 missile. Decreased G-limit from 16 to 6. Decreased counter-countermeasures level. Change liquid motor smoke tail to solid fuel. Decreased size of motor smoke plume.</li> <li>Weapons. SA-5, 5V28 missile. Slightly decreased G-limit from 12 to 10. Slightly decreased counter-countermeasures level. Decreased second stage smoke transparency.</li> <li>Weapons. Kh-25 and Kh-29 missile family. Total autopilot and seeker upgrade.</li> <li>Weapons. AGM-88. Adjusted motor smoke. Added param of transparency of motor smoke depends on temperature (altitude).</li> <li>Weapons. AIM-9 family. Smoke transparency tuning.</li> <li>Weapons. Sea Dart SAM. &nbsp;Fuze parameters adjusted.</li> <li>Weapons. AIs interceptors will be able to intercept cruise missiles.</li> <li>Weapons. SM SAM. First SM missile goes to zenit without guidance to target - fixed.</li> <li>Weapons. Improved BLG-66 Belouga bomblets release sequence</li> <li>Weapons. Added new loadout definitions for AUF2 double point pylons with different bombs (Mirage F1 usage)</li> <li>Weapons. Now Air-to-Air IR missiles take into account the transparency and density of fog when calculating the visibility range of a target.</li> <li>Weapons. AIM-120. Changed coefficient of guidance system to increase agility to counter of the high-G roll maneuver.</li> <li>Graphics. IR marker beam visible in daytime TV display - fixed.</li> <li>ME. Added trigger &quot;Smoke Marker Stop&quot; and &quot;Smoke Marker on Unit Stop&rdquo; for the coloured target marking smoke.</li> <li>ME. Added trigger functionality to allow individual drawings to be shown or hidden</li> <li>ME. Improved advanced waypoint action for unload more than one cargo ability</li> <li>ME. Cargo without the flag OBJECT CANNOT BE CARGO is still in the ALL CARGO radio menu - Fixed<.</li> <li>ME. Multi-select tool. impossible to rotate any units when loading into a mission with units already placed, or loading in templates - fixed&nbsp;</li> <li>Scripting API. Experimental fix for server crash after world.removeJunk being used (hosters please test, we are looking for feedback)</li> </ul> <h3>DCS: F-16C Viper by Eagle Dynamics</h3> <ul> <li>Improved HUD Limited Refresh Rate (made airspeed, altitude and acceleration update rates fixed at a set refresh rate. As such, faster rates of change will result in skipped values. The acceleration updates are slightly faster than velocity and acceleration).</li> <li>Improvement - Specific excess power. Based on user feedback, the difference in energy loss in the FM and E-M diagrams of instantaneous turn rates was noted. On the left edge (high angles of attack AoA &gt;15 and low speeds below M&lt;0.7), excessive energy loss (airspeed loss) was confirmed. On the right edge of the E-M diagram (M&gt;0.7 and angles of attack AoA&lt;15), there was noticeably insufficient energy loss. The left edge has been corrected, and energy loss has been reduced (closer to the reference points). Work on the right edge continues and will be resolved in a later update.</li> <li>Fixed: Impossible to enter a deep stall.</li> <li>Fixed: Excessive YAW With Roll Inputs in Landing Config.</li> <li>Fixed: FCR entering STT deletes all trackfiles.</li> <li>Fixed: RWS STT returns to search after TMS aft instead of SAM.</li> <li>Fixed: ACM Bore does not lock targets beyond 10nm even with longer range selected.</li> <li>Fixed: FCR TWS target altitude differently rounded between bugged and system targets.</li> <li>Fixed: FCR trackfile information (aspect/speed/etc) are shown as all zeroes when first designating a track file.</li> <li>Fixed: FCR Has a chance to drop track completely when commanding STT on TWS Bugged target.</li> <li>Fixed: Aiming marks recalculate position way too fast. Results in CCIP mark flicker.</li> <li>Fixed: External fuel transfer when AIR SOURCE in RAM.</li> <li>Fixed: A-G Radar image goes sideways when the scanning zone limit is reached.</li> <li>Fixed: AGM-65 VIS next maverick after firing no longer space stabilized/slaved to SPI.</li> <li>Fixed: When radar antenna comes to maximum angle of deflection ground surface render starts its movement within MFD screen.</li> <li>Fixed: FCR does not remember submode after emergency jettison or master mode change</li> <li>Revised/Updated F-16C Early Access Guide<ul> <li>New Navigation chapter</li> <li>New Tactical Employment chapter</li> <li>Revised Radio Communications chapter</li> <li>Revised Datalink chapter (work-in-progess)</li> <li>Revised Appendix A - Added more checklists, added checklist index, and added hyperlinks on all checklist pages to return back to main index.</li> <li>Other updates/revisions:<ul> <li>Hands-On Controls functions/commands</li> <li>DED pages</li> <li>Autopilot</li> <li>RWR and CMDS Modes</li> </ul> </li> </ul> </li> </ul> <h3>DCS: F/A-18C by Eagle Dynamics</h3> <ul> <li>Fixed crash on weapons avionics.</li> <li>Added Gray Scale on MAP Ground Radar.</li> <li>Fixed: Texture FPU_8A_VMFA251 not found.</li> <li>Fixed: When user creates waypoint names in the editor blank waypoint will use another waypoints name.</li> <li>Fixed: Hot start aircraft sets INS to NAV instead of IFA.</li> </ul> <h3>DCS: AH-64D by Eagle Dynamics</h3> <p>Improvement of the flight model and SCAS.</p> <ul> <li>Improvement. The characteristic of the increase in the thrust of the main rotor has been refined in the speed range of 0-10 m/s (the helicopter's behavior at the moment of nose tilt to accelerate and when hovering after deceleration will become more realistic).</li> <li>Improvement. There was overly sensitive yaw control.<ul> <li>The sensitivity of the control in the heading channel has been significantly reduced. Now the increase in angular velocity with a 1-inch pedal movement has been reduced by about 25%, which is beneficial for improving the comfort of control.</li> </ul> </li> <li>Improvement. There was overly sensitive pitch control.<ul> <li>The main rotor rotation characteristics in roll and pitch have been adjusted, which has slightly reduced the control sensitivity in the roll and pitch channels.</li> </ul> </li> <li>The VRS (vortex-ring state) phenomenon of the Main rotor.&nbsp;<ul> <li>Additional game notification about the VRS phenomenon. The player has been given the option to turn on sound and visual notifications about the onset of the phenomenon and its progress. Enabling/disabling is carried out in the SPECIAL tab in the module settings.</li> <li>The conditions for the occurrence of the VRS phenomenon on the Main rotor have been reworked. Now the Main rotor &quot;entry&quot; into the VRS phenomenon takes a little longer than before. In addition, the critical vertical descent speed that leads to the appearance of VRS is no longer a &quot;strict&quot; value, which increases the realism of &ldquo;entering&rdquo; in VRS mode.</li> <li>During an autorotation landing with the engines running, the helicopter could previously have been in the VRS phenomenon. Fixed</li> </ul> </li> <li>Animation of the Main rotor cone tilt disappeared.<ul> <li>There was no reaction of the rotor cone to the deflection of the helicopter cyclic stick - Fixed</li> </ul> </li> <li>Helicopter SCAS.<ul> <li>When hovering with Position Hold enabled, a slight drift would sometimes occur - Fixed</li> <li>Independent deactivation of roll and pitch channel in ATT-hold mode. For ATT-Hold mode, separate disabling has been added in the roll and pitch channels if the disabling conditions have occurred only in one of the channels (previously, both channels were disabled if the disabling conditions occurred only for roll, for example). Displayed on the controls &nbsp;indicator.</li> <li>The efficiency of the SCAS response has been increased when controlling the pilot and in the ATT-Hold (Position, Velocity, Attitude) mode family:<ul> <li>When controlling the pilot</li> <li>the SCAS &quot;blurs&quot; the increase in angular velocity from the cyclic stick and pedals, thereby giving the pilot a little more time for piloting accuracy, which increases piloting comfort;</li> <li>In the ATT-Hold mode family the SCAS reacts more sensitively to changes, trying to compensate for the deviation from the specified mode/parameter in the &quot;bud&quot;.</li> </ul> </li> </ul> </li> <li>Helicopter SCAS - known issues</li> <li>When turning ON or OFF the Position-Hold &nbsp;mode, several damped oscillations in roll and/or pitch may occur</li> <li>Added AI George interface enhancements for color-blind players. May be selected in the SPECIAL tab in the module settings.</li> <li>Modify the George-as-CPG interface.</li> <li>Fixed: Graphic glitch with cockpit displays when George finds targets during new Area search.</li> <li>Fixed: Enroute &quot;Distance to Point&quot; value calculated very wrong.</li> <li>Fixed: FIRE MSLS and LASE # TRGT message errors.</li> <li>Fixed: TADS camera clips through model.</li> <li>Fixed; George AI sees the target through the fog.</li> </ul> <h3>DCS: Mi-24P Hind by Eagle Dynamics</h3> <ul> <li>Petrovich AI. Added support for new fog system so Petrovich AI wouldn&rsquo;t see through it.</li> <li><a href="https://forum.dcs.world/topic/365237-rockets-can-be-fired-when-fire-control-switch-is-off/" target="_blank" rel="noopener noreferrer">Rockets can be fired when the fire control switch is off - Fixed</a>.</li> <li><a href="https://forum.dcs.world/topic/361673-sight-reticle-brightness/" target="_blank" rel="noopener noreferrer">ASP-17 Pilot sight brightness adjustment done</a></li> </ul> <h3>DCS: UH-1H Huey by Eagle Dynamics</h3> <ul> <li>Created and implemented distant engine and main and tail rotors sounds. Adjusted sound radius.</li> </ul> <h3>DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics</h3> <ul> <li>Added information about radio channels and frequencies to the kneeboard</li> </ul> <h3>DCS: CH-47F by Eagle Dynamics</h3> <ul> <li>Added. Trimmer options</li> <li>Added. Trimming with HAT on stick</li> <li>Added. Windshield wipers</li> <li>Fixed. Wipers knob park position isn&rsquo;t spring loaded</li> <li>Fixed. Cyclic position for air start</li> <li>Fixed. LCT indicator scale</li> <li>Fixed. Ground crew fail to repair engines</li> <li>Fixed. LCT schedule corrected</li> <li>Fixed. IR strobe pattern for MP</li> <li>Fixed. Ramp visualisation</li> <li>Improved. DASH tweaks</li> <li>Improved. Crew animation become faster when switching seats</li> <li>Improved. Further work on CDU pages</li> </ul> <h3>DCS: P-47D Thunderbolt by Eagle Dynamics</h3> <ul> <li>Fixed. Engine degraded with WEP usage</li> </ul> <h3>DCS: FW-190A-8 by Eagle Dynamics</h3> <ul> <li>Fixed. Cockpit glass</li> </ul> <h3>DCS: Supercarrier by Eagle Dynamics</h3> <ul> <li>Fixed: &nbsp;Dynamic Spawn - Spawn on other players.</li> <li>Fixed: Animation sticking after client exits.</li> <li>Fixed: &quot;Waiting for ATC Status&quot; Message displayed in campaigns.</li> <li>Fixed: IFLOS Lights showing backwards.</li> <li>Fixed: Client doesn't get taxiing permission (&quot;Awaiting requested crew member&quot;).</li> <li>Fixed: No directors - Cat crew only launch 1st aircraft.</li> <li>Fixed: AI carrier taxiing decreased dt, smooth break and pilot view correction.</li> <li>Fixed: Taxi crew stuck in multiplayer with Awaiting crew 1 idle message.</li> <li>Fixed: Wheel chock wont be placed when teleport to hangar (F/A-18C, F-14A/B).</li> <li>Fixed: Velocity limit option works if turned OFF.</li> <li>Fixed: Deck Crew Problems AI F-14s.</li> <li>Fixed: AI on sixpack can't taxi.</li> <li>Fixed: Yellow shirt director repeats 'stop' gesture.</li> <li>Fixed: The director teleports after assigning a player to the next one, apparently teleporting to his initial point.</li> <li>Fixed: Frequent change of commands by the director (Stop - Come forward) when taxi on the deck.</li> </ul> <p><strong>Known issues:</strong> Forced option 'disable deck crew' don't work - &nbsp;in order to create a mission with the deck crew disabled, you need to disable it in the general options.</p> <h3>DCS: F-5E3 Remastered</h3> <ul> <li>Added animation of shaking elements in the cockpit.</li> <li>Added wingtip shake at high AOA.</li> <li>Added LERX vapor trails.</li> <li>Fixed: RWR Button Dimmer doesn't work as expected.</li> <li>Fixed: Cannot open and close the service hatch panels.</li> <li>Fixed: Incorrect theme loading picture if another theme is applied.</li> <li>Fixed: Static aircraft parking lot.</li> </ul> <h3>DCS: OH-58D Kiowa Warrior by Polychop Simulations</h3> <ul> <li>Fixed CTD when using VOIP PTT</li> <li>Fixed: Inputs for:<ul> <li>Joystick inputs for Autostart / Autoshutdown</li> <li>Radio hats and animations</li> <li>Floodlight, position lights and blower switches</li> <li>WPN/ASE, LMC, ACK/REC switches</li> </ul> </li> <li>Fixed: Multicrew flares</li> <li>Fixed: Multicrew target points</li> </ul> <h3>DCS: SA-342 Gazelle by Polychop Simulations</h3> <ul> <li>Fixed: Minigun axis limits</li> <li>Fixed: Duplicate HOT and Mistral missile definitions removed</li> </ul> <h3>DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations</h3> <ul> <li>Missing missing update of the previous DCS patch:<ul> <li>Fixed: Stand-by ADI not caged when mission starts cold &amp; dark</li> <li>Fixed: hundreds rotary of GunSight mills needs 9 clicks to go from 0 to 1</li> <li>Improved: Flight Director bars visibility</li> </ul> </li> </ul> <h3>DCS: JF-17 by Deka Ironwork Simulations</h3> <ul> <li>Fixed: some tiny bugs of radar/datalink contact fusion</li> </ul> <h3>DCS Mirage F1 by Aerges</h3> <p>Systems:</p> <ul> <li>Automatic firing of radar guided missiles is fixed.</li> <li>Fixed 'Nose wheel steering high sensitivity button' not popping out after nose wheel gear lift off, when autostart was performed before.</li> <li>Changed F1CE/BE IDN logic in TE mode - the wide needle will stay at the last valid position instead of going to 0, when a TACAN station is not received.</li> <li>Corrected bug in which, with additional vector selected and no TACAN signal, the wide needle always pointed to the West.</li> </ul> <p>Radio:</p> <ul> <li>Fixed an issue with radios that were not tuning to Easy Comms frequency, if attempted to do this while being in AR (OFF) mode (but with electric bus power being available).</li> <li>A radio will not be attempted to be autotuned in Easy Comms if it is not currently provided with electric bus power.</li> <li>F1BE: Only TRAP-136 can be used now for Easy Comms frequency autotune from the rear seat.</li> <li>F1BE: With Easy Comms option enabled, TRAP-136 priority is automatically switched to the seat from which the radio dialog was activated.</li> <li>F1BE: Now the other seat radio panel is not affected by Easy Comms autotune. I.e., when TRAP-136 communication is activated from the rear seat, the forward seat panel frequency/mode is not changed, and vice versa.</li> </ul> <p>General:</p> <ul> <li>Added several Single and Quick Start Afghanistan map missions (Mirage F1 CE, EE and BE).</li> <li>Added Iraq Quick Start and Single missions.</li> <li>Fixed texture of Mirage F1EE weapons panel integral light.</li> <li>Fixed the issue with several weapons appearing rotated 90&ordm; on their pylons.</li> </ul> <h3>DCS: C-101 Aviojet by AvioDev</h3> <ul> <li>A radio will not be attempted to be autotuned in Easy Comms if it is not currently provided with electric power.</li> <li>Now, in Easy Comms, always a radio of the current seat is used for frequency autotune. Accordingly, the radio priority is automatically switched to that seat.</li> <li>Custom (defined in the module) Belouga BLG66 bombs were replaced by DCS standard ones.</li> <li>Improved textures of CBL200, as well as of AN-M3 and DEFA-553 gun pods.</li> <li>Fixed the issue with several weapons appearing rotated 90&ordm; on their pylons.</li> </ul> <h3>DCS: South Atlantic by RAZBAM Simulations</h3> <p>New:</p> <ul> <li>Introduction of Winter Textures with emphasis on providing Ultra-High detail around the Falklands Island</li> <li>High-detail custom normal maps for the entire Falkland Islands</li> <li>New Normal maps across Argentina / Chile</li> </ul> <p>Improved:</p> <ul> <li>Further enhancements to ground vegetation, delivering a more realistic look and feel across the entire map</li> </ul> <p><strong>NOTE:</strong> June is the summer hemispheres winter and as the default date for the South Atlantic map is June the default will be winter</p> <h3>DCS: Kola map by Orbx</h3> <p>New:</p> <ul> <li>Added Bardufoss Airfield</li> <li>Added Kattila Airfield</li> </ul> <p>Improved:</p> <ul> <li>Added TACAN at Andoya airfield</li> <li>Added towns next to new airfields</li> <li>Enhancement to the terrain visual quality from lowish level</li> <li>First pass optimization for some blocks</li> </ul> <h3>Campaigns</h3> <p>DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633</p> <ul> <li>Missions 10 all variants: Dodge not carrying out SEAD, fixed.</li> <li>Missions 8 and 13 all variants: Targets not visible new dust, fixed.</li> </ul> <p>DCS: F/A-18C Inherent Resolve Campaign by Looking Glass</p> <ul> <li>Changes: Removed &lsquo;hot start&rsquo; versions. Unfortunately created too much work to support/test. This will mean campaign is restarted, however mission are skippable. Over 100 improvements made to two missions below. Rebuilt missions to override bugs in previous DCS updates. Updated skins for F-16 and bort numbers.&nbsp;</li> <li>Mission 7 - Oil Business Part 1. Wingman would not taxi due to changes on Syria map, causing mission to be unplayable - fixed. Added IMMORTAL MODE for training purposes. Moved SAMs. Moved tankers closer and fixed error. Improved mission ending and flypast flow better.</li> <li>Mission 8 - The Oil Business - Part 2. Fixed bug from ED forums - no mission progression after destroying S-60 artillery sites. Fixed bug as map changed, ground vehicles now route correctly. Dozens of mission tweaks to improve gameplay. Improved attack options for bunker strike, player options, wingman push, audio. Improved ambush location and timings, player options, wingman push, audio. Overall flow of mission after destroying targets. Various cosmetic and naming changes. Strike package now hit more oil derricks. Added smoke effects. Added more infantry and ground units to target area. Saddle fixed. Updated Kneeboard and Mission BRIEF docs.</li> <li>Mission 9 - The Oil Business - Part 3 (Oil Convoys). Fixed bug - no mission progression after arrival raqqa. Over 47 tweaks to improve gameplay implemented/tested. Added Hard Mode with Red Air. Tweaked convoy sizes/lethality. Tweaked timings. Adjusted and added new AAA fire for FX. Tested Air support and improved for F-15E, F-16C escorts. Improved Tanker locations. Updated Kneeboard and Mission BRIEF docs.</li> </ul> <p>DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations</p> <ul> <li>Missions 2 &amp; 3: Player reports not able to &quot;see&quot; other aircraft in the flight via datalink. Confirmed.&nbsp;</li> <li>All missions reviewed and all Link16 settings updated.</li> <li>All missions verified and updated Advanced Waypoint Actions.</li> </ul> <p>DCS: P-47D Wolfpack Campaign by Reflected Simulations</p> <ul> <li>More accurate formations</li> <li>Larger scale takeoff sequences</li> <li>Miller's Mayhem 2 has a Mk.8 gunsight now for historical accuracy</li> <li>Skin update - kill markings added,&nbsp;correct bort number font</li> <li>Consistent parking spots per squadron</li> <li>Doc updates</li> </ul> <p>DCS: P-51D Debden Eagles Campaign by Reflected Simulations</p> <ul> <li>Bonus mission fixes</li> <li>More accurate formations</li> </ul> <p>DCS: F-16C Arctic Thunder Campaign by Reflected Simulations</p> <ul> <li>Typo fixes</li> <li>Finnair skin not showing fixed</li> <li>Mission 1 - ICP buttons remain stuck after auto setup fixed</li> <li>Unlimited fuel option accidentally disabled - fixed</li> <li>Mission 3 - first strikers deactivated just in case the player doesn't pay attention to the AWACS</li> </ul> <p>F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions</p> <ul> <li>Updated F-5E skins to new Aggressor skins.</li> </ul> <p>F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions</p> <ul> <li>Updated F-5E skins to new Aggressor skins.</li> </ul> <p>DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations</p> <ul> <li>Mission 2 &ndash; Tutorial fixed for the taxi director update</li> </ul> <p>DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations</p> <ul> <li>M14 &ndash; GBU laser code fixed</li> </ul> <p>DCS: F-14B Operation Sandworm Campaign by Sandman Simulations</p> <ul> <li>M5 &amp; 7 &ndash; Deck rearrangements to enable the taxi director to work correctly</li> </ul> <p>DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations</p> <ul> <li>More accurate formations</li> </ul> <p>DCS: F/A-18C: Serpent&rsquo;s Head 2 by Badger633</p> <ul> <li>Missions 8 Super: Carrier variants: Tacan fixed</li> </ul> <p>DCS: F-16C First In Weasels Over Syria Campaign</p> <ul> <li>All missions - Fixed static object locations following updates to H4 airbase.</li> <li>Mission 10 - Added failsafes to prevent AI mid air collision triggering a mission fail.</li> </ul> <p>DCS: F/A-18C Operation Cerberus North by Ground Pounder Sims</p> <ul> <li>All missions - Minor adjustment to campaign ATC</li> <li>Mission 1 - Revisited mission for various minor updates and fixes.</li> </ul> <p>DCS: A-10CII Iron Flag Campaign by Baltic Dragon</p> <ul> <li>All missions: Added new DATALINK capabilities (there are some small issues in some missions that will be polished). Improved quality of communications on FM radio.</li> <li>M01: Updated subtitles for Nellis Departure. Added invulnerability for player and IP during takeoff in case the latter decides to ram into player while holding short of the active. Fixed missing comms with taxi instructions after landing.</li> <li>M02: Updated document with frequencies. Fixed issue with missing approach comms.</li> <li>M03: Fixed missing check-in on mission start. Updated kneeboard with correct frequencies.</li> <li>M04: Fixed missing radio check on mission start.</li> <li>M06: Fixed problems with contacting tanker during AAR part. Updated short versions of the mission.</li> <li>M07: Added TGP for player's flight. Swapped Buzzard flight with newer model of F-16s. Removed stock AI comms blocking VOs</li> <li>M09: Fixed wrong radio presets. Fixed comms with VANDAL flight.</li> <li>M10: Fixed wrong frequency for Darkstar.</li> </ul> <p>DCS: F/A-18C Raven One Campaign by Baltic Dragon</p> <ul> <li>M03: updated dust / visibility settings; fixed overlapping comms during the attack; player is now invulnerable during IGLA attack.</li> </ul> <p>DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon</p> <ul> <li>M10: fixed problems with Tomcats blocking the launch</li> </ul> Release changelog Tue, 24 Dec 2024 00:00:00 +0000 DCS 2.9.10.4160 https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.10.4160/ <p>Introduced a new terrain module: DCS: Iraq map by Eagle Dynamics</p> <p>Introduced a new terrain module: DCS: Iraq North map by Eagle Dynamics</p> <h3>DCS - Core</h3> <ul> <li>Resource manager. Warehouse resources dynamically changed by SetItem() don't synchronise for a new client - fixed.</li> <li>VR. VR controllers disappear after selecting the VR tab in settings - fixed.</li> </ul> <h3>DCS: CH-47F by Eagle Dynamics</h3> <ul> <li>Fixed. Engines cease operation when a second crew member takes a seat in the hot helicopter.</li> </ul> <h3>DCS: Supercarrier by Eagle Dynamics</h3> <ul> <li>Flares are launched when a player disrupts air traffic control and attempts to land without permission - Disabled.</li> </ul> <h3>DCS Mirage F1 by Aerges</h3> <p>Systems:</p> <ul> <li>FON light now briefly turns on when starting the engine.</li> <li>F1BE: fixed rear cockpit Standby Horizon indicator initialization with 'Solo Flight' option enabled.</li> <li>F1EE: Fixed nonoperating lights of the Barax control panel.</li> <li>F1BE rear seat 'fuselage tanks selected' light on the fuel quantity gauge was made operational.</li> <li>F1BE. Fixed bug with some lights staying lit at the rear seat without electric power being available.</li> <li>Fixed navigation and formation lights not working in multiplayer for flyable aircraft.</li> <li>Adjusted power on/off dynamics of navigation/formation lights.</li> <li>Adjusted visual look of the landing/taxi light cones.</li> <li>Fixed search light (police light) cone direction - 45&ordm; for single seater and and 22&ordm; for two seater.</li> <li>Fixed blank radar screen, when '(C+M or SW) R' mode is enabled, and radar modes other than 'HA', 'IC' or 'TEL'/'BZP' are selected. Now the radar will stay in 'IC' mode with '(C+M or SW) R' enabled.</li> <li>F1BE: Fixed radar render in multimonitor configuration.</li> <li>The radar now correctly sets the 'emission active' flag (it is used by AI for emission detection).</li> </ul> <p>Radio and navigation:</p> <ul> <li>Fixed not operating test function in TRAP-136 ('Green') radio.</li> <li>Fixed a bug with inability to communicate with a radio station via TRAP-137B, when the attempted frequency is the same as of the preset channel 20.</li> <li>Fixed IDN TACAN flag not showing when TACAN signal is lost.</li> <li>Fixed IDN VOR flag not showing when signal is lost.</li> <li>Fixed IDN TACAN distance showing a non-zero value under the flag when TACAN distance is not available.</li> <li>IDN TACAN bearing now stays at the last known value, when the TACAN station is not received.</li> </ul> <p>Input:</p> <ul> <li>Fixed not working Monitoring Light 'push' (light test) and 'rotate' (light brightness) actions of the old IFF panel variant.</li> <li>The lights brightness potentiometers of both IFF panels versions are initialized at maximum brightness now (previously was 0).</li> <li>F1BE TRAP-137B ('Red') front seat radio can't be reached from the rear seat anymore.</li> <li>Both radios preset channels animation is now in sync with the corresponding channel selectors animation.</li> <li>Manual gravity drop thumbwheel animation was fixed.</li> <li>Manual gravity drop thumbwheel animation is now accelerated with time when it is set by 'Decrease/Increase' input commands.</li> <li>Fixed 'TACAN mode selector Clockwise/Counterclockwise' commands not reacting on input when the selector has reached OFF or A/A position.</li> <li>F1EE Navigational Indicator 'Additional vector bearing/distance adjustment' switch results now in accelerated bearing/distance change when it is held pressed.</li> </ul> <p>Textures and 3D models:</p> <ul> <li>Fixed landing gear wheels animation of the single seater.</li> </ul> <p>General:</p> <ul> <li>Replaced custom Belouga BLG66 bombs by DCS standard ones.</li> <li>Added Belouga BLG66 bomb to AUF-2 bomb rack.</li> <li>F1 C-200 (AI) can now carry the BARAX pod.</li> <li>AI now uses bottom strobe and orange tail navigation lights (white tail light will be never though visible as AI uses only steady nav lights pattern).</li> <li>AI now sets formation light brightness according to the current day of time.</li> <li>Improved taxi, takeoff and climb training mission: Forced realistic comms, added instruction to press U + V pushbutton, IFF mode 4 forced not installed and modified several trigger messages.</li> <li>Updated Flight Manual - F1EE IDN description and table.</li> <li>Minor visual fixes in the module Special Options menu.</li> <li>Fixed F1BE Solo Flight checkbox position in ME UI.</li> </ul> <h3>DCS: C-101 Aviojet by AvioDev</h3> <ul> <li>Improved textures of the following bombs:<ul> <li>BLG66</li> <li>BR-250</li> <li>BR-500</li> <li>BIN-200</li> </ul> </li> </ul> <h3>Campaigns</h3> <p>DCS: UH-1H The Huey Last Show Campaign by SorelRo</p> <ul> <li>Subtitles added to all radio communications and crew chat</li> <li>F-4E updated to the latest F-4E AI</li> <li>Time compression stop during the voice communication</li> <li>Other AI updates</li> </ul> <p>DCS: F-16C The Gamblers Campaign by Baltic Dragon</p> <ul> <li>Mission 01: fixed issue with flight lead diverting and not landing at H4.</li> <li>Mission 03: added a note to prevent players from using GBU in certain scenarios which could lead to mission stalling.</li> <li>Mission 06: updated the skin for Jordanian F-16s</li> </ul> Release changelog Wed, 11 Dec 2024 00:00:00 +0000 DCS 2.9.10.3948 https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.10.3948/ <p>New fog technology with both automatic and manual generation. Read about this advanced technology in our <a href="https://www.digitalcombatsimulator.com/upload/medialibrary/4be/i4yclzs5ict5bkd1pe4bxrz0zqz1dffz/Volumetric_Weather_White_Paper.pdf" target="_blank" rel="noopener noreferrer">Volumetric Weather White Paper</a>, check this <a href="https://www.youtube.com/watch?v=5giFJhVN2aM" target="_blank" rel="noopener noreferrer">DCS Mission Editor Improvements</a> video and enjoy a cinematic demonstration in the <a href="https://youtu.be/efG8AMUnpcU?si=te8Ho2CujUfOCV5z" target="_blank" rel="noopener noreferrer">DCS Ascending video</a>. This update also adds DCS: F-5E Remastered optional update.&nbsp;</p> <p>New campaigns:</p> <ul> <li><a href="https://www.digitalcombatsimulator.com/en/shop/campaigns/f-16c_arctic_thunder_campaign/" target="_blank" rel="noopener noreferrer">DCS: F-16C Arctic Thunder Campaign by Reflected Simulations</a></li> <li><a href="https://www.digitalcombatsimulator.com/en/shop/campaigns/fa-18c_arctic_thunder_campaign/" target="_blank" rel="noopener noreferrer">DCS: F/A-18C Arctic Thunder Campaign by Baltic Dragon</a></li> <li><a href="https://www.digitalcombatsimulator.com/en/shop/campaigns/f-16c_last_out_weasels_over_syria_ii_campaign/" target="_blank" rel="noopener noreferrer">DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Simulations</a></li> </ul> <h3>DCS - Core Game</h3> <ul> <li>Graphics. Added new fog and dust effects compatible with volumetric clouds. Currently fog affects AI ground vehicles and AI aircraft detection logic - they won't detect targets if fog thickness doesn't allow that. Weapon seekers, sensors and helicopters George AI and Petrovich AI detection fog support are in progress and will come in next updates. &nbsp; &nbsp;</li> <li>Graphics. Improve Ambient Occlusion effect.</li> <li>Graphics. Increased rendering distance of contrails</li> <li>Graphics. New &ldquo;Volumetric Lights&rdquo; setting added</li> <li>ME. Added multi-selection tool that allows to group together units, objects, trigger zones, and drawings into a larger group that can be controlled as a whole using &lsquo;click and drag&rsquo;.</li> <li>ME. GUI Error when trying to open a Naval group window for a country that does not have a ship available for a certain year - Fixed.</li> <li>Weapons. YJ-83 switched to Harpoon scheme (to fix terminal guidance) - Fixed.</li> <li>Weapons. YJ-62 updated scheme for booster drop animation - Fixed.</li> <li>Weapons. AIM-120 defeat with a barrel roll maneuver - mostly fixed. Tweak of glint filter.</li> <li>Weapons. Corrected Harpoon launch from La Combattante corvette.</li> <li>ATC not approving takeoff the first time - Fixed.</li> <li>View. Draw distance of dead static helicopter objects too low - Fixed.</li> <li>AI aircraft. A-10A refuses to use AIM-9 - Fixed.</li> <li>AI aircraft. A-50 can't be refueled by Il-78 tanker - Fixed.</li> <li>AI aircraft. AI formation settings do not adhere to when AI is part of &ldquo;Player&rdquo; group - Fixed.</li> <li>AI aircraft. AI target detection tuning after reports of AI not seeing obvious targets &nbsp;- Fixed.</li> <li>AI aircraft. AI being less aggressive in dogfights and hitting the ground in some cases (additional tuning for WW2 planes dogfight). Tuning for behavior was done, maneuver kill is still possible against AI though.</li> <li>GUI. The &quot;Airfield&quot; filter does not take into account coalition ownership when listing available airfields - Fixed.</li> <li>GUI. Some weapons in the resource list on the F10 map have exclamation marks instead of title - Fixed.</li> <li>GUI. Connect by domain name or IPV6 in multiplayer results in slot menu bug - Fixed.</li> <li>GUI. &ldquo;trigger.action.markupToAll&rdquo; graphical errors with polygons.</li> <li>AI ground. Trees not blocking Line of Sight in some cases - &nbsp;Fixed.</li> <li>AI ground. Player controlled vehicles can reach excessive speeds on slopes - Fixed.</li> <li>AI ground. JTAC is not active after first designated target destruction - Fixed.</li> <li>Missions. Replaced old F-14 AI with new ones in old missions and campaigns.</li> <li>Warehouse updates. Send create and update messages one by one to overcome message size limits. Fix for warehouse updates desync.</li> <li>Manual. DCS manual edits and additions:<ul> <li>Added more triggers information</li> <li>Updated historical mode section</li> <li>Use of the new Deck Personnel</li> </ul> </li> </ul> <h3>DCS: F-16C Viper by Eagle Dynamics</h3> <ul> <li>Fixed. EXP FOV command on HSD will cause a silent crash.</li> <li>Fixed. Maverick Boresight using an aircraft causes drifts/offset.</li> <li>Fixed. CCIP Time Delay Cue - premature release.</li> <li>Fixed. HAD sometimes requires TMS up twice to designate emitters.</li> <li>Fixed. TMS Right Long rotates through radar modes incorrectly.</li> <li>Fixed. RWS targets can start flickering with a large amount of targets on display.</li> <li>Fixed. RWS Attempting Dual-Target-Track while trying to target false track causes Auto RWS to not work and centers scan volume erroneously.</li> <li>Fixed. RWS false target altitude indication can become stuck on screen when changing master mode while hovering over target.</li> <li>Fixed. FLCS Pure roll inputs cause abnormal pitch up and G.</li> <li>Fixed. HTS is unable to lock emitters when HAD and WPN POS pages are both open.</li> <li>Fixed. High drag bombs released in CCIP Ripple have an incorrect interval.</li> <li>Fixed. FCR mode saving still needs refining.</li> <li>Fixed. RWS DTT has overlapping and differently rounded altitude indications for the currently bugged target.</li> </ul> <h3>DCS: F/A-18C by Eagle Dynamics</h3> <ul> <li>Fixed. GS REQ breaks when TOT is set for the next day.</li> <li>Fixed. AGR with radar off bug.</li> <li>Fixed. Trackfile HAFUs not showing at the top border of the radar region when outside of current range scale.</li> <li>Fixed. Track files generated in SCAN RAID are not designatable.</li> <li>Fixed. Markpoint altitude is being saved in meters.</li> <li>Fixed. Radar has trouble establishing STT from AACQ/TWS lock during high G turns.</li> </ul> <h3>DCS: AH-64D by Eagle Dynamics</h3> <ul> <li>Fixed. SKR LIMIT message appearing when missile not in track mode.</li> <li>Fixed. Acceleration Cue format logic regression.</li> <li>Fixed. Alternate Sensor Bearing on Pilot's FLT page is not following CPG TADS.</li> <li>Fixed. Performance page is not updating data after jettisoning.</li> <li>Fixed. Some MPD pages lack a solid black text background with video underlay.</li> <li>Fixed. Alternate Sensor Bearing symbol correction on FLT page.</li> </ul> <h3>DCS: Supercarrier by Eagle Dynamics</h3> <ul> <li>Added New Deck Crew&nbsp;<a href="https://youtu.be/vEWFqSfh3Pc?si=4SPb7vw6VtDbKKsS" target="_blank" rel="noopener noreferrer">DCS: Supercarrier Deck Crew Update (COMING SOON)</a></li> </ul> <p><strong>Known issues that we will try to fix in the next update:</strong></p> <ul> <li>The new deck crew and dynamic slots are under development and may not work correctly in some cases.</li> <li>Some deck crew functionality may work incorrectly in case of changing slot while crew operations are in progress.</li> </ul> <h3>DCS: F-5E &nbsp;by Eagle Dynamics</h3> <ul> <li>Added GBU-12 to centerline, GBU-16 to inner and centerline, and GBU-10 to centerline loading options.</li> <li>Fixed. Holding dogfight/resume or ACQ switch does not minimize range gate.</li> <li>Fixed. Sight cage does not align the radar antenna to ARL.</li> <li>Fixed. Mk-82 Snakeye should not have high-drag surfaces when safed.</li> <li>Fixed. Gunsmoke does not follow the airframe/canopy.</li> <li>Fixed. ADI adjustment./corrections.</li> <li>Fixed. Gunsight Depression Axis.</li> <li>Fixed. Mirrors display a distorted picture (fish eye).</li> <li>Fixed. Wingtip launcher rails are fragile when exposed to rapid G-onset.</li> <li>Fixed. F-5E Air-to-Air Missile Employment in MSL mode training mission.</li> <li>Fixed. Rapid aft control input caution.</li> <li>Fixed. &nbsp;Issues with the FAST ERECT button in the cockpit and the overall performance of artificial horizon.</li> <li>Fixed. Pitch/Roll gyro issues.</li> </ul> <h3>DCS: CH-47F by Eagle Dynamics</h3> <ul> <li>Fixed. ETA to point calculated by half.</li> <li>Fixed. Copilot&rsquo;s animations on AI controlled helicopters.</li> <li>Fixed. Incorrect behavior of &ldquo;MARK&rdquo;, &ldquo;SP&rdquo; and &ldquo;-&rdquo; buttons on CDU.</li> <li>Fixed. Rotor artefact in certain blade pitch angles</li> <li>Improved. Synchronisation of MFD screens and buttons.</li> <li>Implemented loading, display and addition of Fix Points to the flight plan</li> <li>Implemented display of FPP based on airfields/navaids with corresponding symbols</li> </ul> <h3>DCS: Mi-24P Hind by Eagle Dynamics</h3> <ul> <li>Fixed. Rocket burst length incorrect behaviour when using 4 rocket pods</li> <li>Fixed. Multicrew gun shooting delay</li> <li>Improved. Petrovich AI algorithm to determine dangerous pilot maneuvers for the ATGM aim sight was improved. Algorithm parameters depth was improved and new conditions added (especially for the case when maneuvers are done while Petrovich AI guiding ATGM). Petrovich is still humanized though and won&rsquo;t be ideal, so remember to give command &ldquo;observe off&rdquo; after you are done with ATGM attack and starting quick maneuvering.&nbsp;</li> </ul> <h3>DCS: Fw-190 D9 by Eagle Dynamics</h3> <ul> <li>Fixed. Altimeter stops measuring above 10 km.</li> </ul> <h3>DCS: Mosquito FB VI by Eagle Dynamics</h3> <ul> <li>Added. The radiomenu command &ldquo;Bomb after me&rdquo; forces the player's AI wingman to drop bombs right after the player.</li> </ul> <h3>DCS: Yak-52 by Eagle Dynamics</h3> <ul> <li>Fixed. Plexiglass separation wall missing in external view.</li> <li>Fixed. Missing nose wheel tyre texture.</li> </ul> <h3>DCS: Su-25T free module by Eagle Dynamics</h3> <ul> <li>Updated EN, RU manuals:<ul> <li>Added aircraft NAV database list for Caucasus&rsquo; and Marianas&rsquo; airfields with additional info about the RWYs equipped with PRMG type of ILS supported by this aircraft.</li> <li>Improved and refined texting</li> <li>Removed Easy Flight Mode section</li> </ul> </li> <li>Updated navigation lesson with new run-time pictures and highlights. Tweaked others.</li> </ul> <h3>DCS: JF-17 by Deka Ironwork Simulations</h3> <ul> <li>Fixed. AA Radar page should show HPT&rsquo;s aspect angle not bearing</li> <li>Fixed. QNH can only be set by DTC. Knob used to tune QFE.</li> <li>Fixed. HSD didn&rsquo;t show jamming target even it&rsquo;s burned through by allies and shared from datalink</li> <li>Updated. HSD shows navigation information under all master modes (declutter to remove)</li> <li>Updated. HSD rolls back to older version contact filter to match version of other MFCD pages (see below OSB R3)</li> <li>Updated. HSD OSB functionalities.<ul> <li>R3: cycle between [A, A+G, A+S] for air, air+ground and air+sea contact filters</li> <li>D5: declutter button</li> </ul> </li> </ul> <h3>DCS: OH-58D Kiowa Warrior by Polychop Simulations</h3> <ul> <li>Fixed: IDM not displaying wingmen as recipients</li> <li>Fixed: Can no longer store positions from IDM messages when no positions selected to be stored</li> <li>Fixed: CTD on receiving BDA with Air Mission EOM</li> <li>Fixed: LMC trying to stabilise with 0 range</li> <li>Fixed:&nbsp;Vox (used for SRS intercom volume in game) now starts at 75%</li> <li>Fixed:&nbsp;Airbag circuit breaker now starts OUT</li> <li>Fixed:&nbsp;Issues with DTC loading waypoints/control points/target points</li> <li>Fixed:&nbsp;L2MUM page bug when using WPN/ASE switch</li> <li>Fixed:&nbsp;SA symbology being visible in HSD-</li> <li>Fixed:&nbsp;ODA display to Direct Point</li> <li>Fixed: Display conditions for NVGs, Visor and Mask</li> <li>Fixed: Collective clickables no longer accessible when collective is hidden</li> <li>Fixed: CI state now syncs correctly on join</li> <li>Fixed: Various issues for MMS, LMC, Laser and MFD states on join in progress</li> <li>Fixed: Disabled MMS resolution changes until render issue can be resolved by ED</li> <li>Fixed: Hellfire VSD page now displays manual laser codes correctly</li> <li>Fixed: Radios correctly named in ME</li> <li>Fixed: airbags not synced for the rest of clients</li> <li>Fixed: CPG Sparse VSD L1 laser readout behaviour</li> <li>Fixed: Armour doors in multicrew</li> <li>Fixed: Input behaviour for radio frequencies</li> <li>Fixed: Heading hold/force trim conflict</li> <li>Fixed: CTD on drawing name malform</li> <li>Fixed: Collective up / down behaviour</li> <li>Fixed: Radio input frequency behaviour</li> <li>Fixed: Flares popping twice in multicrew</li> <li>Fixed: MMS slew speed</li> <li>Fixed: Over 30 inputs</li> <li>Optimised: L2MUM system</li> <li>Optimised: HSD</li> <li>Updated: RTE SEQ now default on for cold start</li> <li>Updated: Implemented fixed MIL-2525 symbol (thanks ED!)</li> <li>Updated: AI now has some hover instability</li> <li>Updated: Added editor option for allowing PDU show/hide when installed (defaults to ON)</li> <li>Updated: Adjusted hover attitude and fixed roll reference indicator offset</li> <li>Updated: MMS diagonal slewing improvements for both axis and button inputs</li> <li>Updated: Updates to Echo 19 sound overhaul</li> <li>Updated: Training missions: fixes, voiceovers for all the missions, new missions (MMS in SEARCH mode)</li> <li>Updated: &quot;Once Again, Closer&quot; missions: added battle graph for border patrol tasks</li> <li>Added: Afghanistan instant action missions</li> <li>Added: ECHO 19 sound overhaul</li> </ul> <h3>DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations</h3> <ul> <li>Fixed: Stand-by ADI not caged when mission starts cold &amp; dark</li> <li>Fixed: hundreds rotary of GunSight mills needs 9 clicks to go from 0 to 1</li> <li>Improved: Flight Director bars visibility</li> </ul> <h3>DCS: F-4E Phantom II by Heatblur Simulations</h3> <ul> <li>Systems: Fixed some general multicrew syncing issues<ul> <li>Fixes radar and radar guided weapons to be broken since the previous update</li> </ul> </li> <li>Systems: Fixed multiple RWR multicrew desync issues</li> <li>JESTER-AI: Fixed bugs with Jester on subsequent takeoffs (mostly Radar Context Action not working correctly)</li> <li>JESTER-AI: Fixed Jester asking multiple times for &quot;which alignment do you want?&quot;</li> <li>JESTER-AI: Fixed Jester Audio being partially cut off during startup when just receiving power</li> <li>JESTER-AI: Fixed Jester Wheel showing Helipads as Airfields</li> <li>JESTER-AI: Fixed Jester unstowing Pave Spike during cold-start taxi</li> <li>Weapons: Fixed Shrikes broken tone and cockpit indications since previous update</li> <li>Weapons: Updated GBU-8 HOBOS weapon definition<ul> <li>Fixes GBU-8 being broken since the previous update</li> <li>Enables AI to use it</li> </ul> </li> <li>Weapons: Fixed Pave Spike and Jammer not having a rack anymore</li> <li>Weapons: Fixed Walleye I not working for chinese users</li> <li>Weapons: Fixed AIM-7E(2) to use the correct 3D model</li> <li>Missions: Updated Training Missions<ul> <li>Lesson 01<ul> <li>Tweaked some text to avoid confusion and improve the experience</li> <li>Improved some audio to avoid time delays when playing them</li> <li>Added multiple on-screen hints, especially how to work with the Jester UI</li> <li>Tweaked when Jester is enabled or deactivated to prevent issues with Jester UI popping up at the wrong moment</li> <li>Added some &ldquo;Roger&rdquo; confirmations to certain actions</li> <li>Tweaked some power settings during the climb for a better experience</li> <li>Fixed issue with WSO not starting the alignment properly</li> <li>Added hints and explanation during the alignment</li> </ul> </li> </ul> </li> <li>Inputs: Added bind category &quot;Essentials&quot; to make it easier to find important binds</li> </ul> <h3>DCS: F-14 Tomcat by Heatblur Simulations</h3> <ul> <li>NEW: Supercarrier update compatibility<ul> <li>New salute command</li> <li>New commands for movement on the deck</li> </ul> </li> <li>Link 4C address is now configurable via kneeboard next to ground crew</li> <li>Fixed bugs with broken laser codes, especially in old missions</li> </ul> <h3>DCS: AJS37 Viggen by Heatblur Simulations</h3> <ul> <li>Updated the manual</li> </ul> <h3>DCS Mirage F1 by Aerges</h3> <p>Systems:</p> <ul> <li>Fixed vertical gyroscope autoerect function not working.</li> </ul> <p>Radio and navigation:</p> <ul> <li>F1BE: Green radio function selector is now switched only at the forward seat panel during startup/shut down macros execution, disregarding the currently occupied seat.</li> </ul> <p>Input:</p> <ul> <li>F1BE Radio Selector Unit MIS, TAC, and VOR potentiometers now work with the corresponding axes input.</li> </ul> <p>Textures and 3D models:</p> <ul> <li>Improved nose and main gear texture.</li> <li>Improved Alkan Corail Pod texture.</li> <li>Updated Cambrai Livery for F1C and F1C-200.</li> <li>Some weapons textures were updated.</li> </ul> <h3>Terrains</h3> <ul> <li>Added terrain lightmap for improved clouds and new fog shading. It highlights clouds and new fog with city lights at night.</li> <li>Fixed instant disappearance (culling) of small vegetation at screen border.</li> </ul> <h3>Campaigns</h3> <p>DCS: F-16C Dragon's Fury Campaign by SorelRo</p> <ul> <li>Sound missing missions 4 and 5</li> <li>AI wingmen fuel consumption adjusted missions 4 and 5</li> </ul> <p>DCS: F-16C First In Weasels Over Syria by Ground Pounder Sims</p> <ul> <li>Updated all missions to fix AI taxi issues caused by changes to the Syria map.</li> </ul> <p>DCS: A-10C II Operation Persian Freedom Campaign by Ground Pounder Sims</p> <ul> <li>Adjusted kill conditions for mortar team during on-call tasking.</li> </ul> <p>DCS: F-16C Dragon's Fury Campaign by SorelRo</p> <ul> <li>Missions 9. Sound files adjusted</li> </ul> <p>DCS: F/A-18C Operation Green Line Campaign by Badger 633</p> <ul> <li>All Missions: Updated for deck crew.</li> <li>F-5E 2024 compatibility</li> </ul> <p>DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633&nbsp;</p> <ul> <li>All Missions: Updated for deck crew.</li> <li>Missions 13 Increased Difficulty: F18&rsquo;s not taking of fixed.</li> <li>F-5E 2024 compatibility</li> </ul> <p>DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger 633</p> <ul> <li>All Missions: Updated for deck crew.</li> <li>F-5E 2024 compatibility</li> </ul> <p>F/A-18C - The Serpent's Head 2 Campaign by Badger 633</p> <ul> <li>ll Super Carrier Missions: Update for new deck crew.&nbsp;</li> <li>Truman used in place of Stennis until Stennis deck crew is resolved.</li> <li>Mission 2: Timings adjusted.</li> <li>Mission 8 all variations: JTAC fixed.</li> </ul> <p>DCS: F-16C The Gamblers Campaign by Baltic Dragon</p> <ul> <li>Missions 1 to 7:<ul> <li>fixed bug with AI aircraft not taxiing from shelters</li> <li>repositioned Patriot system at H4 and rearranged the vehicles according to Patriot handbook</li> <li>tuned the route of the safety patrol around the base</li> <li>fixed flares amount in one mission</li> <li>changed Lau adapter for single-carried AGM-65D from triple rail version into single rail version with less drag.</li> <li>updated loadout in several missions</li> <li>added windsocks at the same spot in all missions</li> <li>updated assigned shelter number for every F-16 as shelters numbering changed with the update</li> </ul> </li> <li>Mission 2. W31 properly follows B1 on egress. Updated AAR part for W31 (it will refuel correctly every time)</li> </ul> <p>DCS: AH-64D Outpost Campaign by Stone Sky</p> <ul> <li>Minor changes in all missions to adapt to the new Syria map update.</li> <li>In mission 7, the Black Hawk explodes during launch - Fixed.</li> <li>Zulu time typo fixed in all missions and documentation.</li> </ul> <p>DCS: Mi-24P Outpost Campaign by Stone Sky</p> <ul> <li>Minor changes to mission 1</li> </ul> <p>DCS: MAD AH-64D Campaign by Stone Sky</p> <ul> <li>Datalink has been adjusted in all missions</li> <li>Chinook and Kiowa have been updated in all missions</li> <li>IR marker has been adjusted in mission 10</li> </ul> <p>DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky</p> <ul> <li>Mission 3. Ka-50 was removed from the aircraft carrier, which could have prevented the Su-33 from landing</li> </ul> <p>A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions</p> <ul> <li>Removed code that was causing altitude warning issue in BFT05 for both A-10C and A-10C II missions</li> </ul> <p>P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations</p> <ul> <li>Weather updated with the new dynamic fog engine</li> <li>Airfields updated with Massun's assets. No more non-period correct objects</li> </ul> <p>Spitfire IX The Big Show Campaign by Reflected Simulations</p> <ul> <li>Weather updated with the new dynamic fog engine</li> <li>Airfields updated with Massun's assets. No more non-period correct objects.</li> </ul> <p>DCS: P-51D Debden Eagles Campaign by Reflected Simulations</p> <ul> <li>Weather updated with the new dynamic fog engine</li> <li>Airfields updated with Massun's assets. No more non-period correct objects</li> <li>Removed the trees blocking the runway</li> </ul> <p>DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations</p> <ul> <li>Weather updated with the new dynamic fog engine</li> <li>Airfields updated with Massun's assets. No more non-period correct objects</li> </ul> <p>Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations</p> <ul> <li>Weather updated with the new dynamic fog engine</li> <li>Airfields updated with Massun's assets. No more non-period correct objects</li> </ul> <p>DCS: P-47D Wolfpack Campaign by Reflected Simulations</p> <ul> <li>Weather updated with the new dynamic fog engine</li> <li>Airfields updated with Massun's assets. No more non-period correct objects</li> </ul> <p>DCS: UH-1H Paradise Lost Campaign by Reflected Simulations</p> <ul> <li>Weather updated with the new dynamic fog engine</li> <li>Mission 2 safety trigger added to make sure the Gamblers engage</li> </ul> <p>DCS: F-14A Zone 5 Campaign by Reflected Simulations</p> <ul> <li>Weather updated with the new dynamic fog engine</li> </ul> <p>DCS: F-14A Fear the Bones Campaign by Reflected Simulations</p> <ul> <li>Weather updated with the new dynamic fog engine</li> <li>Campaign updated for the new carrier directors</li> <li>Rearranged flight deck</li> <li>Salute command incorporated in mission triggers</li> </ul> <p>DCS: F-14 Speed &amp; Angels Campaign by Reflected Simulations</p> <ul> <li>Weather updated with the new dynamic fog engine</li> <li>Campaign updated for the new carrier directors</li> <li>Rearranged flight deck</li> <li>Salute command incorporated in mission triggers</li> </ul> <p>DCS: F-4 MIG Killers Campaign by Reflected Simulations</p> <ul> <li>Weather updated with the new dynamic fog engine</li> </ul> <p>DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations</p> <ul> <li>Weather updated with the new dynamic fog engine</li> <li>Airfields updated with Massun's assets. No more non-period correct objects</li> <li>Mission 3 rogue soldier bug workaround</li> <li>Mission 4 AI taxi bug workaround</li> </ul> <p>F-86F Hunters over the Yalu Campaign by Reflected Simulations</p> <ul> <li>Weather updated with the new dynamic fog engine</li> </ul> <p>DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations</p> <ul> <li>Weather updated with the new dynamic fog engine</li> <li>Airfields updated with Massun's assets. No more non-period correct objects</li> <li>FIDO will now actually disperse fog</li> </ul> <p>DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations</p> <ul> <li>All missions &ndash; Taxi director update</li> </ul> <p>DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations</p> <ul> <li>All missions &ndash; Taxi director update</li> </ul> <p>DCS: F-14B Operation Sandworm Campaign by Sandman Simulations</p> <ul> <li>All missions &ndash; Deck crew forced disabled for compatibility with F-14</li> </ul> <p>DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking</p> <ul> <li>Mission 06 &quot;Heavy Load&quot;. Adjusted the convoy LZ landing trigger with additional checks to prevent early activation</li> <li>Mission 05 &quot;Refugees&quot;. Refined the landing/hover trigger for the refugee boat</li> <li>Mission 07 &quot;New Rules&quot;. Added the missing &quot;Mission Complete&quot; trigger for the cutscene</li> <li>Mission 09 &quot;Sheeba Farms&quot;. Corrected the mission briefing text in both the in-game version and the PDF file</li> <li>Mission 14.1 &nbsp;&quot;The Date&quot;. Adjusted the hospital landing trigger to match the new Syria map layout. Fixed the radio menu entry for &quot;Landing at the hospital&quot; or &quot;Continue the tour.&quot;</li> <li>Mission 14.2 &quot;The Final&quot;. Corrected the date and location graphic at the beginning of the mission</li> </ul> <p>DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations</p> <ul> <li>All missions &ndash; Changed initial start up freqs to allow setting of mission specific frequencies easier. All mission startup freqs placed in PRESET 2 for all radios. Tactical freqs moved to PRESET 3</li> <li>M2 &ndash; Reworked post mission scoring triggers to hopefully cure logbook issues</li> <li>M6 &ndash; Fixed Foghorn running to cab issue. Added Infantry clear up trigger. Delayed crew chat post frequency change.</li> <li>M10 &ndash; Fixed mission briefing start time error. Added SMOKE OUT to mark Hellfire target. Fixed Fencing trunks showing in George targeting menu. Added HOLD to infantry during attacks.</li> <li>M12 &ndash; Fixed possible Immortal issue</li> </ul> Release changelog Wed, 04 Dec 2024 00:00:00 +0000